I am in the process of updating this build to how I have it set up for u24, and my recent completionist status.
Is this a good setup? I led the first EE completion of MoD on the Khyber server and, um, preformed OK, so I guess it is acceptable at the very least. At the time of posting I also ran this build, without completionist, as a member of the speed record team for EE MoD.
Flexibility of role, so it can run with most/all party comps, and so that I can take whomever hits my lfm and not be picky.
Halfling, because few things are funnier than a tiny girl being chased by/tanking the big raid boss.
High damage output, because said tiny girl *killing* the raid boss is even funnier. Oh, and I'm impatient and want quests to go quickly.
Survivable with really high saves so I am able to be really sloppy at taking care of myself.
Ranged so I don't have to move as much.
Not a thrower build because I do not like the animation.
12 Monk, 6 Ranger, 2 Paladin
Base Stats / Tome / Number of Level ups / Lv 28 geared value:
Note: Values given in Fury of the Wild and in earth stance, ship buffs
Strength: 12 / 5 / 0 / 39 (for a base of 23@ lv 21 to get Overwhelming Crit)
Dexterity: 16 / 5 / 0 / 36 (for a base of 21@ lv 24 to get Combat Archery)
Constitution: 10 / 5 / 0 / 40 (and I still break 1k hp at 28)
Intelligence: 14 / 5 / 0 / 26
Wisdom: 16 / 5 / 7 / 51
Charisma: 14 / 5 / 0 / 34
Past Lives: Low impact ones in italics
Monk x3 Paladin x3 Rogue x1 Cleric x1 Ranger x3
Artificer, Barbarian, Bard, Druid, Favored Soul, Fighter, Sorcerer, Wizard
Epic Past Lives: Inactive ones are in italics
Fast Healing x3, Brace x3, Fortification x3, Enchant Weapon x3
Power over Life and Death x1, Energy Criticals x1, Doubleshot x3, Doublestrike x3, Block Energy x3
Iconic Past Lives:
Purple Dragon Knight x3, Bladeforged x2
Level : Class : Feat : (Bonus Feat) : *Feats at 28 if different* : # STAT LEVELUP
1 : Ranger : Point Blank Shot : (Favored Enemy: Undead)
2 : Monk : (Zen Archery)
3 : Monk : Completionist : (Percision)
4 : Monk : (Fists of Light) : # +1 Wisdom
5 : Ranger
6 : Ranger : Initiate of the Faith
7 : Ranger
8 : Monk : # +1 Wisdom
9 : Monk : Deflect Arrows :
10 : Monk
11 : Monk
12 : Monk : Improved Critical: Ranged : # +1 Wisdom
13 : Monk
14 : Monk
15 : Monk : Improved Precise Shot
16 : Monk : # +1 Wisdom
17 : Paladin :
18 : Paladin : Grand Master of Forms
19 : Ranger : (Favored Enemy: Human)
20 : Ranger : # +1 Wisdom
21 : Epic : Overwhelming Critical OC is worth about 7.69% more damage with a standard crit profile bow in Earth Stance
24 : Epic : Combat Archery : # +1 Wisdom
26 : Epic : Holy Strike *or* Toughness *or* Positive Spell Power (currently Toughness)
27 : Epic : Blinding Speed
28 : Epic : Elusive Target : # +1 Wisdom
[B]Feats, in order, following an ETR and leveling to 28:
There are no longer any swaps because I used a stone to bypass heroics, so just follow the order on the level up to get what my build is.
Why Initiate of the Faith instead of Halfling Dragonmark in the epics? I find IotF to be enough extra healing to get me through quests when combined with cocoon and fast healing 3/3, and it doesn't cost me any AP in enhancements to get. At 28 with default gear it hits me for about 550-650 hp, and when I die it is almost always massive damage before I can heal or that I was knocked down and unable to heal, almost never that I couldn't heal for enough.
Skill Priority: Skill value given with only ship buffs, in default gear, in FotW ED.
UMD 45(11 ranks), Concentration 82 (23 ranks), Balance 54 (17 ranks), Move Silently 71[91 w/ RoS] (23 Ranks), Hide 72 [92 w/ RoS] (23 ranks), Heal 79 (23 Ranks), Tumble 39(1 Rank). Jump 47 (14 Ranks),
This is not an ideal skill layout. I like stealthing quests and am trying really hard to figure out if balance makes a difference (I don't think it does atm). UMD, Concentration, Heal, and Diplomacy are the skills more worth investing in than what I have.
Default Gear Layout:
Note: This gear layout isn't final, but I have yet to manage to pull a mythic Emerald Gaze so this is what I run currently. Bolded items are unlikely to change. Italic items have their replacement ready but changing them will unslot features I want to keep for now.
Goggles: Epic Glimpse of the Soul, (Topaz of Power 250, Vitality 20)
Head: EE White Dragon Helm, +3 Con, (Crushing Wave Gaurd, Globe of TIB)
Neck: Shround of Ardent, (False Life 40, Dex 8) RIP Epic Unwavering Ardency
Trinket: Epic Litany of the Dead, (Acid Resist 35, Good Luck 2)
Cloak: Smoke II Greensteel HP
Belt: Epic Belt of Thoughtful Rememberance (Topaz of Fear Immunity, Golem's Heart)
Ring 1: Epic Ring of the Stalker (Vitality 20, Gift of the Master)
Ring 2: Sage's Ring (Heal 13 Slotted)
Gloves: Sanctified Gages (Electric Resist 35, Strength 8) RIP Enduring Conviction
Boots: Orcish Privateer's Boots (Insightful Wisdom 2)
Bracers: Convalescent Bracers of Parrying
Robe: Fully Upgraded White Dragon robes (Natural Armor 7)
Quiver: EE Quiver of Poison
Bow: Complete Thunderforged Longbow; First Degree Burns, Dragon's Edge, Mortal Fear; (Insightful Strength 2, Meteoric Star Ruby Slotted)
Note that I change my enhancements a lot. Also note that I don't do well remembering to keep myself buffed or use boosts so I don't take em in these trees; There are stronger layouts than this one, but this is good enough.
NOTE: I do not currently have the harper tree; This changes the enhancements I use a bit.
Halfling: All core; 7 pts
Arcane Archer: Force arrows 3/3, Inferno Shot 3/3, Soul Magic, Slayer Arrow, Rune bow, Moon Bow, Morphic Arrows, 2 Points of Wisdom, Conjure Arrows, Awareness 3/3; 36 pts
Deepwood Stalker: Sniper Shot, Stealthy 3/3, Increased Empathy 3/3, Versatile Empathy 2/2, 1 Point of Wisdom; 12 pts
Henshin Mystic: Contemplation 3/3; 8 pts
Shintao: Iron Hand(3ed core), 1 Point of Wisdom; 13 points
and 3 AP that float (currently in shintao for PRR and 1 point in KotC tree for light damage)
EPIC DESTINY LAYOUTS
I usually run this build in either Legendary Dreadnought or Fury of the Wild
Fury of the Wild 1171 HP, earth stance, ship buffs
Used for raids, some quests, and when I am running with a good blitzer. The objective here is chunking bosses quickly.
Primal Scream 3/3, Acute Instincts 3/3, Damage Reduction 2/3, Fury Eternal, Unbridled Fury, 6 points of Strength.
Legendary Dreadnought I no longer run in LD; The ranged power it grants isn't enough for the ED to be as strong as Fury. Goodbye blitz.
A Dance of Flowers and Rejuvenation Cocoon are (almost) always twisted.
For my other twist slots I may twist
Purify Weapon - More damage, bypass Good DR, make the Thunderholme bow shiny (not often used now that I have a shiny cosmetic bow.)
Stand With Stone - More HP and PRR, used when I face-tank dracolitches (which I do on EH/EN quite a bit, and rarely on EE(more likely to kite on EE)) (Currently twisted)
Grim Precision / Piercing Clarity - For more fort bypass. Usually don't bother to switch to these when needed.
Bane of Undeath - If I ever decide to run Divine Might and/or bother to change twists for doing Shadow Dragon raid
Commanding Presence - Sometimes I replace aDoF with this when I twist Stand With Stone if I have really high damage people in party and want to be 100% sure that I can hold aggro. Useful if you want to control mobs instead of the paladin/barbs. (Currently Twisted)
Unearthly Reactions - When I need that tiny bit more reflex, or want to tumble around in a cloud of blue smoke.
Interesting numbers at 28 with ship buffs:
Saves (Earth Stance, FotW)
Reflex: 70 (Improved Evasion)
Other Numbers (Earth stance, FotW)
Spell Points: 1011
PRR: 111 (52.61%)
Positive Spell Power: 315
Ki: 84(+1)/255 upon entering a quest