**** I'm in the process of redesigning the build. Stay tuned!
Melee divines have always been my favorite builds. My first toon in DDO was a battlecleric,
however i have never found a build that suited me, as i don't like clonks, and other battlepriests i've tried were more tankish/survivalist
and i wanted straight damage.
With the new divine crusader ED warpriests have gained some power, its a good start!
Important: This is an hybrid build, if you skip the melee or the casting aspect it will be weak.
Also, this build, while being solo friendly, isnt focused on soloing, it gets better in party, where it can also buff and heal others.
Key aspects of the build:
- Good single target dps: dual longswords haste and damage boosts, +60 str, gtwf, Warpriest and crusader bonuses.
- Single target stun with no save. (edit: fixed as of u23.2)
- Good spell AOE (fire) dps: Energy burst, consecration + castigation, Celestial bombardement, Hellball 400 ~ fire spellpow. (+ Archon)
- Buffs and heals that a 15+ fvs can provide, plus sacred ground. Renewal + cocoon if needed on raids.
- Decent defenses: +840 hp, +70 saves, +25 PRR, 10% Ghostly, 50% displacement (clickies), 15~dodge, Evasion.
- A bit of flavor: not a shiradi caster or a blitzing melee, this build adds some variety.
- Uber selfhealing: Sacred Ground, No remorse, Ameliorating Strike, Heal spell
Human, Lawful good 15 fvs / 2 paladin / 3 Monk
DEX 13 (need a +4 dex tome)
CHA 18 + lvl ups
Feats (in no particular order) 8 Human +2 Monk +3 epics +2 ED feats
Weapon focus: slash
Adept of Forms /mental toughness
Master of Forms /improved mental toughness
Hellball (ed feat at 28)
Completionist /Ruin / Epic mental toughness
Epic twf (ed feat at 26)
Sovereing host favored weapon line
Leveling order doesn't matter, but start with 1 fvs level, (starting w/ monk or paladin can lead to feat problems as you cant select meta's), also save Power attack and twf for monk extra feats, and make sure you have 15 dexterity for twf.
Skills: In order of importance: Spellcraft, UMD, heal, balance, concentration.
-Human: damage boost, +1 charisma +10% healing amp, 5 AP's
-AOV: All the cores till archon, scourge, just reward, +3 saves, smiting line, +2 charisma, intense faith (28~ APs)
-WArpriest: All the cores till blur, +15 hp, divine might, +10 PRR, Favored weapon line, Smite Weakness, Ameliorating strike, +2 charisma,
Magic Backlash, divine vessel optional, (35 APs)
-Shintao: +10% offhand proc, 9 AP's
Epic Destiny: Divine Crusader
t1 Bane of Undeath (or +1 cha), Interrogation, Purge the wicked
t2: Consecration, Flames of purity
t3: Empyrean Magic, Sacred Ground
t4. No Regret, Crusade,
t5 Celestial Champion, Castigation
t6 Celestial Bombardement
Energy burst (fire), Balanced attacks if fire inmune quests.
dance of flowers
Unearthy reactions/Brace for impact (once i get epic completion)
Note: dc on soundburst will be in the high 50s/low 60s, enough for anything up to wheloon/stormhorns
(where still works against caster type mobs)
Mainhand: Wyrm Longsword: Touch of flames, Wrath of flames (or purple slot), Mortal fear
or Wyrm Longsword: Touch of Shadows, Wrath of Shadows (or purple slot), Mortal fear
Offhand: Wyrm Longsword: 1st Degree burns, Dragon's edge, Mortal fear. (slot Devotion here).
Head: Dragon masque + Yellow + Colorless
Goggles: Sages spectacles + colorless
Body: Shadow dragon armor + Blue + green
Ring: Guardians Ring + yellow
RIng: Lanter Ring + colorless + green
Bracers: 30% healing amp of superior parrying
Gloves: Backstabber gloves
Belt: battleragers + green
Boots: +x stat, + seeking + slot
Trinket: Litany of the death
Cloak: Cloak of the wolf? Greensteel?
Old build videos:
Break in the ice EE https://www.youtube.com/watch?v=J76OHo071qQ
Detour EE https://www.youtube.com/watch?v=CkP3MuAvENg
EE Lost on the swamp https://www.youtube.com/watch?v=80QoA0UT4WM
EE Thrill of the hunt https://www.youtube.com/watch?v=7b9o3euEXfE
Updated!!! Solo EE WGU completion post
I get more from charisma than from any other stat. Every 2 points of charisma gives me: +1 Str from divine might,
+1 to epic spells dc, spellpoints, +1 saves and +1 umd.
Isn't it weak as a healer?
This build is OK for 6 man quests. If i need to be a "dedicated healer" in a raid i'll switch to exalted angel and twist renewal and cocoon,
which should give me plenty of healing.
Special thanks to Zoda for helping me improve the build