Character Copy has been working for 2 weeks now.
Originally Posted by Towrn
Thanks for the response, Cordovan, it is much appreciated. You're right; we didn't discuss or remember Glin's post when we talked. But in thinking about Glin's post, it still doesn't make sense as an answer, for two reasons.
First, while the intent was to phase out tokens, this was changed and didn't happen. Instead of removing them, they were left in game. Given that, they should remain a part of the game, being included in all Eberron epics. I don't code, but I wouldn't think it would be a herculean effort to add them into the loot tables for the Eberron epics that don't have them or to remove them all if someday they are done away with. But for now, they ARE used for things, things that can only be bought in game with tokens. There should be a consistent system for tokens and everything else, and this is an easy one to fix. NO one is claiming it is difficult to grind for tokens, but it gets pretty old running nothing but devil assault/house P/house K/house D every single life for a token. Diversity is more fun and makes the game feel less grindy, even if you are in fact grinding.
Second, despite what Glin said, it wasn't entirely accurate (and I say this with all respect). He said that tokens were being depreciated (or I assume that's what he meant, because the poor tokens didn't do anything to be deprecated) and that nothing had been done with the tokens for well over a year to prepare for that. Yet in the augment overhaul for update 17, several red augments were made available in the new system to be bought in game only with tokens. Red augments for DR breaking are only regularly available through Lahar. The statement from Glin came during update 20, less than a year later. So tokens indeed were given worth in the new augment system during the time they were supposed to be depreciating.
My very strong suggestion would be to make tokens drop from all Eberron epics, and if the day comes someday where they are replaced in game, remove them all then. It's not a good idea to leave players with another half-implemented system, especially when this one is so easily remedied.
Also, character copy works perfectly for me.
Graceana, 28 rogue (TRing like crazy) ~ Xiya, 12 ranger/8 fighter ~ Shinshi, 28 monk ~ Ayaxi, 20 rogue (TRing) ~ Saravi, 28 cleric ~ Talvi, 20 druid
Zinzie, 18 sorcerer/2 paladin ~ Kishori, 20 bard ~ Sanziana, 20 ranger ~ Faunia, 9 druid/9 monk/2 fighter/8 epic ~ Viven, 16 bard/4 fighter/8 epic
Cliodna, 18 wizard/2 rogue (TRing) ~ Serenwyn, 15 bard/3 fighter/2 rogue ~ Duisteri, 12 monk/5 wizard/3 rogue/4 epic
The Casual Obsession
My 'game' rationale does not want an untidy chest. What i want is that 3BC be relevant for all current end game grindy mechanics so it's never a complete waste of time being there. Plus greensteel mats on general principle cos I was sick of running Shroud the first five times never mind now.
But I don't mean lots of different chances to get all these kinds of loot. Combine them into one list. It should work something like this:
Let's say an epic chest has 4 loot roll slots per person (some of which spawn additional slots so if you roll gems you might spawn another three slots filled with various gems). One of the random lootgen slots should be replaced by a roll not on the rnd_loot_gen table, but on the Pirate_loot_yarr table (or however Turbine label these things behind the scenes). The pirate_loot_yarr table would contain any of the aforementioned crafting/grindy-as-hell-turn in ingredients like CoVs, commendations, raid crafting drops etc. What you get would never be predictable - you couldn't go farm one red name knowing it always dropped CoVs - it would just be nice, in many cases auctionable, in most cases relevant, extras.
To me that's just an instant reason to not mind running e3BC occasionally "just because". That is for those who need a loot based reason. My reasons generally are not remotely loot based, they are things like:
-Will it require any flagging of any kind? If yes and this is more than complete one quest... GoTo Don't Bother Unless Guildies Are Going Too Or You Just Need Some Mindless XP
-Are the fights fun and/or interesting? If no then GoTo Don't Bother Unless Guildies Are Going Too Or You Just Need Some Mindless XP.
-Is the lore is engaging and consistent? If not then cf a depressingly large number of other quests, and carry on (actually consistency within an adventure pack is not usually a problem).
-Can I complete most of the quests there in less than 30 mins each, without needing to run miles to travel to the quest? If no then GoTo Don't Bother Unless Guildies Are Going Too Or You Just Need Some Mindless XP.
Tokens of the 12 should absolutely drop in Epic GH & E3BC, throw us a bone here please!!!
Asking nicely, sincerely, politely!! :P! ! !
I never understood why this was made so difficult in the first place, i get the backlash at the time, it was expected with such a drastic change and next to no player input on it. However if they wanted to dump tokens in favour of comms it could have been done easily and friendly imo.
Remove tokens/frags from all quests then create an exchange system in the epic altar that is comparable to current token drop rate, say 1 token for 50 comms (this would effectively remove all the tokens from the game, without turning them into junk). Then set the heroic heart exchange along the same lines which would make it about 1000 comms for a heroic heart, you could also add a small chance for comms in chests similar to how guild renown is done now.
With that we have tokens/frags gone, some extra chances for comms and a comparable heroic heart trade option to the one we have now. Surely that can't be hard to do and would also keep a majority of the population happy (remembering the old 'you can't please everyone' saying here)
Now what the hell do i do with all the useless BtC comms of heroism i have, they sort of went south of nowhere didn't they?
The Arms Of Orien
Dokalfar - Jhanjra - Khlaryssa - XiaNYdE - Tammin BurfootIn a way, we are magicians. We are alchemists, sorcerers and wizards. We are a very strange bunch. But there is great fun in being a wizard. -Billy Joel
Asking nicely/sincerely/politely it would be *greatly* appreciated! Please reconsider this decision!
Please have Tokens of the 12/fragments etc. drop in Epic GH & E3BC! :P! ! !
Stop the madness...
Why are we persistently inundated with transitional obsoleted barter systems.
Unify the token/comm/AS/whatever ...system.
Set 1 standard exchange and allow us to convert our existing earned mediums into the unified barter system to get what we want.
This continued overcomplication is frustrating.
I would eliminate all the tokens/comms/other scrap loading up my bags and convert them all to AS.
Jotmon - Let's not forget why we play these games - to have fun - ~
Guild: Degenerate Matter - 200 (Former Guilds: ChaosKnights, Big Damn Heroes, Shadowfiends, Order of the Drow, Unusual Suspects, Raided R)
Argo-Jotmon(Completionist - before the Otto's/XP pots easymode), Jotmonheals(Clr17/Rog2/Mnk1-Epic Completionist), Whatthetruck.. and many many more alts..
Update 24: Champions... "whew, it's ok, it's only a red name" .. sad day when trash spawn Champions and their one-shot ignore fort attacks instill more party fear than the Red named bosses.
Management/producers/production/devs/WB/WOTC/Glin/ProdMaj! Please throw us a bone!
Please consider including Tokens/fragments of the 12 in E3BC & also please put them into Epic GH!
Asking nicely/sincerely/politely it would be greatly appreciated!!
Until such time when you make up your minds with what else your doing with the other stuff!
I feel very strongly about this!
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