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  1. #21
    Community Member Lagin's Avatar
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    Wait for it..... What?


  2. #22
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    Quote Originally Posted by sephiroth1084 View Post
    What a pointless survey.

    How about queries like:
    • How long did it take your guild to reach its current level?
    • What level did your guild peak at prior to the removal of renown decay?
    • Has your guild turned away, or kicked out, players over concerns about their impact on the guild's leveling (ie, inactive players dismissed)?
    • What goals have motivated your guild to advance (amenity access, new airship for hookpoints, new airship for aesthetic reasons, bragging rights)?
    • How many guilds are you in?
    • Have you started a guild, or guilds?
    • What is the longest you have remained in any one guild?
    • What drew you to join the guild you are currently a member of?

    Yes, I have to agree that those would have been much more enlightening questions.

  3. #23
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    MeliCat's Avatar
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    Quote Originally Posted by sephiroth1084 View Post
    What a pointless survey.

    How about queries like:
    • How long did it take your guild to reach its current level?
    • What level did your guild peak at prior to the removal of renown decay?
    • Has your guild turned away, or kicked out, players over concerns about their impact on the guild's leveling (ie, inactive players dismissed)?
    • What goals have motivated your guild to advance (amenity access, new airship for hookpoints, new airship for aesthetic reasons, bragging rights)?
    • How many guilds are you in?
    • Have you started a guild, or guilds?
    • What is the longest you have remained in any one guild?
    • What drew you to join the guild you are currently a member of?
    Um yeah.

    I mean "how many people in your guild" is kind of useless. So I know one guild that is level 71 now with 1 active player founded in 2007 which doesn't take into account when it use to have > 30 active players and has taken massive hits in decay in its time.
    ~ Khyber ~
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  4. #24
    Uber Completionist Capricorpus's Avatar
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    In my opinion, they need to bring back size-based renown decay.

    Since the decay system was dropped, guilds have been gaining levels far too quickly, at least on Cannith. Small guilds that have a far higher amount of renown earned by the average member don't deserve to be penalized for not spamming guild invites in the harbor.
    Cap, Ascendance, Cannith
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  5. #25
    Community Member Robai's Avatar
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    • Those questions, lol, even if everyone would answer them 100% correctly, what's the point?
    • Guild system is working fine (it was better with decay imo, but meh, not important subject)
    • Seriously, why not use manpower on more important things like fixing bugs/increasing BtC bank space?
    Loot Design, S/S/S system, TR Cache Button, The exact trap DCs in EE HH, A guide for DDO-ML, Unknown Heroes: 3rd place, Welcome to Orien: /joinchannel Titan
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    This is the most perfect suggestion in the history of suggestions, and it is full of upsides for both players and servers.

  6. #26
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    I am sure they are looking at alot of data points, but comparing forum survey results with in-game results is certainly useful information especially when weighing comments about the guild changes.

    It sounds like they are lowering the level of the existing ships while adding more ships and it only makes sense they want people to be able to buy that next AS ship reasonably soon. I never understood why they had a mechanic that prevented people from buying ships for AS in the past - the old decay mechanic that left many guilds just short of being able to buy the next ship.

  7. #27
    Community Member Grimlock's Avatar
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    Quote Originally Posted by stoopid_cowboy View Post
    What kind of useless garbage survey is that????
    What information does "when was your guild formed" give you? Just checking to see if there are any old guilds left?

    A more relevant question would be "How long did it take your guild to attain it's current level". I know my guild was stalemated at level 72 for over a year!!!! Not because we weren't active, but because decay was so severe we could not advance.

    Survey closed, not worth submitting.

    p.s. Sorry for the blunt annoyed answer.
    Surveys compiled by -other- members of the development team have been effective. This one is not.
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  8. #28
    Community Member PsychoBlonde's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    It does seem in poor taste to ask for surveys of probably-misremembered datapoints when you could (should) instead query the database to get the actual, accurate data.
    I don't think they're looking for information about the GUILDS--I think they're looking for info on the PLAYERS--they want to get an idea of what sorts of guilds the players who respond to these surveys are in so they can compare that info to the complaints/recommendations that they get FROM those players.

    There's a good reason to ask this and there's NO way for them to just "pull" that info from the servers--nor should you want it to be easy for them to directly correlate forum commentators with accounts and characters. That info is precisely the stuff you DON'T want directly available to company employees. If all the comments they're getting are from people who are in giant, ancient guilds, they're going to have to look further afield to get info on the experience of people who play in tiny, new guilds. Likewise if they're only getting commentary from people in 3-person guilds, then they need to be careful about making assumptions regarding what the people in giant, ancient guilds will think about this or that change.

    But hey, let's just assume the devs are idiots and just ask for random stuff because they feel like it.

  9. #29
    Community Member IronClan's Avatar
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    The internet, a bunch of non content creators b*tching about things they haven't a clue about, presuming to know the needs and motivations of a survey, and *****ing like they have something better to do (like the act of aimlessly b**** about stuff doesn't kinda contradict that facade) this thread is hilarious.

    How in the world can anyone be so preposterous as to assume they know "better questions to ask" when they don't know what the survey is intended for?

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    You guys sound exactly like my wife. Seriously.
    Sorry man, you have my condolences.

  10. #30
    Hero PookaWitch's Avatar
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    Answered!

    I started the Wayward Wanderers on Argonessen. (I wouldn't quite say 'guild leader' as 'guild owner'. XD )
    Started... a couple of months after guild airships came out (I was busy for the summer. ^^; So I think it was September 2010?)
    We're just about to hit level 60
    Active Players... usually 2-4. (Myself and my husband most of the time.)


    Quote Originally Posted by khamastus View Post
    You guys sound exactly like my wife. Seriously.
    I'm more the type of wife who goes "OMG! Play DDO with meeeee! It's been a couple of days, let's play."
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  11. #31
    Community Member Captain_Pengie's Avatar
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    One more to add:

    - How many times was your guild clobbered and had to be reformed due to server mergers of other issues out of player control?

    I'm pretty sure mine had to restart twice; once because of a merger and again because some code got screwed up and we were deleted during an update. Our official start date in the system is thus going to be years later than the day we actually formed (which was during the headstart week way back in 2006).

    How does this survey help anything? The age of a guild, how long it took to get to its current level (with or without resets), number of members etc is all pretty irrelevant. People will play in guilds of a size to fit their playstyle and take as long or as little time to level the guild as they deem necessary to assist that playstyle. You should not be trying to fit every player into a certain cookie cutter guild shape.

    Instead you should be looking at how you can improve guilds by adding long needed changes to guild functionality. Things like:
    - more guild ranks to distinguish between new recruits and longtime members who are not officers,
    - security levels to control who can access guild chests or change airship amenities
    - guild tabards or cloaks (man I'd love to see visible cloaks in this game; every other MMO else has them and we are waaayyy overdue)
    - notes that can be added to player names in the guild panel to assign them as guild crafters, warn others of their guild infractions or other such functions
    - More 'MOD' type functionality so you can put in guild descriptions and standing orders etc rather than just the one use-all panel.
    - A way for the guild leader/officers to see how much a player has contributed to the guild instead of having to ask that player to read out their number and hope they are honest.

    Instead of doing useless surveys just take a moment to look around at other games and you will see that DDO is far behind in guild functionality, particularly ones like RIFT and ESO which are guild rich. Unfortunately the best guild system was in a game now shut down (Warhammer Age of Reckoning) so you can't check it out, but even LOTRO has more guild functionality than DDO (albeit only marginally) and its your own product. Explore the competition instead of asking a few questions easily answered via a database query.

  12. #32
    Community Member Oliphant's Avatar
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    Thumbs down

    I'm so glad I don't get trolled at work all day by netfolk
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