Kaarloe - Degenerate Matter - Argonnessen
Replace the traps with the ones from the first quest in Inspired Quarter. Yeah, I'm talking about the Disjunction traps. Suddenly, Will Save will be considered the most important save.
Nibel sums it up nicely.
1: There is very little incentive to go pure on any class, most capstones don't stand out, are uninspiring, or just not worth the 40 points of filler you need to sink into a tree, for spells we're mostly capped on caster level without even trying, and there's only a handful of useful spells for most classes at the 8th and 9th levels
2: Armor grants a bit of extra PRR and has a higher innate AC. The AC part is largely useless due to how the to-hit formula is these days, you need a fair bit of focus on AC to make it worth much. PRR also has diminishing returns, so the extra (up to) 34 points of PRR of a heavy armor vs. a set of pajamas just doesn't mean much, which is made even worse by the fact that the pajama's can get 15 PRR from the grandmaster stance (at the cost of 3 feats on a splash), and an additional 15 PRR from the iron skin enhancement (at the cost of 11 AP into the shintoa tree)
3: combine that with turbines tendency to give every trashmob caster and their mom 400+ damage spells that allow reflex saves on EE (and thus can be evaded with evasion and a high enough reflex save)
I don't believe that the fix is to change the class features as they are granted (otherwise, next you'd be clamoring for the rogues evasion to be moved up to 7, or the paladin save boost to be moved up to level 7 (which in my opinion should allow a maximum of your paladin level in the first place), but to diversify the spells used by enemy casters (and/or add a few fort/will save damage spells to the game while we're at it), allow AC to be actually useful, and give an actual incentive for classes to stay pure (Not "have this ability or you're a gimp", but something that makes you think "hmm, do I want this ability, or do I want evasion")
Last edited by Forgeborn; 04-08-2014 at 03:11 PM. Reason: corrected values
Here's a riddle for you: What do you call people who play the game for only a day and apparently know everything?
Monks do need to be neutered in a big way, but this will not solve anything. Reworking enhancement capstones to entice players to play a pure class and reward them with things like evasion is the right path to go down.
~ Archangels ~Grimmlock (Heroic Completionist Life 15); Saulot (Life 3); Leviathian (Life 5); Flogging Molly; Mithriss; TheBoondock Saynts; Bushmils; Humblebeard; Guinnesss.Tiocfaidh ár lá
This seems to be the wrong thing to do. /2 splashes are a key feature that made DnD and (moreso) DDO unique in the way we build characters. You get to /2 (various classes) for evasion, feats, saves, magic affinity, run speed, SA, skill access, etc. Long term, pushing key class features deeper into the class will reduce build diversity. Currently there is a different problem that has led to the large abundance of certain builds/splits, but evasion is not the cause of that.
Another defensive pass is currently in the works with the goal of enhancing armor-wearers. I look forward to the solutions that pass will provide (and the new FotM builds that will result).
-Anything is possible....if you don't understand the problem.
-Better to be perceived a fool than to open ones mouth and remove all doubt.
-Luck is simply a crossroads between circumstance and knowledge, both are things you can control.
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