Results 1 to 4 of 4
  1. #1
    Community Member
    Join Date
    Nov 2009
    Posts
    35

    Default Scavenging a ranger - Pre-u14 or so elf rgr12/ftr7/rog1 and +20 heart

    Basically I've a character from a while ago, a year or so before MotU came by. Needless to say, much of the game changed since then.

    He was an elf ranger(and trapper) focused on, basically, doing heavy dps with dual-scimitars. Nowadays he shows age - Oversized two-weapon fighting for dual scimitars? Ha!

    My 1st goal is getting him to become a decent, strong solo-ish character. For that, I believe AA might be the better option, with tempest being a bit underwhelming, with even more downtime than AA's manyshot!(2-3 15s buffs with 2 mins cd? eww!)

    And then, go full Shiradi. Long as I can solo a few epics here and there, and contribute to PUGs, it's okay.

    And in the end, if AA doesn't seduce me after all, I'll TR into a shiradi caster(With the leveled epic destiny!)

    So, what does an elf AA needs nowadays in terms of feats and attributes?(I believe I can go full DEX with the elf tree)

    I also love dipping just as the next person, but because of how LR works I'll only have access to fighter and rogue. I can see some use for those dips, but I'm not entirely sure on how deep to go instead of ranger.

    Thus, any insight into the matter is appreciated. I also think trapmonkey skills is worthwhile for these goals, so... yeah. If it wouldn't hinder the overall performance, I guess.

  2. #2
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    18,348

    Default

    Quote Originally Posted by Aliekiller View Post
    And then, go full Shiradi. Long as I can solo a few epics here and there, and contribute to PUGs, it's okay.
    The consensus seems to be that FotW is better than Shiradi for AA, particularly if you also melee. It's hard to go wrong with either, though. LD is also an interesting option.
    For that, I believe AA might be the better option, with tempest being a bit underwhelming, with even more downtime than AA's manyshot!(2-3 15s buffs with 2 mins cd? eww!)
    Fortunately, the Enhancement overhaul means PrEs are no longer mutually exclusive. You can easily make a rgr who spends, say, 32 APs in AA for Slaying Arrow and 21 APs in Tempest for 100% offhand procs, leaving 27 APs to spread as you see fit.
    So, what does an elf AA needs nowadays in terms of feats and attributes?(I believe I can go full DEX with the elf tree)
    That is an option thanks to Elven Grace, though in terms of DPS STR-based is still better in the long run. Plus going DEX-based means you have to spend at least 18 APs into elf tree to acquire elven Grace - and really you might as well spent 19 to acquire Skill as well - which limits your options for the other PrEs.
    I also love dipping just as the next person, but because of how LR works I'll only have access to fighter and rogue.
    Actually, if you took rog at lvl 1, you can get rid of it right off the bat, which should open you up to a different third class. Although if you want to keep UMD or trap skills, it makes sense to keep rog. Plus alignment restrictions still apply if you wanted to add, e.g., monk or pally.

    Some ideas to consider:
    • rgr 18 / rog 1 / ftr 1 - aka the classic Tempest Trapmonkey
    • rgr 15 / pal 4 / ftr 1 - aka NoYellowbar, you give up trap skills for Div Grace + Div Might. Need to be LG, ofc.
    • rgr 12 / ftr 8 - this works well if you want Tempest (100% offhand) + Keen Edge (+10% crit range); but you give up trap skills & lvl 4 rgr spells.
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  3. #3
    Community Member
    Join Date
    Nov 2009
    Posts
    35

    Default

    Perhaps the tempest trapmonkey should be the better option, tough I'm more intent in using range. Still very easy to adapt, so thanks for the suggestion! Str-based still the way to go, even tough the elf and AA trees have no str boosts?

    I've acquired over the lifespan of that character a decent selection of scimitars, so I believe using Valenar weapon specialization(Scimitars+Shortbows) wouldn't hurt too much instead of going Aerenal for longbows?

  4. #4
    Community Member
    Join Date
    Mar 2010
    Posts
    400

    Default

    If you're just looking to TR, you could probably find an EN DA and farm it to 20 tokens. If you want to play epics, I have a second life AA trapping monkcher build I'm levelling, solid in theory and not too bad in practice. You will need +3 Dex and Wis tomes, Int and Con tomes are preferable. Do not deviate from levelling order, or you will FUBAR your feat progression. Aerenal Grace (Elf enhancement, Dex to damage for longbows) is a must for this build. Try to get as high Wis as you can, you should have at least 42. 21 base Dex is a must for Combat Archery. If you have more skill points, put them into Heal or Open Lock.

    11 Ranger/6 Monk/3 Artificer

    ARRRRRRRRMMMMMMRRRAA

    (1 Arty, 8 Ranger, 6 Monk, 3 Ranger, 2 Arty)

    Code:
    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page
    
    Janonna 
    Level 28 Lawful Good Elf Female
    (6 Monk \ 11 Ranger \ 3 Artificer \ 8 Epic) 
    Hit Points: 358
    Spell Points: 465 
    BAB: 17\17\22\27\27
    Fortitude: 16
    Reflex: 19
    Will: 20
    
                      Starting            Ending          
    Abilities        Base Stats         Base Stats        
    (34 Point)       (Level 1)          (Level 28)        
    Strength             10                 13            
    Dexterity            16                 21            
    Constitution         14                 17            
    Intelligence          8                 11            
    Wisdom               18                 27            
    Charisma              8                 11            
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    
                      Starting            Ending          
                     Base Skills        Base Skills       
    Skills           (Level 1)          (Level 28)        
    Balance               3                  6            
    Bluff                -1                  0            
    Concentration         6                 26            
    Diplomacy            -1                  0            
    Disable Device        3                 23            
    Haggle               -1                  0            
    Heal                  4                  9            
    Hide                  3                  6            
    Intimidate           -1                  0            
    Jump                  0                  1            
    Listen                4                  9            
    Move Silently         3                  6            
    Open Lock             n/a                7            
    Perform              n/a                n/a           
    Repair               -1                  0            
    Search                3                 23            
    Spellcraft           -1                  0            
    Spot                  4                 17            
    Swim                  0                  1            
    Tumble                n/a                7            
    Use Magic Device     n/a                n/a           
    
    Level 1 (Artificer)
    Skill: Concentration (+4)
    Skill: Disable Device (+4)
    Skill: Search (+4)
    Feat: (Past Life) Past Life: Druid
    Feat: (Selected) Point Blank Shot
    Feat: (Automatic) Artificer Construct Mastery
    Feat: (Automatic) Artificer Knowledge: Scrolls
    Feat: (Automatic) Attack
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Exotic Weapon Proficiency: Great Crossbow
    Feat: (Automatic) Exotic Weapon Proficiency: Repeating Heavy Crossbow
    Feat: (Automatic) Exotic Weapon Proficiency: Repeating Light Crossbow
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Inscribe Artificer Scroll
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Martial Weapon Proficiency: Longbow
    Feat: (Automatic) Martial Weapon Proficiency: Longsword
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Rapid Reload
    Feat: (Automatic) Revive Iron Defender
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Trapfinding
    Feat: (Automatic) Unleash Iron Defender
    Spell (1): Enchant Armor
    Spell (1): Enchant Weapons
    
    
    Level 2 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Feat: (Favored Enemy) Favored Enemy: Reptillian
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Wild Empathy
    
    
    Level 3 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    
    
    Level 4 (Ranger)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Tumble (+0.5)
    Feat: (Automatic) Diehard
    
    
    Level 5 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Automatic) Precise Shot
    Spell (1): Camouflage
    Spell (1): Jump
    Spell (1): Longstrider
    Spell (1): Merfolk's Blessing
    Spell (1): Ram's Might
    Spell (1): Resist Energy
    Spell (1): Summon Nature's Ally I
    Spell (1): Tumble
    
    
    Level 6 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Power Critical
    Feat: (Automatic) Archer's Focus
    Feat: (Automatic) Improved Heroic Durability
    
    
    Level 7 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    
    
    Level 8 (Ranger)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Feat: (Automatic) Improved Wild Empathy
    
    
    Level 9 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Feat: (Selected) Improved Critical: Ranged Weapons
    Spell (2): Barkskin
    Spell (2): Bear's Endurance
    Spell (2): Camouflage, Mass
    Spell (2): Cat's Grace
    Spell (2): Cure Light Wounds
    Spell (2): Hold Animal
    Spell (2): Owl's Wisdom
    Spell (2): Protection from Energy
    Spell (2): Snare
    Spell (2): Spike Growth
    Spell (2): Summon Nature's Ally II
    
    
    Level 10 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Search (+1)
    Feat: (Monk Bonus) Zen Archery
    Feat: (Automatic) AC Bonus
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) The Way of Air
    Feat: (Automatic) The Way of Fire
    Feat: (Automatic) The Way of Earth
    Feat: (Automatic) The Way of Water
    Feat: (Automatic) Unarmed Strike
    
    
    Level 11 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Search (+1)
    Feat: (Monk Bonus) Precision
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    
    
    Level 12 (Monk)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Search (+1)
    Feat: (Selected) Empower Healing Spell
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
    Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
    Feat: (Automatic) Still Mind
    
    
    Level 13 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Search (+1)
    Feat: (Automatic) Ki Strike: Magic
    Feat: (Automatic) Slow Fall
    
    
    Level 14 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Search (+1)
    Feat: (Automatic) Purity of Body
    
    
    Level 15 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Search (+1)
    Feat: (Selected) Master of Forms
    Feat: (Monk Bonus) Ten Thousand Stars
    Feat: (Automatic) Adept of Forms
    
    
    Level 16 (Ranger)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Disable Device (+2)
    Skill: Search (+1)
    
    
    Level 17 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+2)
    Skill: Search (+1)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 18 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+2)
    Skill: Search (+1)
    Feat: (Selected) Grandmaster of Forms
    Feat: (Automatic) Greater Two Weapon Fighting
    Feat: (Automatic) Improved Precise Shot
    Spell (3): Cure Moderate Wounds
    Spell (3): Neutralize Poison
    Spell (3): Remove Disease
    Spell (3): Summon Nature's Ally III
    Spell (3): Wild Instincts
    
    
    Level 19 (Artificer)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Automatic) Artificer Craft Mastery
    Feat: (Automatic) Artificer Knowledge: Potions
    Feat: (Automatic) Artificer Rune Arm Use
    Spell (1): Ablative Armor
    
    
    Level 20 (Artificer)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Tumble (+0.5)
    Feat: (Automatic) Artificer Knowledge: Wands
    Spell (2): Elemental Weapons
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Combat Archery
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: WIS
    Feat: (Selected) Epic: Great Wisdom
    
    
    Level 25 (Epic)
    Enhancement: Elf - Elven Accuracy (Rank 1)
    Enhancement: Elf - Elven Dexterity (Rank 1)
    Enhancement: Elf - Elven Accuracy (Rank 1)
    Enhancement: Elf - Elven Dexterity (Rank 1)
    Enhancement: Elf - Aerenal Weapon Training (Rank 1)
    Enhancement: Elf - Enchantment Lore (Rank 1)
    Enhancement: Elf - Enchantment Lore (Rank 2)
    Enhancement: Elf - Aerenal Weapon Training (Rank 1)
    Enhancement: Elf - Feywild Tap (Rank 1)
    Enhancement: Elf - Aerenal Weapon Training (Rank 1)
    Enhancement: Elf - Aerenal Grace (Rank 1)
    Enhancement: Elf - Aerenal Weapon Training (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Morphic Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Metalline Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Flaming Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Dispelling Shot (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Dispelling Shot (Rank 2)
    Enhancement: Arcane Archer (Rgr) - Dispelling Shot (Rank 3)
    Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 2)
    Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 3)
    Enhancement: Arcane Archer (Rgr) - Inferno Shot (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Inferno Shot (Rank 2)
    Enhancement: Arcane Archer (Rgr) - Inferno Shot (Rank 3)
    Enhancement: Arcane Archer (Rgr) - Frost Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Shattermantle Shot (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Shattermantle Shot (Rank 2)
    Enhancement: Arcane Archer (Rgr) - Shattermantle Shot (Rank 3)
    Enhancement: Arcane Archer (Rgr) - Terror Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Terror Arrows (Rank 2)
    Enhancement: Arcane Archer (Rgr) - Terror Arrows (Rank 3)
    Enhancement: Arcane Archer (Rgr) - Soul Magic (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Corrosive Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Wisdom (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Banishing Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Paralyzing  Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Paralyzing  Arrows (Rank 2)
    Enhancement: Arcane Archer (Rgr) - Paralyzing  Arrows (Rank 3)
    Enhancement: Arcane Archer (Rgr) - Smiting Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Shock Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Wisdom (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Moonbow (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Arrow of Slaying (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Improved Elemental Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Runebow (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)
    Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Holy Strike
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Ability Raise: WIS
    Feat: (Epic Destiny) Epic Destiny: Doubleshot

    You could go 3 rogue instead of 3 arty, but you lose Magical Training (and therefore your infinite Inferno Shot, Shattermantle Shot, and Dispelling Shot) for a measly 2d6 SA damage in PBS range - Elemental Weapons gives +1d6 elemental in all ranges. Some might be convinced to drop 1 arty for 1 Ranger and get Aligned Arrows, but Aligned weapons are easy to find. If you need aligned+metalline, you can turn on your core AA Metalline arrows secondary toggle, which does not turn off the non-core stance. If you need aligned, metalline, and some damage type besides piercing (which to my knowledge does not exist), you can buy metal type arrows from the House Deneith favor vendor, use an aligned bow, and turn on your Morphic core AA toggle.
    Last edited by Merlin-ator; 05-03-2014 at 03:45 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload