Hi @ all,
we were discussing builds for so long, I think we forgot the most important thing - the question why certain builds work. Here is the thread where we shoudl find consensus on what works and how it can be achieved. It´s not in the build, it´s in the numbers behind the build! How to make whatever viable in EE?
The question is not, what is best - max is best, simple! The Question is, where does a build starts to be vialble?
What would be needed for (general build type melee, ranged, caster, thrower, specialist)?
Spell DC (generaly, Necro, Evo, Enchantment)
Spell Power (universal, specialized element, light, force...]
Feat Set - Feat set combos
EDs - which abilities are needed
Please no tool generated builds - we do not look for the best builds here, but for what a viable EE build needs that does... (fill in melee, ranged, caster, thrower, whatever general build set you mind).