What I don't get is why some people consider that such a problem.
So what if you have to run quests at cap for a little while to earn a heart? Honestly, it's probably good for the game to have more people sitting at cap for a while -- increases the player pool for endgame content (raids, HH). Once you hit cap and are running high level quests, even just on EH, comms start accumulating really quickly.
And if you need it to go faster, you can just buy a heart. They're not that much. Turbine's not a charity, and hearts are a fine revenue stream. They're just a timesaving measure for players who don't run on EE and don't want to take the time to do the quite reasonable "grind" for comms.
And it does not address the issue of the limiting way comms are granted. A lot of content is being marginalized due to the way comms are granted.
<seemingly offensive Army of Darkness quote>
If they'd come out right at the start with "Run EH and have roughly half your cov's when you hit 28" there'd have been some protesting, but at least it would have matched up with what people actually experience in the game. Better yet, they could have said right away the numbers where picked aiming at Run EH till you hit level 30; I'm pretty sure by then people WILL have the better part of the needed cov's (not all of them, they do want to sell some hearts). But they didn't, and kept to vague mumblings, evasions and even ridicule for waaaay too long. It's largely why I don't partake in any discissions on upcoming stuff anymore, apart from the odd remark.
Apart from that, I do feel the drop rates are on the low side (maybe not on EE, but then I don't run EE much beyond Snitch and ID/dun robar), and I do feel burned by having bought lots of greater tomes shortly before the whole cov thing started (and will certainly advice anyone NOT to buy them) but hey. I'll live.
Thanks totally ignoring 4 different people asking the same question about the accuracy of halfling thrower enhancements in the course of replying to your own thread 4x.
I guess that means its erroneous.
We want more Monster Manuals.
What's the point of asking you questions if THIS is all we are going to get?
-When are you going to fix targeting issues that popped with the last patch? It's a pretty serious bug. I won't go into details, I sent you a PM with all the links about this issue.
- When are you going to fix the Temple of Deathwyrm bugs (again in your PMs)?
- Will you give us Elite gamers any reason to run EE 3BC? You are going away from the tiered loot, which gives us no reason to run ee. Even if you increase the drop loot, Normal is just way easier.
- Tomes. Will E3BC have +6 tomes as well?. Will you put +6 tomes in the random gen loot table soon? I don't believe they are actually in the table in the EE Raids. So far no reports on even ONE tome. ZERO dropped so far.
Maybe this will get an answer: Any changes to Crystal Cove?
The community update gives next thursday as the starting point, how long will it stay? Any changes/updates/corrections/new additions to the loot? Rednames dropping chests (or maps to chests) ? Anything else?
New question -
Will the log in DC ever be fixed? DDO is the only game that i know of, that i have to log in twice or use DDO preloader. Also this is the only game that i have to Ctrl, Alt and Del to close the game down because it dosent close down on its own.
Will this ever be fixed?
Im not going to write a book on some of this. Varaguille has discussed the comm thing...all the way down to the math. Yes, the biggest xp/m quest is not optimal for comms.
Ill check my pm's
e3bc um...for fun? Check it on lamma next week.
Tomes...look at history. Tomes seem to always show up eventually.
crystal cove loot will be adjusted the next time out. So this time is exactly as last year.
ah the promise word appears. There needs to be a discussion about this, when I'm on a real keyboard. I understand the community reaction. I'm not a fan of continuing the sins of the past because someone said something and it became law.
The rest of the year is about fixing the core game. Enhancements. Combat. Loot. There is new stuff too, but it all aligned with those 3 things.
If the double log thing is still happening plz share. I'm under the impression it is fixed.
Another thing about Week End bonus: why is the +2 loot gone? Why is just a +1 now?
Tomes: again. If the +6 tomes only show up in 1/5000000 runs on EE, I will just forget about them and buy them from the store (eventually they will show up there), which may be good for Turbine's pockets but it does not make me a happy player. I like to be rewarded for the challenging stuff, I don't want to buy the loot.
Meh ... like always the really interesting questions get ignored -.- ...
Would really like to know whether Halfling Master Thrower is fixed internally and that fix is just waiting to get released *somewhen*, or the devs once again think they fixed it because the tooltip claims it works, even though it actually does not. This is such a long standing bug that I had already given up hope that it might get fixed eventually. Now you, Produktion Malphunktion, throw us a bone that might be interpreted as it actually got fixed, but neither confirm that it will actually go live soonish(TM) nor confirm my suspicions that it actually did not get fixed ...
Additionally other players as well as me were asking about other throwing related issues, which also got ignored:
- Will Ninja Poison get fixed anytime soon?
- Does that mean that the Ninja Spy capstone is fixed as well (reference to the crit range increase it should grant to shuriken)
- Does that mean the Kensai enhancement Keen Edge will now work with throwing weapons, especially shurikens as well?
- (Actually never tested that one myself, but: )Does that mean that Ravager enhancement Critical Rage works with throwing weapons now too? - Might become interesting with Swashbuckler in the works.
- From the Swashbuckler thread: Does that mean that the threat range increase of Swashbuckling will actually work with throwing weapons too?
- Does that mean that the Divine Crusader ability Celestial Champion will now grant its +1 threat range increase to throwing weapons as well?
- Are there any plans to fix force and force burst rituals for throwing weapons?
- And when I'm already at it: Any chance Cannith Crafting may get expanded/updated? ... its current usage is kinda limited ...
Would really appreciate some information/status update on these topics!
Myriellah (Stargazer II), Xryn (Pale Master), Ryaleen (Air Savant), Mayeena (Assassin)
Leader and founder of the ShadowThieves guild
we just want what we were told in the first place. its in my sig. im fine with having 3/4 the needed Comms through "normal" leveling by 28 and having to rerun quests for more Comms, but not when it gets you best case scenario half the Comms needed. right now, it makes no sense to run any Eberron content when Eveningstar/Wheloon give out much more. ever wonder why we talk so much about P2W and disconnects from devs and players? this is why.
Gary Gygax quotes
The essence of a role-playing game is that it is a group, cooperative experience.
There is no winning or losing, but rather the value is in the experience of imagining yourself as a character in whatever genre you are involved in, whether its a fantasy game, the Wild West, secret agents or whatever else. You get to sort of vicariously experience those things.
Role-playing isn't storytelling. If the dungeon master is directing it, its not a game.
When AI approximates Machine Intelligence, than many online and computer run RPGs will move toward actual RPG activity. Nonetheless, that will not replace the experience of "being there" anymore than seeing a theatrical motion picture can replace the stage play.
The secret we should never let the game masters know is that they don't need any rules.
Good to hear about the other bug fixes and status update on what's being fixed and not. Thank you for that! Look forward to hear more on the 'fixing the core game'.
EE granting extra favor over same quest in Heroic Elite would be logical. Certainly more logical than getting maximum favor by running heroic elite at 20 levels over... which I understand is currently possible with some quests already, as I believe you can still enter heroic versions of quests just fine as 20+ level, and get heroic favor if you don't have any epic completions there yet?
Say, one more tier just for EE? Or bump all epics one tier over heroics to begin with, for those quests with both heroic and epic versions, making EH == HE and EE +1 over current elite?
Yes, this'd sort of need for more faction and total favor tiers and rewards to exist, to interest VIPs too.
Or, if the engine allows, make EEs generate both regular favor for elite, AND second-faction favor for a new faction... naming it "Elitists" would probably be a bit too much though... or if the engine doesn't support that directly, make EE end-chests drop extra something that can be turned in for some such, ... or...
Or, since saga reward and mechanics (when they were working) apparently can reward EE since they get extra points for EE completions... what about a hefty increase to the EE saga rewards? Or maybe even separate sagas where EE is the minimum requirement, since quests can belong to more than one saga already?
Last edited by mna; 05-03-2014 at 09:17 AM.
No longer completely f2p as of November 2014. Father of 3 more DDO players so far (I do have more children than that).
Away from the game most of 2015.
Pretty much all the players I know are currently avoiding ERs because it's too grindy, and that's coming from multiple completionists (myself included). It's a grind (xp) bottlenecked by a second grind (CoV), while offering very little quest variety (which is one of the best feature of TR, replaying ALL the quests). There's just not enough content in the high epic levels to keep the grind diversified, or to run the whole ER "at level".
This mechanic should be a player retention system. Some amount of grind for hearts is of course required, we understand that, that's how you can make a profit from it, but it's currently driving players away instead because of how unattractive it is.
We want more Monster Manuals.
Favor is not the answer to the EE's carrot. Loot is. Either it being unique loot like Draconic Soul gem or Tomes (with reasonable Drop rates) or tiered loot like GH, Wheloon and Stormhorns' loot.
The EE increased Sagas' Rewards is nice thou. That is IF they put 3BC into a Saga. If not, then it's going to be useless anyway.
Multiple log in fault is alive and well in my neck of the woods as well. It takes me two sometimes 3 tries to get past 'DDO is not responding', Red disconnect symbol, Disconnected from server etc. And then when I do get in...sometimes there is no sound and I have to quit and start again to get a session with sound!
Just had a server disconnect as I came out of the Tide Turns and have only just managed tog et back in game with sound and movement etc some 20 minutes later
It is painful.
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