Playing DDO from launch i have seen so many transformations and new things that i hardly remember what was in the past.
Past that should not be forgotten but that should not be an excuse to be stuck in it.
Many new features and game changes are awesome but anyway many other things are lost and will not return.
Do you remember when...
DDO started with the cap at level 10? (amazing to see that after 8 years we are only at level 28...)
Stat +1 tome was a chimera and to get it you should have collected 1750 total favor ?
you could have evasion with heavy armor (against one of the core rules of Dungeon and Dragons) and fixed only after billion of words and complaints?
The Vault of night was the first update?
Europe and USA were segregated?
The butcher path was a nightmare?
Muckbane was the most wanted weapon?
Hours of waiting for a cleric in party? Yes, because without a cleric you could not go anywhere.
The Titan Awakes, the most bugged raid id the DDO story, but anyway so incredibly challenging?
not existed the "BYOH" but existed a lot of "NO RUSH?" in pugs?
was really a social game with millions of pugs to choose from?
you spent only the subscribtion rate and saved a lot of money?
(to be continued)