I also don't have a problem buying one heart every 2-3 lives.
Yeah i am on the same boat abt the comms .... I get to lv28 with just abt 2k to 2.1k comms witch is 1/2 of what i need to TR.. I think that a 3.4k would be a good number as u get to cap and still can do some grind to get the heart..
what takes me to the other side.. if u dont wanna grind u pay for it.. 1500 TP for a heart... 1500TP is what? 10 bucks? so.. u get a heart for 10 bucks and a entire expansion for 20+..
I would not mind from time to time buy the hearts if they would have a reasonable price.. but.. at this rate I rather just wait or play with a diff toon..
one more thing.. (again) any news on the hall of heroes get any love? i bought that and see no real benefit what so ever.. relog to be transported is just lame!
thanks for all your attention .. very nice to see this.. hope it continues..
New games have what seems to be an unlimited amount of time ahead of them. People buy in with the assumption that they have forever to keep playing their "investment". With an older game, even a great game like DDO, you constantly wonder how much time is left. The longer the clock, the more time you have to play with your money spent in the store. This is part of the issue with microtransactions. For right or wrong, people believe they are buying into a game with those transactions. You build your character not only with time invested but also with money on extras. A subscription model shares this problem but only partly. You get the impression right from the start that you're only really renting the game. You pay monthly and when the game eventually dies, you've lost time invested in the character as well as a monthly fee, but that can be waved off as an entertainment tax. When a game like DDO folds, players lose things that in their minds they actually bought, like a shared bank or past lives. Really, I suppose it's all about perception. At the end of the day, I'll pay a subscription game right up until I'm done with it and move on. It's a clear cut. With a microtransaction model, I may stop spending but I'm still here waiting to see what happens next. You still have my attention and some of my time, but if the game appears to be circling the drain, I cut the purse strings first, then sever all ties some time after that.
Kaarloe - Degenerate Matter - Argonnessen
Last edited by redspecter23; 05-05-2014 at 12:19 PM.
Kaarloe - Degenerate Matter - Argonnessen
We just got a whole month's worth of dev responses in one weekend; no need to take cheap shots at the golden goose of Turbine communication.
Member of Storm Lords on Thelanis.
Portalcat (Completionist, Epic Completionist), Catwithnuke, Catwithaxe
No longer completely f2p as of November 2014. Father of 3 more DDO players so far (I do have more children than that).
Coming from incomplete ED's, getting covs is secondary to me. I know the math is right as it has been beaten down when the system was coming out. And making demands for more when there will undoubtedly be more coming with new content is just asking for imbalance. Wait until a month after U22 is out.
The one who has the double log in problem: His machine has 4 gigs of ram on it and he multi-tasks other connection consumption and resource heavy tasks. Like youtube streaming playlists (with ad's, etc) while trying to play the game and email. He alt-tabs between them fairly often. My machine, which rarely had the issue has 8 gigs of ram. And I never have any streaming content going on, but I typically have email open. The one without the issue ever? 8 gigs of ram and never had any browsers open while playing.
So perhaps it has less to do with the game itself and more to do with the resources free to use it? I dunno these peoples rigs. Also for that many to have it happening, what time of day, server, region the players are in, service provider. All that helps narrow down the variables that can cause these issues. I am pretty sure turbine lacks that level of information in their thousands of tickets.
Thanks for chiming in on the spring cleanup and being as present as you have been PM (I like that acronym).
I recently (6 months ago) started a handful of people who were completely new to Pen and Paper gaming to dnd. So far they are hooked. They even had their first party wipe too. And it looks like they learned from it. I was never one to run modules. Always have ran my own setting. But I like creating content.
I completely agree on F2P and more so love the model you guys use. I often talk about how poorly other F2P models fail where yours succeeds due to a few things like cost per object, in game earning rate, etc.
Example, shards for teleportion in Stormhorn. Sure - it's only 3 shards, but why am I paying inside a xpack I bought for real money. The fact that E3BC will have free teleporter guy and the new raids does speaks volume. I remember 2 full patches back in the 2nd xpack days when NEW pay for schemes were added while several quality of life bugs remained. THAT is what drives people away.
I am not opposed to micro transactions as a model, but when it feels like I HAVE to spend money in order to play content I bought THEN I get tired of it. Back in the days when Turbine went F2P there was a few minor things for sale in the store. And then more was added. And I've been fine with it. XP potions, SP potions etc. That's all good. No one is forcing me to drink any of these potions. It wasn't like Turbine increased the XP needed so I felt like I had too. But the off destiny leveling, the silly 6 million Karma in off destiny, the limited way of moving between destiny spheres the silly 4200 Valor needed are all barriers. With the assumption that it's just way to grindy to even do it so just buy something to skip it. I never felt that with True hearts. Grinding out 20 tokens never felt impossible and never took months of regular average a few hours here and there play.
I just re-up'd my subscription for 15 months. I believe in and love this game; but I'll be honest with you I take more and more breaks because the design of some systems are just heart breakingly terrible.
It is a GOOD workaround that has worked for many of us. I dare say that the pre-loader has helped keep many people playing that might have quit in frustration over the load-in-and-crash issue. I for one hope you have sent the creator(s) of the pre-loader some goodies for the good they have done us and by extension the good they have done you: Turbine points, cosmetic pets, something.
Thumbed_Servant (to 3 cats ) I LOVE playing a healer (nannybot to the derisive folks)
Leader: Order of Sunlit Rose on Argonnessen server
Current active toons: Hildegarde 22 clr/ Pixsie 20 rog/ Muhther25 clr/ Sheolah 2-14 multi(rog/wiz)/ Heidie 2-7multi(rgr/clr)/ Grindhaus 23 ftr/ Slashira 20 ftr/ Commandur 11 clr
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