I don't really have any issue with buffs being maintained during a death. Death penalties are obviously not nearly as detrimental as they used to be (when we actually lost experience upon a death) but they are still there, although minor. it also helps with mechanics like the Shroud were the whole party is killed is advance the quest...should all of those players those their buffs because they followed the quest mechanic? But like I said, that is minor to me.
I'm looking more forward to seeing how the amenities will be laid out on the ships and their respective buffs which sounds good to me. I'm just now trying to figure out how many of each amenity we will get and how best to lay them out.