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  1. #141

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    Quote Originally Posted by geoffhanna View Post
    So more like this? This is your intent?



    You indicate that you want to do this without reducing the related capabilities of existing enhancement trees:



    But that seems impractical; you will end up with fuzzy tree differentiation.

    For instance, Spell Song Vigor is casting support, but is also a tier 5 spellsinger ability. There are others. Similarly, most of the high tier Warchanter abilities are tied to increasing the individual Warchanter's melee capability. Not support abilities.

    In another post you state that you may have to change existing trees after all:



    Or at least that is how I am reading it.

    Count me as someone who is in favor of ripping the existing trees apart and reforming them according to the new, highly structured version. Take all of the support abilities away from Spellsinger, and some of the healing. Take most of the individual melee enhancers away from Warchanter. Give Spellsinger more powerful sonic nukes, some kind of DoT, and better Enchantments. Give Warchanter better heals and all of the support capabilities.

    Do it all.

    That's my vote anyway.
    +1
    Quote Originally Posted by Vargouille View Post
    Thanks for your clear and direct feedback. This is a major reason to have this thread at all; to discuss where these things should go.

    There are drawbacks to either keeping most abilities where they are OR to moving them around. We don't like to break existing characters, which of course is an issue if the abilities move. The enhancement trees almost certainly end up better defined and focused if we are open to moving abilities.

    My point with earlier comments was to say there's room to maneuver. We've put forth a proposal, but most or all of it can be done with moving abilities or not. We're discussing shades of grey, not necessarily black and white. And of course the proposal itself is subject to change based on this discussion.
    Go talk with the big bard fans about their "existing characters being broken".

    They are likely to say, "its not a problem, warchanter was so weak, that I reincarnated, so you
    cannot break what I don't have anymore."

    BE BOLD!

    Bards need love, the crowds have asked for bard love for ages.

    NOW THAT THE TIME HAS FINALLY COME, BE BOLD!

    Show us the genius that fixed Exalted Angel and created Divine Crusader.
    You can do it, we know you can.


    Don't look at the existing warchanter, close your eyes, and do it right.

  2. #142
    Community Member Thar's Avatar
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    Quote Originally Posted by TPICKRELL View Post
    I'm ok with the concept's for the three bard trees.

    But, please leave some healing capability in Spellsinger or make decent healing available early in the Warchanter tree, so Spellsinger's can pick it up.

    Perhaps give Spellsinger single target healing spells including an SLA. While Warchanters get improved mass healing capabilities.

    Some ideas...

    1: Give Warchanter a single target debuff song that increases max vulnerability by 5 and gives an instant increase in vulnerability stacks by 5. This is a decent, scaling debuff, primarily useful for bosses.

    2: Give Warchanter a 5% AOE stacking healing amp and repair amp song

    3: Give Spellsinger a Sonic based SLA that is similar in how it functions to the Druid's Creeping Cold SLA

    I'll also echo that Spellsinger needs a large improvement in DC's or new spells/SLAs that do not have a save. If you take away what a Spellsinger currently does, you have to leave them with viable END GAME casting capabilities.
    how about give warchanter mass heal and leave single target heal with spell singer. Why does war chanter need healing capabilities? give larger group buffs based on 1/3 character level or something that will stack till end game. (and not be overwritten by destiny's or not work).
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  3. #143

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    Quote Originally Posted by Thar View Post
    how about give warchanter mass heal and leave single target heal with spell singer. Why does war chanter need healing capabilities? give larger group buffs based on 1/3 character level or something that will stack till end game. (and not be overwritten by destiny's or not work).
    They could both have the heal spell as far as I am concerned.
    It is a great spell.
    I don't think that would unbalance things.

  4. #144

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    Quote Originally Posted by alancarp View Post
    There is a good point above, though: my bard is stalled at level 22 simply because of survivability. Yes, with capable large groups, he can do his thing and support the group. But he can't run Cannith challenges effectively, and can't solo epic quests.
    This summarizes the folly of a Bard.

    I played a bard life just now on Fawngate, and am following it up with a G.I.M.P. life
    of half arcane caster plus half divine caster (classic newcomer build mistake).
    600k till she is done with the G.I.M.P. life.

    Guess which build she had more confidence in?

    Yepper, the G.I.M.P. life was stronger, sigh...

  5. #145
    Founder Delacroix21's Avatar
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    Quote Originally Posted by Vargouille View Post
    We tried to give melee Warchanters some good options in Swashbuckler that function with TWF and THF. Most of the low level abilities don't require Swashbuckling. It's subjective exactly where the line should be drawn, as we do want Swashbuckler to retain some things that make it cool and powerful for the thing that it does.
    You really think the few low level abilities in Swash make TWF and THF an option for bards? Comon Varg thats just silly.


    The tier 3 core alone makes SWF an attractive option! The other abilities should not require SWF. Slap in the face etc. and a few others could require SWF, everything else (including the core boosts to dodge etc.) should not require SWF.
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  6. #146
    The Hatchery Mryal's Avatar
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    Quote Originally Posted by Silverleafeon View Post
    +1


    Go talk with the big bard fans about their "existing characters being broken".

    They are likely to say, "its not a problem, warchanter was so weak, that I reincarnated, so you
    cannot break what I don't have anymore."

    BE BOLD!

    Bards need love, the crowds have asked for bard love for ages.

    NOW THAT THE TIME HAS FINALLY COME, BE BOLD!

    Show us the genius that fixed Exalted Angel and created Divine Crusader.
    You can do it, we know you can.


    Don't look at the existing warchanter, close your eyes, and do it right.
    This.so true.I've been a bard fan for nearly 4 years..i used to have a warchanter and a spellsinger.Warchanter i gave up a long time ago.He's now a melee FVS.
    Spellsinger i kept for a long time.I was one of the only working CC bards in our server..until they broke most of it with the epic lvls, etc.Now i ended up TRing him to bladeforged lives wich i didnt really find fun.Looking forward for the new update to get back to bard.
    Scrap warchater yea.Theres some people that are still tied to their greatsword bards.I was one one day, it was cool for a time.But theres simply way better options now.Even a sorcerer is a better melee option than a bard now (not counting swashbuckler of course).And i agree, if you use the same awesomeness used on EA and DC, it will go well for sure :P (on the other hand if you use the same people that came up with the price of new amenities...)

    Quote Originally Posted by Delacroix21 View Post
    You really think the few low level abilities in Swash make TWF and THF an option for bards? Comon Varg thats just silly.


    The tier 3 core alone makes SWF an attractive option! The other abilities should not require SWF. Slap in the face etc. and a few others could require SWF, everything else (including the core boosts to dodge etc.) should not require SWF.
    Should they? at some point you have to consider that theres a limited space for enhancements.and bards can do so much...melee buffs.spellcaster buffs.heal.CC.SWF.At some point you have to wonder if its even worth to keep support for other fighting styles on bard.Theres just so many classes that can use TWF/THF now, and bard is the only SWF specc.THF/TWF hasnt been a real option for bards for a long time.And trying to make it so would need....a miracle?
    Whats wrong with SWF beign the only melee option on bards.Rangers are a 'specialist' class too and they have only one melee option too, and we never complained that they needed THF support.at some point you have to let go of your cheese for something new.
    Last edited by Mryal; 06-09-2014 at 11:27 AM.
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  7. #147
    Community Member HatsuharuZ's Avatar
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    Default Offensive abilities in spellsinger

    If you're going to be putting any offensive abilities in spellsinger, devs, they don't have to be quick-nuking abilities necessarily. Druid casters get by with a combination of damage-over-time spells and crowd control, after all. However, I'd say that making the bard's current damage spells increase in damage and/or range with caster level is necessary to make those spells viable.

    On another note, Fascinate and similar abilities are hard to use in a party. In some cases, particularly when a sorcerer is in the party, Fascinate really isn't necessary since mobs can be killed more quickly if a sorcerer with his AoE spells is in the party. Thus, I would suggest adding an ability similar to the constitution damage portion of the ED ability "Siren's Song", so that enemies take damage if they fail the save against Fascinate or other bard dazing abilities. Other effects, like a bluffing effect or temporary vulnerability to damage, would also be welcome.

  8. #148
    2015 DDO Players Council MangLord's Avatar
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    In my opinion, the best way to go about this change is to disassemble the existing two bard trees entirely, and start from scratch using swashbuckler (which was designed with player input and support) as the melee-centric bard option. This is a great opportunity for us as players to redesign bards based on our in-game experience. A spellsinger, for example, has the unique potential to be a sonic spell specialist, which no other class or tree supports.

    Before people get in a fuss about their characters being broken and wanting support for using a greataxe or whatever, think about all the other classes. Ranger and rogue are largely locked in to TWF, with no support for SnB or THF. Fighter kensei doesn't support TWF nearly as well as THF (several kensei bonuses don't apply to the weapon in the off hand), and both defender trees are entirely focused on shields. If you as a player are dead set on using your greatsword with your bard, it's incredibly easy to splash a few fighter levels and take advantage of the kensei tree, which will serve you much better than the existing warchanter tree. I think the current state of various weapon styles being used just shows how much lack of direction exists in the bard trees.

    Spellsinger seems to be the obvious choice for a casting-focused bard. Like I said before, it's in the unique position to potentially create a sonic spell nuker and specialist. What it needs is a heavy handed approach to sonic spellpower to make up for the relatively weak base damage that sonic spells have. Boosts to evocation and enchantment DCs could allow a Spellsinger to hang with or surpass a good wizard in terms of CC and AOE damage effects. In my opinion, this should clearly be the focus of this tree. It doesn't need to be watered down with songs and healing effects. There's a whole other empty tree for that.

    Warchanter, like many have stated, should focus on support play, healing and songs. A Spellsinger or Swashbuckler can primarily focus on their chosen specialty, and dip into the warchanter tree as they like, or vice versa. Because Swash is so heavily loaded, and Spellsinger should be similarly demanding, I feel Warchanter should be slightly frontloaded with some healing amp, faster songs, or whatever for people to dip into at lower levels, while maintaining their focus. Think of rogue trees, which can be cherry picked fairly easily for faster sneaking, search/spot bonuses, etc. I'm sure people will grumble at the suggestion, but Warchanter can be sort of a catch-all tree, or highly beneficial to a bard playing in a static group filling a dedicated support role.

    Something needs to be added to speed up song play. Fascinate and other such songs are great when you have a slower paced party, but totally useless in most PUGs. DDO is a fast paced, real time game, so the sluggish nature of bard songs totally contradicts the inherent gameplay. Casters are able to quicken their spells and warriors can haste themselves, (imagine if you couldn't quicken dancing ball) but there's nothing available to quicken or haste bard songs. This needs to be addressed in the bard PrEs. Warchanter feels like the perfect place for it.

    Now that work is being done to fix Bard, can we expect Barbarian next? I think you guys basically broke the class with the new enhancement trees. In my opinion, fighter, paladin and artificer could use a little fine tuning as well.
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  9. #149
    Community Member alancarp's Avatar
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    Quote Originally Posted by MangLord View Post
    In my opinion, the best way to go about this change is to disassemble the existing two bard trees entirely, and start from scratch using swashbuckler (which was designed with player input and support) as the melee-centric bard option. This is a great opportunity for us as players to redesign bards based on our in-game experience. A spellsinger, for example, has the unique potential to be a sonic spell specialist, which no other class or tree supports. [snip]

    Something needs to be added to speed up song play. Fascinate and other such songs are great when you have a slower paced party, but totally useless in most PUGs. DDO is a fast paced, real time game, so the sluggish nature of bard songs totally contradicts the inherent gameplay. [snip]
    That's definitely where I was headed with some of my suggestions (post #138).

  10. #150
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    As someone who has returned from playing the game roughly 2 years ago and played a SS bard that I loved, I can't say I'm thrilled with this direction for the SS tree. I liked SS for healing because you get the spell point enhancements, unique songs that restore spell points and enhanced casting and the ability to throw down some general song buffs. This was a great addition for parties and it played unique from a cleric (which I also love). To turn that into a nuking tree just doesn't seem interesting to me. If I wanted to focus on nuking, I would be a sorcerer. Ideally if I was going to break down SS versus WC here's my ideal split:

    Spell Singer:
    Larger spell pool
    Buffing songs for Spell Casters (spell song vigor, etc.)
    Improved Healing/Sustain
    Battle tempo controller - Enchantment DC casting/songs that lock down enemies

    Warchanter:
    Better Melee than SS but less than SB, preferably two handed focused
    Better Melee song buffing (improved inspire courage, Warchanter specific melee buffs)
    Additional all purpose songs useful for everyone (energy absorption, healing amp, etc.)
    Debuffing songs for enemies that further improve party damage or performance

    All Bards - Some healing, some melee, working fascinate, general buffs through spells and certain songs (inspire courage, competence, etc.)
    No Bards - Sonic enhancements... Does anyone really want to play this?

    I just feel like this breakdown makes a lot more sense than what has been proposed. As others have mentioned Spell Singers are going to pick up metamagic feats that improve their casting, so this doubles as making them prime candidates to also do the healing. This would leave WC the ability to focus more on melee feats than having to divide their attention between healing and melee.

  11. #151
    Community Member Vellrad's Avatar
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    "I want be a nuking bard DPSing with spells"

    said absolutely no one, ever, even after beign drunk or stoned.

    Idea to add nukes to bard is as stupid as adding nuking spells for paladin or ranger.

  12. #152
    Community Member OverlordOfRats's Avatar
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    Quote Originally Posted by MangLord View Post
    /snip
    Warchanter, like many have stated, should focus on support play, healing and songs. A Spellsinger or Swashbuckler can primarily focus on their chosen specialty, and dip into the warchanter tree as they like, or vice versa. Because Swash is so heavily loaded, and Spellsinger should be similarly demanding, I feel Warchanter should be slightly frontloaded with some healing amp, faster songs, or whatever for people to dip into at lower levels, while maintaining their focus. Think of rogue trees, which can be cherry picked fairly easily for faster sneaking, search/spot bonuses, etc. I'm sure people will grumble at the suggestion, but Warchanter can be sort of a catch-all tree, or highly beneficial to a bard playing in a static group filling a dedicated support role.
    /snip
    This is what I think the Warchanter may become and it shouldn't.

    Warchanter needs to be able to stand on it's own and not be the tree to spend left over points in to support the other two Bard trees. In order to be able to stand on it's own it needs to be able to do damage (melee, spells, damage dealing regenerating songs, something). Or, it needs to be so OP every PUG (not just static groups) wants to wait for a Warchanter to join.

  13. #153

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    Quote Originally Posted by OverlordOfRats View Post
    This is what I think the Warchanter may become and it shouldn't.

    Warchanter needs to be able to stand on it's own and not be the tree to spend left over points in to support the other two Bard trees. In order to be able to stand on it's own it needs to be able to do damage (melee, spells, damage dealing regenerating songs, something). Or, it needs to be so OP every PUG (not just static groups) wants to wait for a Warchanter to join.
    OP is such a strong word...

    Lets distinguish 2 scenarios: 6-man and raid party.
    What I think is:
    - 6-man party: bard is fine addition
    - raid party: when adding 12-th member, noone will bring more usefulness than a bard.

    Warchanter needs to be a buffer. Lets say that pure warchanter can raise every party member(whatever the class/build is) usefulness by 10%(and dont define atm what does it really mean).

    This way there will be high demand for bard in raid party, as noone else will be able to bring more.

    For regular party bard would still be fine addition, as apart from buffs can do other things... With 10% boost, such heavy buffer needs to be good at something only in 50%(forgive me... im not sure how to say this in english)
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  14. #154
    Community Member N-0cturn's Avatar
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    I am not sure why moving the healing aspect to Warchanter to make place for SLAs and offensive casting would be a bad change. Since we are not limited to one tree, it would be easy to pick up the healing boost from warchanter as well. I really like this approach because I think it offers more build possibilities.
    Some thoughs:

    - I think the healing spell should be available in the lvl 18 Core of WC, which means it is still available for SS and SB that invest heavy in WC. They would have to give up almost all racial enhancements and the third tree which should balance this.

    - The WC tree should support TWF and THF. I would add improved power attack and a choice between improved TWF or THF. Put another nice melee ability in T5 and anyone who wants their bard to keep fighting with THF or TWF should be good. It should not be as much as in SB, since this would be the main DPS tree but the crit improvements from SB are hard to beat anyway (And of course SB offers more that just DPS).

    - I really think SS should get access to Mass Hold at lvl 20. It is their core discipline and they should have access to the best spell.

    Anyway, I think the concept is a good one. I hope the first draft will be promising as well.


    EDIT:

    Quote Originally Posted by OverlordOfRats View Post
    This is what I think the Warchanter may become and it shouldn't.

    Warchanter needs to be able to stand on it's own and not be the tree to spend left over points in to support the other two Bard trees. In order to be able to stand on it's own it needs to be able to do damage (melee, spells, damage dealing regenerating songs, something). Or, it needs to be so OP every PUG (not just static groups) wants to wait for a Warchanter to join.
    I absolutely agree with this. A WC focused bard should still be a useful addition for a small party while not becoming mandatory for raids to a point where every bard player feels like he has to take T5 in WC. This is why WC should contain some personal defensive/offensive abilities. Adding the Healing aspect helps as well.

    On the other hand the difference in support for the group between a Bard that focuses on WC and a bard that only picks up some of the WC abilities should be noticeable but not overwhelming.
    Last edited by N-0cturn; 06-09-2014 at 02:11 PM.

  15. #155
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    Quote Originally Posted by alancarp View Post
    There is a good point above, though: my bard is stalled at level 22 simply because of survivability. Yes, with capable large groups, he can do his thing and support the group. But he can't run Cannith challenges effectively, and can't solo epic quests
    Hm.

    I have a level 18 mostly-warchanter (from the old "revisited paths" by tihocan, 1 barb & 1 ftr splash) that I've played only little in the last few months, but at that level I did solo some of the Cannith challenges fairly recently.

    Also still have both the +0 and +20 hearts, which I plan on saving at least until I get to 1750 favor on that server... so yes, 28 point.


    What I would like from Warchanter would be generic physical-combat buffs (melee, and some ranged as well), and damage avoidance for the whole party, and some more as personal buffs. I'd really like a party melee-feat DC boost, for example. Oh and party-wide stacking heal amp. Also, enemy-debuffing songs would be nice, at least if they work from a reasonable distance... or give party members an aura-like enemy-debuffing effect?

    I wouldn't mind if the stacking heal amp came with something that'd boost the bard's own Cure and Mass Cure spells some extra. They do already get them on the spell list, after all. Generic spellpower and spell points could fit better into Spellsinger, but should be at least partially low-enough tier to be accessible to those specializing in other trees too.


    I do like the current Song of Heroism a lot, that thing could be built on some more... add a stacking +2 on top from the level 18 core, maybe? And piggyback some of the extra damage avoidance on it too...


    As for the Skaldic Rage and other northern-barbarian flavor... I don't mind having that too, but the current version of those flavor elements is sort of underwhelming. Sure, the extra crit multiplier is nice when you can get it to work, but that does seem to be a bit too much of a hassle. What actually should constitute a "trained weapon" for a martial-splashed character, anyway?


    Oh, and song regen... actually I think that should be in both Spellsinger and Warchanter if it's a high-tier ability.
    Actually, if it were possible, I might even split songs onto two different sets of counters... or not, that'd probably be too much of a hassle to get "right".
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  16. #156
    Founder coolpenguin410's Avatar
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    I haven't read the entire thread but I'd like to add my opinion. I'm sure that this won't be very popular though...

    I was originally attracted to the Virtuoso (before the enhancements change) for it's (promised) ability to be able to neutralize/crowd control almost any type of enemy. I'd really like to see Spell Singer (which absorbed Virtuoso) be a master of songs.

    I currently have ~50 songs per rest on my bard. I really want them to mean something besides just more buffs. My songs regen. My HP regen. My spellpoints regen. I am essentially a walking shrine. I would be invaluable in any quest that would be considered an endurance challenge, but those quests are few and far between (no pun intended).

    Give me more crowd control options. Give me some offensive abilities for my songs. Fate Singer offers a couple of damaging songs, but they're not very good. I can do some OK damage with Dirge IF I let the song run its full course, but not enough to kill a single mob. Or I can cause a single mob get rooted to the floor and let it get CON drained to death...if I was patient. These are not fun options.

    What I would really love is for an ability to expend a song use for a some level based sonic damage AOE (centered on the caster) that knocks opponents prone for a few seconds.

    How about a short term debuff that prevents enemies from casting spells for a few seconds?

    Or maybe a song that applies a (significant, -10 at least) penalty to enemy saves or resistances?

  17. #157
    Halfling Hero phalaeo's Avatar
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    You need to give bards buffs (especially party/mass buffs) that are not available on an item. Right now, people don't want to wait for a bard to sing 8 million songs. They have FoM boots or an eternal flask of FoM, they have Planar Girds or other means of GHing themselves. It amazes me how many people will wait in line at the training dummy to get +2 to hit, but they won't wait for bard songs. They'll insist on re-shipbuffing for their +2 stats, but won't wait for Inspire Excellence. I can't even displace others anymore. Maybe give Bards a unique "Mass Displace" buff or something similar?

    Unique bonuses
    Make certain buffs "daughter songs" of Inspire Courage" to reduce singing time
    Shorten cooldown on songs, so we can spam them at dungeon entrances
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  18. #158
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    Quote Originally Posted by Silverleafeon View Post
    Go talk with the big bard fans about their "existing characters being broken".

    They are likely to say, "its not a problem, warchanter was so weak, that I reincarnated, so you
    cannot break what I don't have anymore".

    i have 4 bards. currently 2 SS, 1 WC, and one undecided. before the enhancement pass, they were 1 SS, 2 WC, 1 virt. my main, Pointless, has been primarily a warchanter throughout her existence, altho she spent some time as a virtuoso before the enhancement pass (song of capering used to be SO much fun!). she's currently an almost even split between WC and SS... and i recently tipped her over to tier 5 in SS. i don't really like missing out the +1 crit multiplier from Howl, but the SP regen song is so handy. chances are i will go back to WC soon.. just because that's how Point has always been... a combatant.. for 2 lives and 5 years (she had a sorc life sandwiched between bard life 1 and bard life 2... that doesn't count! XD)

    i'm excited to see changes for bard... it's been needed for a long time, but if warchanter loses too much of its combative ability and feel, simply because swashbuckler is now the 'melee bard PrE'... i'll be honest, i'll be a bit disappointed.

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  19. #159
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    Quote Originally Posted by katz View Post
    i have 4 bards. currently 2 SS, 1 WC, and one undecided. before the enhancement pass, they were 1 SS, 2 WC, 1 virt. my main, Pointless, has been primarily a warchanter throughout her existence, altho she spent some time as a virtuoso before the enhancement pass (song of capering used to be SO much fun!). she's currently an almost even split between WC and SS... and i recently tipped her over to tier 5 in SS. i don't really like missing out the +1 crit multiplier from Howl, but the SP regen song is so handy. chances are i will go back to WC soon.. just because that's how Point has always been... a combatant.. for 2 lives and 5 years (she had a sorc life sandwiched between bard life 1 and bard life 2... that doesn't count! XD)

    i'm excited to see changes for bard... it's been needed for a long time, but if warchanter loses too much of its combative ability and feel, simply because swashbuckler is now the 'melee bard PrE'... i'll be honest, i'll be a bit disappointed.
    I'll echo these statements/sentiments from my fellow Orien Barder(I just made that up).

    I have 2 bards my main(or what used 2 be my main! Haha><) Goraiders same as an above poster the 1st life 32 pt drow warchanter THF 18 bard 1 barb 1 fighter from tihocan's thread.

    I run him in FOTW, don't remember my twists atm, I have him split tween WC & SS & very little in kensai & 1 of the barb trees.

    I would dearly love some more devotion/positive spellpower in the WC tree though, that would be super great!

    My other bard is a 32 pt helf 14 bard 6 FvS TWF WC using scimitar again I run him in FOTW, don't remember the twists either.

    He is also split between SS & WC, I def took the ss regen song though, and have some AP spent in warpriest I think.

    Again some more devotion/positive spellpower in WC would be super great.

    Also I wouldn't mind somehow increasing the melee DPS on both of these toons without having to make any other sacrifices in another area(healing or cc or buffing etc).

    Some really good ideas so far in this thread, I will perhaps visit back later with some other ideas hopefully.

    But mostly buff the bards, especially the mostly pure bards(12+ levels) & most def WC for sure!
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  20. #160
    Community Member Maelodic's Avatar
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    Since you're looking at revamping the trees- I'd like to suggest something that nobody has yet.

    Rune Arms- they make a whole lot of sense with Swashbuckler/Single Weapon Fighting and you even have enhancements in Swashbuckler that add to fighting with a rune arm- I'd like to see an enhancement somewhere or an option for a bard to do the both of the following:
    -Gain proficiency with Rune Arms via the T3 enhancement or somewhere else
    -Gain Bard levels to damage with Rune Arms

    This would help reinforce the currently unattractive "Cannoneer" style and synergize well with your more Evocation-y Spellsinger.
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