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  1. #1
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    Default the reasons noone donates mana pots anymore, and how to solve problem

    the reasons

    1. many "healers" spend a lot more mana on killing than healing
    2. many current players/builds spend a lot of mana healing self, and therefore need their pots
    3. turbine has lowered the drop rates of mana pot in an attempt to increase store sales
    4. content has been changed in many ways recently to increase resource use, massive health, massive damage, red named trash mobs, etc

    solution: zero mana cost heal other spells

    every time any class hits a spell level with heal spells available, autogrant heal other version for free.
    zero cost, cant target or affect self, pets or mobs(undead). even mass heal other spells, even harm friend to help heal necromancers.

    i imagine the current healer crisis in the game would greatly lessen.

    also, give bards heal and wail at lvl 18 core, no other class requires pure to cast heal, not even close.
    Last edited by 01000010; 03-25-2014 at 07:32 AM.

  2. #2
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    A small but deserved boost to Bards and all those who use SP pots and Divine Vitalities.

    A Bard song currently works like this

    Spellsong Vigor: apply an effect to one target that restores spell points over time. +2 SP every two seconds. It's just not enough. Peeps have 3.5-4k+ SP now.
    for starters this song and ALL divine vitalities and Mnemonic potions should have the chance to crit.

    This song should be +2 SP and +1 SP for every 20 points of your total perform skill type thing WITH the chance to crit each tick.
    Example: I have 88 perform. I use Spellsong Vigor on a player and it would restore 2SP+ 4SP = 6SP every 2 seconds with a chance to crit each tick.

    It would help, but not solve the issue.

  3. #3
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    Hi,

    I'm not sure there is a healer crisis in the game. On my server enough people still play them to keep what is left of the PUG raid scene going.

    I completely agree that divines should be offered majors at the end of raids though. Especially while we are learning these new ones, and some of the completions are long and difficult.

    Thanks.
    Astrican on Khyber

  4. #4
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    Default maybe

    it may be that some servers have a ton of healers for pugs, possibly only during prime us hours, idk. my main server and the servers i dabble on during the hours i play, which vary greatly have few if any people playing healers that pug.

    but even if there were a ton of healers, free heal otther spells would allow them to contribute more and to simply have m more fun with their limited mana imo.

  5. #5
    Community Member Standal's Avatar
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    Quote Originally Posted by 01000010 View Post
    the reasons

    1. many "healers" spend a lot more mana on killing than healing
    2. many current players/builds spend a lot of mana healing self, and therefore need their pots
    3. turbine has lowered the drop rates of mana pot in an attempt to increase store sales
    4. content has been changed in many wsys recently to increase resource use, massive health, massive damage, red named trash mobs, etc

    solution: zero mana cost heal other spells

    every time any class hits a spell level with heal spells available, autogrant heal other version for free.
    zero cost, cant target or affect self, pets or mobs(undead). even mass heal other spells, even harm friend to help heal necromancers.

    i imagine the current healer crisis in the game would greatly lessen.

    also, give bards heal and wail at lvl 18 core, no other class requires pure to cast heal, not even close.
    There is no game issue here. Every time there is new end game raid content, mana pot usage goes up until everybody figures out the new stuff. Then pot usage goes back to zero for EH runs. EE raids you're in a different league and usually the players know what they need to do regarding pots. No content was changed to increase resource use. There is new content that is not well known. Let's let it sit out there for a couple months before we demand new spells and character enhancement changes so that we can beat it.

  6. #6
    Community Member Fhauvial's Avatar
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    Default

    Quote Originally Posted by 01000010 View Post
    it may be that some servers have a ton of healers for pugs, possibly only during prime us hours, idk. my main server and the servers i dabble on during the hours i play, which vary greatly have few if any people playing healers that pug.

    but even if there were a ton of healers, free heal otther spells would allow them to contribute more and to simply have m more fun with their limited mana imo.
    It's not necessary. We have a 5 SP Renewal (being moved to US Destiny) and soon EA will have a CLW SLA. The SLAs are fine, giving heal spells for no SP is just cheesy.

    Quote Originally Posted by 01000010 View Post
    3. turbine has lowered the drop rates of mana pot in an attempt to increase store sales
    4. content has been changed in many wsys recently to increase resource use, massive health, massive damage, red named trash mobs, etc
    Solution: Fix the game and the drop rate.
    (Combat): ********** was healed by you for 5,033 points.

  7. #7
    2014 DDO Players Council Flavilandile's Avatar
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    I have no problem getting back Mana Pots...

    When I went in the Double Dragon raid for the first time I went through 20ish pots, and I got back 16 or 17 from the guild party.
    Second time I went through 2... Maybe next time there won't be any used, who knows... It's a matter of learning curve.

    At First in Pikers Fate Round 2 ( Aka FoT ) potions were used, then they weren't... now we are shortmaning it... ( last time we were 8 in it )
    Next we will have half a party piking in it like in the old GH Raid.
    On G-Land : Flavilandile, Blacklock, Yaelle, Millishande, Larilandile, Gildalinde, Tenalafel, and many other...

  8. #8
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    Default so

    you all do agree that mana pots are not donated as often as they used to be, right? ive been playing a very long time, and im certainly not getting worse at the game. my resource use has gone up.

    barring battery builds, whos hasnt?

    im all for a healer having fun personally.

  9. #9

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    Maybe the expl.oiters should have a heart for healers and start du.ping mana pots and lower the price on ah to a very small price. Or otherwise simply buy them at p2wstorehouse, some people do not seem to have any financial restrictions. Funny thing when gap between rich and poor from real life directly influence game experience in a video game.
    ~~~ ~ ~~~ turning each thread into a p2w discussion since 2012 ~~~ ~ ~~~

  10. #10
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    Quote Originally Posted by 01000010 View Post
    you all do agree that mana pots are not donated as often as they used to be, right? ive been playing a very long time, and im certainly not getting worse at the game. my resource use has gone up.

    barring battery builds, whos hasnt?

    im all for a healer having fun personally.
    Hi,

    Yes, when I started the people who taught me how to raid were very keen on making sure that healers didn't bear the cost alone, and rightly so. It wasn't unusual to pony up some potions or a stack of scrolls.

    Maybe people are slacker about it now because most of the raids we had before this update were fairly easy to complete without using potions. But right now, in a PUG group consisting of people who aren't familiar with the new raids it can be quite slow and resource intensive to complete.

    Good on you for starting this thread. Looking out for your healers is a good habit that should be revived.

    Thanks.
    Astrican on Khyber

  11. #11
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    I like the suggestion that divine vitality should be able to crit, and that Spellsong Vigor should be affected by the bard's perform score. Since bard song gives a static number I don't really see the crit option, but I wouldn't complain if they added that in :P

    Greetz,
    Red Orm

  12. #12
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    I often offer to give mana pots to the kind clerics and favored souls I group with because I appreciate their healing and the fact they are willing to use their own resources without cajoling and without expectation of being reimbursed. Not very many of them take me up on the offer, but I am happy to give them whatever happens to be sitting in my shared bank after the quest. I don't often haul any around with me because I am afraid they'll get destroyed and the drop rate seems to have been nerfed into the ground. On my wizard, I only use store pots because they are bta and cannot be destroyed - and my wizard's tactics are to stand in the middle of a group while aoe'ing them. So, his pots would get destroyed left, right, and center.

  13. #13
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    Default heh

    noone wasnt the right word in title, few wouldve been better. i know some still donate. but not enough in pugs to restock the healers, and with the state of the game you cant blame them, decent chance they simply have none.
    Last edited by 01000010; 03-25-2014 at 07:30 AM.

  14. #14
    Community Member Ivan_Milic's Avatar
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    Quote Originally Posted by morkahn82 View Post
    Maybe the expl.oiters should have a heart for healers and start du.ping mana pots and lower the price on ah to a very small price. Or otherwise simply buy them at p2wstorehouse, some people do not seem to have any financial restrictions. Funny thing when gap between rich and poor from real life directly influence game experience in a video game.
    Well they did dupe cards.

  15. #15
    Community Member Hendrik's Avatar
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    Because everyone expects everyone to be self healing, that's why.

    Why donate a pot if everyone is expected to self heal?

    Why donate a pot when many are expected to have enough UMD to use Heal scrolls?

    This is just another downside to making DDO far to solo friendly.

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  16. #16
    Community Member Thrudh's Avatar
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    Wait a month or two and people will be able to handle the new raids with zero pots again.

    turbine has lowered the drop rates of mana pot in an attempt to increase store sales
    This is B.S. by the way... They MAY need to look at the treasure tables (we may have leveled past pots as a reward), but there's no conspiracy by Turbine to increase pot store sales... Almost every quest in the last 2 years have a ton of shrines, and the enhancement pass gave us even more ways to get SP.

    Raids have always been tight on shrines... That's nothing new to drive store sales...

    We'll get better as we go... Just like TOD once required pots to even join... but then pot-free runs became common, and now people don't even remember them.

    I am okay with giving bards heal at 18
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago.
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    When you stop caring about xp/min this game becomes really fun. Trust me.
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    No single character has all the skills and resources needed to guarantee success in all endeavors; favorable results can usually only be achieved through group effort. No single player character wins, in the sense that he or she defeats all other player characters; the goal of the forces of good can only be attained through cooperation, so that victory is a group achievement rather than an individual one.

  17. #17
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    Default lol

    Quote Originally Posted by Thrudh View Post
    Wait a month or two and people will be able to handle the new raids with zero pots again.



    This is B.S. by the way... They MAY need to look at the treasure tables (we may have leveled past pots as a reward), but there's no conspiracy by Turbine to increase pot store sales... Almost every quest in the last 2 years have a ton of shrines, and the enhancement pass gave us even more ways to get SP.

    Raids have always been tight on shrines... That's nothing new to drive store sales...

    We'll get better as we go... Just like TOD once required pots to even join... but then pot-free runs became common, and now people don't even remember them.

    I am okay with giving bards heal at 18
    Cmon man, wake up... Conspiracy? no, its business. I don't know anyone in the game that hasn't noticed less mana pots and tomes, not one person, lol.

  18. #18
    Community Member Bolo_Grubb's Avatar
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    Quote Originally Posted by Grunyun View Post
    A small but deserved boost to Bards and all those who use SP pots and Divine Vitalities.

    A Bard song currently works like this

    Spellsong Vigor: apply an effect to one target that restores spell points over time. +2 SP every two seconds. It's just not enough. Peeps have 3.5-4k+ SP now.
    for starters this song and ALL divine vitalities and Mnemonic potions should have the chance to crit.

    This song should be +2 SP and +1 SP for every 20 points of your total perform skill type thing WITH the chance to crit each tick.
    Example: I have 88 perform. I use Spellsong Vigor on a player and it would restore 2SP+ 4SP = 6SP every 2 seconds with a chance to crit each tick.

    It would help, but not solve the issue.
    I like this idea but think it should be even more spell points restored. Maybe even triple of what you suggest

    Same with the healing song, it should provide double or triple the healing it does now at high levels.
    Kill'em all and let their favorite deity sort'em out
    Quote from a shroud run "I am an idiot, not a newb"

  19. #19
    Community Member Qhualor's Avatar
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    Still looting 2-3 majors a day from normal questing and from time to time I see them in end rewards. When I see someone burning through their mana trying to keep a party alive I have no problem passing pots, but I don't see this very often. If they are burning mana and not really being a team player and helping out with heals as needed than why should I pass pots? Learning new tough content I will definitely pass pots regardless.

  20. #20
    Community Member jaegarnel's Avatar
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    Personally, I've had people pass pots to my cleric on most of the runs in the new raids when I said I was out of sp. Usually not enough to cover the full cost, but I don't expect that. I got 2 pots from a rogue on my last ToD2 run, and used 4.
    I'm fine with that, considering I was the only healer, and the only reason I had to use pots was that we had an almost-wipe due to lag once and the group was really unlucky when it came to finding the right phylactery.
    With a bit more luck or no lag, I'd probably have managed my first EH run with no pot use.

    As for getting pots in quests, well, you shouldn't need them anyway. I use 1 once in a while, but that's entirely my responsibility imo. I don't expect people to reimburse me when most of my sp go to other things than healing/buffing people.

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