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  1. #1
    Community Member Lanceroy's Avatar
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    Feb 2006
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    Default Requesting assistance for a Melee Wraith / Perma-Tenser / Trapper build

    I play DDO twice a week with a group of RL friends.

    My limitations are F2P classes, only unlocked Demon Sands, Giant Hold, Reaver’s Reach and Vale of Twilight.
    I currently have a Dwarf 9 Wizard / 1 Rogue (taken at 1st level) with starting stats of 18 Str, 10 Dex, 18 Con, 14 Int, 8 Wis, 6 Cha (32pt, 1st life)
    Both stats increase have gone into Str and I have taken the following feats so far: PA, Cleave, GCleave, Extend Spell. I have kept Search and DD skills maxed so far.
    Additional Feats I would like to have are THF, iTHF, gTHF, Overwhelming Crit, Toughness and Epic Toughness (will try to get a Health Tome for that)

    For enhancements, minimum in PM to get Wraith, minimum in EK to get Tier5 perma-tenser then Tier2 rogue assassin for venomed blade 3/3, rest in either Fighter Kensei or Barbarian trees

    Multi-Classes I am considering:
    12 Wizard / 6 Fighter / 2 Rogue for Kensei PrE
    12 Wizard / 4 Fighter / 4 Rogue for Uncanny Dodge, extra sneak dice and more skill points.
    12 Wizard / 5 Barbarian / 3 Rogue for DR2, Rage and Improved Uncanny Dodge

    Before suggesting something please keep in mind I play with some friends and this is a flavor build, we are not elitists and I don’t care if this build can solo EE or not. Also keep in mind, what I am NOT considering alternatives for rerolling a new character, 12 Wizard levels, 2 Rogue levels minimum, I want a THF Wraith with permanent tenser, evasion, self-buff and at least Search and DD skills although Spot would be a nice bonus since I don’t know all the game content by heart.

    My intention is to get 3 more Wizard levels right away followed by all the Fighter or Barb levels and finish with remaining Rogue levels.
    Have I done anything wrong so far? Probably but please keep it constructive as to “Where should I go from here?”

    Thank you very much, your DDO expertise is greatly appreciated!

  2. #2

    Default

    Quote Originally Posted by Lanceroy View Post
    I play DDO twice a week with a group of RL friends.

    My limitations are F2P classes, only unlocked Demon Sands, Giant Hold, Reaver’s Reach and Vale of Twilight.
    I currently have a Dwarf 9 Wizard / 1 Rogue (taken at 1st level) with starting stats of 18 Str, 10 Dex, 18 Con, 14 Int, 8 Wis, 6 Cha (32pt, 1st life)
    Both stats increase have gone into Str and I have taken the following feats so far: PA, Cleave, GCleave, Extend Spell. I have kept Search and DD skills maxed so far.
    Additional Feats I would like to have are THF, iTHF, gTHF, Overwhelming Crit, Toughness and Epic Toughness (will try to get a Health Tome for that)

    For enhancements, minimum in PM to get Wraith, minimum in EK to get Tier5 perma-tenser then Tier2 rogue assassin for venomed blade 3/3, rest in either Fighter Kensei or Barbarian trees

    Multi-Classes I am considering:
    12 Wizard / 6 Fighter / 2 Rogue for Kensei PrE
    12 Wizard / 4 Fighter / 4 Rogue for Uncanny Dodge, extra sneak dice and more skill points.
    12 Wizard / 5 Barbarian / 3 Rogue for DR2, Rage and Improved Uncanny Dodge

    Before suggesting something please keep in mind I play with some friends and this is a flavor build, we are not elitists and I don’t care if this build can solo EE or not. Also keep in mind, what I am NOT considering alternatives for rerolling a new character, 12 Wizard levels, 2 Rogue levels minimum, I want a THF Wraith with permanent tenser, evasion, self-buff and at least Search and DD skills although Spot would be a nice bonus since I don’t know all the game content by heart.

    My intention is to get 3 more Wizard levels right away followed by all the Fighter or Barb levels and finish with remaining Rogue levels.
    Have I done anything wrong so far? Probably but please keep it constructive as to “Where should I go from here?”

    Thank you very much, your DDO expertise is greatly appreciated!
    EE or not, you will have a rly hard time getting your evasion to work in any content with 10 starting dex and the class split you have so far. False sence of security might be worse than having no evasion at all. Consider 2 pally splash if lawful good.
    NESALOMLJIVI, Thelanis

  3. #3
    Build Constructionist unbongwah's Avatar
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    Aug 2009
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    13,972

    Default LAAAAAAANCEROY! ...sorry

    Quote Originally Posted by Lanceroy View Post
    For enhancements, minimum in PM to get Wraith, minimum in EK to get Tier5 perma-tenser then Tier2 rogue assassin for venomed blade 3/3, rest in either Fighter Kensei or Barbarian trees
    You're talking at least 21 APs into PM for wraith and 31 APs into EK for perma-Tensers. But I think you'll also want another 2 APs into PM for extra spell crit and 3 APs into EK for +3% doublestrike, which only leaves 23 APs. You say you want max Venomed Blades, so that's 11 APs; I would also recommend max Dmg Boost (6 APs) and SA Training (2 APs), which means you're down to 3 left, probably for racial tree.

    Bottom line: you're not gonna have enough APs left to spend in other class trees, so anything you splash should be for the inherent bonuses (e.g., ftr for extra feats, barb for +10% run speed).

  4. #4
    Community Member
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    May 2013
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    284

    Default 12 Wiz/6 Rogue/2 Barbarian

    Quote Originally Posted by Lanceroy View Post
    I play DDO twice a week with a group of RL friends.

    My limitations are F2P classes, only unlocked Demon Sands, Giant Hold, Reaver’s Reach and Vale of Twilight.
    I currently have a Dwarf 9 Wizard / 1 Rogue (taken at 1st level) with starting stats of 18 Str, 10 Dex, 18 Con, 14 Int, 8 Wis, 6 Cha (32pt, 1st life)
    Both stats increase have gone into Str and I have taken the following feats so far: PA, Cleave, GCleave, Extend Spell. I have kept Search and DD skills maxed so far.
    Additional Feats I would like to have are THF, iTHF, gTHF, Overwhelming Crit, Toughness and Epic Toughness (will try to get a Health Tome for that)

    For enhancements, minimum in PM to get Wraith, minimum in EK to get Tier5 perma-tenser then Tier2 rogue assassin for venomed blade 3/3, rest in either Fighter Kensei or Barbarian trees

    Multi-Classes I am considering:
    12 Wizard / 6 Fighter / 2 Rogue for Kensei PrE
    12 Wizard / 4 Fighter / 4 Rogue for Uncanny Dodge, extra sneak dice and more skill points.
    12 Wizard / 5 Barbarian / 3 Rogue for DR2, Rage and Improved Uncanny Dodge

    Before suggesting something please keep in mind I play with some friends and this is a flavor build, we are not elitists and I don’t care if this build can solo EE or not. Also keep in mind, what I am NOT considering alternatives for rerolling a new character, 12 Wizard levels, 2 Rogue levels minimum, I want a THF Wraith with permanent tenser, evasion, self-buff and at least Search and DD skills although Spot would be a nice bonus since I don’t know all the game content by heart.

    My intention is to get 3 more Wizard levels right away followed by all the Fighter or Barb levels and finish with remaining Rogue levels.
    Have I done anything wrong so far? Probably but please keep it constructive as to “Where should I go from here?”

    Thank you very much, your DDO expertise is greatly appreciated!
    I'd go 12Wiz/6Rogue/2Barb or
    12Wiz/6Rogue/2Barb
    12Wiz/6Rogue/2Barb
    12Wiz/6Rogue/2Barb...

    Just take until knockout on Barb...

  5. #5
    Community Member Zoink's Avatar
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    Default

    Quote Originally Posted by Lanceroy View Post
    I play DDO twice a week with a group of RL friends.
    Multi-Classes I am considering:
    12 Wizard / 6 Fighter / 2 Rogue for Kensei PrE
    Kensai takes 8 Fighter to get the capstone. (And uses 3 of the 5 feats you get from Fighter)

    I'm looking into similar builds.
    12 Wizard / 6 Rng / 2 Mnk (rough to level up though, and using the tensers spell instead of the EK max. EK max is "decent" surviability but nowhere near enough DPS added in.

  6. #6
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    Default

    Quote Originally Posted by Zoink View Post
    I'm looking into similar builds.
    12 Wizard / 6 Rng / 2 Mnk (rough to level up though, and using the tensers spell instead of the EK max. EK max is "decent" surviability but nowhere near enough DPS added in.
    Running this now. Dual Celestias. Very fun. Very simple, yet powerful. EK Tier 5 really not worth it, especially compared to PM Tier 5 and all the sweet Death Aura boosts you get along the way.

    Went Drow thinking I could get a little Short Sword goodness, but there are so many sweet enhancements from Wizard, Ranger, and Monk, I'd now rather just be Human/PDK and get a Feat + Skill Points.

    For OP, I really think Feat choices will guide your final class mix. I couldn't have made things work out the way I wanted without gathering bonus Feats from 6 Ranger or Fighter and 2 Monk. I don't see how Barb/Rogue could possibly provide enough.
    Last edited by rimble; 04-04-2014 at 04:40 PM.

  7. #7
    Community Member Cardtrick's Avatar
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    Default

    I know you said you want perma Tenser's. But is having to cast it occasionally really that big of a deal? It can even be cast from scrolls easily.

    I've been kind of / sort of working on an idea for a 32 point F2P melee wraith acrobat build. I haven't actually played it and I'm not quite ready to post it, and it's not a perfect fit for your stats, but I'll post it here anyway. It does assume and require +3 tomes, but those are widely available now due to the anniversary cards, so I feel okay with that.

    The problem is that quarterstaffs are nearly useless if you don't get to tier 5 for Staff Specialization, which then prevents taking perma tenser's. But it has some nice features -- damage boost + haste boost + inherent acrobat attack speed, doublestrike from quick strike + EK + perfect WF, high reflex save for a useful evasion due to combination of insightful reflexes and paladin's divine grace, ranged option from spells and archmage SLA.

    Code:
    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page
    
    Level 28 Lawful Good Human Male
    (2 Paladin \ 5 Rogue \ 13 Wizard \ 8 Epic) 
    Hit Points: 326
    Spell Points: 1325 
    BAB: 11\11\16\21
    Fortitude: 13
    Reflex: 14
    Will: 11
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 28)           (Level 28)
    Strength             16                 26                   28
    Dexterity             8                 11                   11
    Constitution         14                 17                   17
    Intelligence         16                 19                   19
    Wisdom                8                 11                   11
    Charisma             10                 13                   13
    
    Tomes Used
    +1 Tome of Strength used at level 2
    +1 Tome of Dexterity used at level 2
    +1 Tome of Constitution used at level 2
    +1 Tome of Intelligence used at level 2
    +1 Tome of Wisdom used at level 2
    +1 Tome of Charisma used at level 2
    +2 Tome of Strength used at level 6
    +2 Tome of Dexterity used at level 6
    +2 Tome of Constitution used at level 6
    +2 Tome of Intelligence used at level 6
    +2 Tome of Wisdom used at level 6
    +2 Tome of Charisma used at level 6
    +3 Tome of Strength used at level 10
    +3 Tome of Dexterity used at level 10
    +3 Tome of Constitution used at level 10
    +3 Tome of Intelligence used at level 10
    +3 Tome of Wisdom used at level 10
    +3 Tome of Charisma used at level 10
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 28)          (Level 28)
    Balance               3                  4                   15
    Bluff                 0                  1                    9
    Concentration         4                 26                   34
    Diplomacy             0                  1                    9
    Disable Device        7                 22                   30
    Haggle                0                  1                    9
    Heal                  1                  3                   11
    Hide                  3                  4                   12
    Intimidate            0                  1                    9
    Jump                  7                 13                   24
    Listen               -1                  0                    8
    Move Silently         3                  4                   12
    Open Lock             3                  7                   15
    Perform               n/a               n/a                   n/a
    Repair                3                  5                   13
    Search                7                 26                   34
    Spellcraft            5                 27                   35
    Spot                  3                 15                   23
    Swim                  3                  9                   17
    Tumble               n/a                n/a                  n/a
    Use Magic Device      4                 24                   32
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Disable Device (+4)
    Skill: Heal (+2)
    Skill: Hide (+4)
    Skill: Jump (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spellcraft (+2)
    Skill: Spot (+4)
    Skill: Use Magic Device (+4)
    Feat: (Human Bonus) Cleave
    Feat: (Selected) Power Attack
    
    
    Level 2 (Wizard)
    Skill: Concentration (+3)
    Skill: Spellcraft (+3)
    Feat: (Wizard Bonus) Maximize Spell
    
    
    Level 3 (Rogue)
    Skill: Disable Device (+2)
    Skill: Heal (+1)
    Skill: Open Lock (+2)
    Skill: Search (+2)
    Skill: Spot (+2)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Insightful Reflexes
    
    
    Level 4 (Rogue)
    Ability Raise: STR
    
    
    Level 5 (Wizard)
    Skill: Concentration (+3)
    Skill: Spellcraft (+3)
    
    
    Level 6 (Rogue)
    Skill: Disable Device (+3)
    Skill: Search (+3)
    Skill: Spot (+3)
    Skill: Use Magic Device (+3)
    Feat: (Selected) Great Cleave
    
    
    Level 7 (Wizard)
    Skill: Concentration (+2)
    Skill: Disable Device (+0.5)
    Skill: Search (+1)
    Skill: Spellcraft (+2)
    
    
    Level 8 (Wizard)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+1.5)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    
    
    Level 9 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Skill: Spot (+0.5)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Two Handed Fighting
    
    
    Level 10 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Skill: Spot (+0.5)
    
    
    Level 11 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Skill: Spot (+0.5)
    
    
    Level 12 (Rogue)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+4)
    Skill: Use Magic Device (+6)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 13 (Paladin)
    Skill: Concentration (+2)
    Skill: Search (+1)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Deity) Follower of the Sovereign Host
    
    
    Level 14 (Paladin)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Wizard)
    Skill: Concentration (+1)
    Skill: Spellcraft (+4)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 16 (Wizard)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+1)
    Feat: (Wizard Bonus) Empower Spell
    
    
    Level 18 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Quicken Spell
    
    
    Level 19 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Wizard)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Control (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Strength (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Strength (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Specialization (Rank 1)
    Enhancement: Pale Master (Wiz) - Dark Reaping (Rank 1)
    Enhancement: Pale Master (Wiz) - Shroud of the Zombie (Rank 1)
    Enhancement: Pale Master (Wiz) - Shroud of the Vampire (Rank 1)
    Enhancement: Pale Master (Wiz) - Shroud of the Wraith (Rank 1)
    Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 1)
    Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 2)
    Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy I (Rank 1)
    Enhancement: Pale Master (Wiz) - Skeletal Knight (Rank 1)
    Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy II (Rank 1)
    Enhancement: Pale Master (Wiz) - Bone Armor (Rank 1)
    Enhancement: Pale Master (Wiz) - Bone Armor (Rank 2)
    Enhancement: Pale Master (Wiz) - Bone Armor (Rank 3)
    Enhancement: Pale Master (Wiz) - Cloak of Night (Rank 1)
    Enhancement: Pale Master (Wiz) - Cloak of Night (Rank 2)
    Enhancement: Pale Master (Wiz) - Cloak of Night (Rank 3)
    Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy III (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Eldritch Strike (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Spellsword: Flame (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Spellsword: Acid (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Light Armor Proficiency (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Martial Training (Rank 1)
    Enhancement: Archmage (Wiz) - Evocation I: Magic Missile (Rank 1)
    Enhancement: Archmage (Wiz) - Evocation II: Gust of Wind (Rank 1)
    Enhancement: Archmage (Wiz) - Evocation III: Chain Missiles (Rank 1)
    Enhancement: Archmage (Wiz) - Energy of the Scholar (Rank 1)
    Enhancement: Archmage (Wiz) - Energy of the Scholar (Rank 2)
    Enhancement: Archmage (Wiz) - Energy of the Scholar (Rank 3)
    Enhancement: Archmage (Wiz) - Spell Critical: Elemental and Force I (Rank 1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: STR
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    
    
    Level 28 (Epic)
    Ability Raise: STR
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Handed Fighting
    Last edited by Cardtrick; 04-04-2014 at 05:25 PM.
    Quote Originally Posted by Wizard_Zero View Post
    One day I just wrote "Why Do I Die So Much?" in party chat, and that is how I learned about fortification.

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