Ok, My question would be with inventory space(IE guild chests) will they grow with level? As in will there be one chest from levels 50-75, then two 76-10, and so on. Or will there be any changes to this???
And will there be changes to bank space for account/Char(toon), with bigger ships maybe there will be more room to store your things.
Hi! May I have your Soul???
I see that ships are being added- will the current ships change? (aside from internals & spacing)
Specifically: The Stormglory line of ships and the upgrade/progression. I dislike the idea of purchasing a Stormglory ship with astral shards and have the next larger ship be a Windspyre.
Will there be a different progression of ships?
I have one big question: Are there any current guild buffs that will NOT be completely redundant with new amenities? In other words, will the legacy buffs deck be merely a place to do something with old contracts other than throw them away, or will it be a place guilds that stockpiled contracts can use to gain mechanical advantage? I would much prefer a level playing field with no point to stockpiling, and it's the one major sticking point before I declare this change to be good.
A more minor issue: Putting all the buffs below decks is fine with the new buff bar on top, but the most frequently used convenience items need to also be on the top deck or a large part of their convenience will be gone. Please confirm that the bank, tavern, mailbox, and auctioneer will still be able to be placed on the top deck, where no loading screen will be involved in accessing them after entering the airship.
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Why do ships need to have loading screens anyway? At most you might have 20 or so people on a guild ship at a time.
Seems like instances like the marketplace can handle much more then that so why all the loading screens.
Could we get feedback on this matter by the staff?
PS: everything else sounds great ;-)
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So, any details yet on what any of the new amenities actually do?
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Portalcat (Completionist, Epic Completionist), Catwithnuke, Catwithaxe
I really love the changes to the ships. Everything about them I like. Awesome job.
The main deck, is it losing hookpoints entirely (placing them below deck)?
Also you said old amenities are being phased out... What will the old hookpoints be used for?
I like that some new amenities are drops in game.
I also really like how plat can be added to a guild account to maintain or buy amenities. AS should be added as well (since some can be bought that way).
I did not find where the 6 new ships are. I think in game someone mentioned they weren't up yet.
by chance can u save a spot up top for the training dummy? I love killing time killin that thing
I love everything except two things:
1 I don't like that they persist through death. If you die, losing your buffs is part of the cost. Xp pots and the like from the store is one thing but ship buffs should simply be "persist until death", no timer required.
2 I like that resist buffs scale, that's badly needed to prevent no challenge at the lower levels. But I don't like that the option to but flat resists is being removed. Could we not have two types of buff we could buy? Resist being a scaling flat rate (10 20 30 like the spell) OR " reduction" which gives a percentage based buff determined at the time of purchase? Both should be able to be on a ship at once if there's room, since that reduces available space for other buffs which is self balancing as far as I'm concerned.
Everything else: awesome.
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sorry if this was asked and answered, but im not in the mood to search the entire thread. will ship buffs be unique and stack with gear and other buffs?
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