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  1. #1
    Community Member Deathdefy's Avatar
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    Default Trading 20 of each of cards 1 - 8 for card IX

    EDIT: Wrong Title! This is a Paladin build. Ahahahaaha. I wrote a thread with that title days ago but never posted it. Crazy cookies.


    I have no idea how to make a paladin.

    But, they don't look that awful for the shadow raid:
    - 18 Paladin and a bunch of AP in Knight of the Chalice gives "Hunter of the Dead III: You gain On Vorpal: Destroy undead that fail a Will DC: 30 saving throw. Deals 500 Light damage for targets immune to instant destruction effects or that save."

    That's basically 25 bonus damage per hit (and another 2d6 per hit from other core enhancements).

    Coupled with divine might, Master Earth Stance from Monk, Overwhelming Crit and 2 Celestia maybe this wouldn't be terrible?

    (36 point, Tome Heavy) Stats:

    STR 16 + 3 Level-Ups + 4 Tome = 23 for OC
    CON 15
    WIS 8
    INT 8
    DEX 13 + 4 Tome = 15 Dex for TWF by level 7, 17 Dex for ITWF/GTWF by level 15.
    CHA 17 + 4 Level-Ups

    Feats / Levels:

    1 Monk 1 - Cleave, Stunning Blow, Power Attack
    2 Paladin 1
    3 Paladin 2 - Completionist
    4 Paladin 3
    5 Paladin 4
    6 Paladin 5 - Great Cleave
    7 Paladin 6
    8 Monk 2 - TWF
    9 Paladin 7 - IC: Piercing
    10 Paladin 8
    11 Paladin 9
    12 Paladin 10 - Adept of Forms
    13 Paladin 11
    14 Paladin 12
    15 Paladin 13 - ITWF
    16 Paladin 14
    17 Paladin 15
    18 Paladin 16 - GTWF
    19 Paladin 17
    20 Paladin 18
    21 Master of Forms
    24 Overwhelming Crit
    26 Tactician
    27 Blinding Speed
    28 Perfect TWF

    - Ninja Spy gives centered with shortswords. I was thinking Dual Celestias (I have no intention of spending new raid mats on this thing) and a Dun'Robar stunning ring.
    - KOTC 18 and below gives reasonable anti-undead stuff.
    - PDK gives a solid tactics bonus from CHA when wielding a shortsword, and Divine Might makes use of the CHA for strength too which is nice. I'm unsure how careful I'll need to be about keeping CHA under STR - not that it matters at all in the raids since almost literally nothing is vulnerable to stunning blow anyway.

    Any obvious problems or suggestions for alternative feats? I haven't done up an advanced Enhancements plan since it's distinctly possible this is a terrible idea.

    I have only modest plans for it. I'd ideally like to be able to run EEs in a party, which to me means being able to stun and kill 1 mob in a 1-on-1 without things going too badly.

    Oh, also any ED suggestions? Fury with GMoF twists for Adrenalized smites? Is that a thing?
    Last edited by Deathdefy; 03-22-2014 at 07:59 AM.
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  2. #2
    Community Member Drathsiddh's Avatar
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    Default

    I have no idea how to make a paladin.

    But, they don't look that awful for the shadow raid:
    - 18 Paladin and a bunch of AP in Knight of the Chalice gives "Hunter of the Dead III: You gain On Vorpal: Destroy undead that fail a Will DC: 30 saving throw. Deals 500 Light damage for targets immune to instant destruction effects or that save."

    That's basically 25 bonus damage per hit (and another 2d6 per hit from other core enhancements).

    Coupled with divine might, Master Earth Stance from Monk, Overwhelming Crit and 2 Celestia maybe this wouldn't be terrible?

    (36 point, Tome Heavy) Stats:

    STR 16 + 3 Level-Ups + 4 Tome = 23 for OC
    CON 15
    WIS 8
    INT 8
    DEX 13 + 4 Tome = 15 Dex for TWF by level 7, 17 Dex for ITWF/GTWF by level 15.
    CHA 17 + 4 Level-Ups

    Feats / Levels:

    1 Monk 1 - Cleave, Stunning Blow, Power Attack
    2 Paladin 1
    3 Paladin 2 - Completionist
    4 Paladin 3
    5 Paladin 4
    6 Paladin 5 - Great Cleave
    7 Paladin 6
    8 Monk 2 - TWF
    9 Paladin 7 - IC: Piercing
    10 Paladin 8
    11 Paladin 9
    12 Paladin 10 - Adept of Forms
    13 Paladin 11
    14 Paladin 12
    15 Paladin 13 - ITWF
    16 Paladin 14
    17 Paladin 15
    18 Paladin 16 - GTWF
    19 Paladin 17
    20 Paladin 18
    21 Master of Forms
    24 Overwhelming Crit
    26 Tactician
    27 Blinding Speed
    28 Perfect TWF

    - Ninja Spy gives centered with shortswords. I was thinking Dual Celestias (I have no intention of spending new raid mats on this thing) and a Dun'Robar stunning ring.
    - KOTC 18 and below gives reasonable anti-undead stuff.
    - PDK gives a solid tactics bonus from CHA when wielding a shortsword, and Divine Might makes use of the CHA for strength too which is nice. I'm unsure how careful I'll need to be about keeping CHA under STR - not that it matters at all in the raids since almost literally nothing is vulnerable to stunning blow anyway.

    Any obvious problems or suggestions for alternative feats? I haven't done up an advanced Enhancements plan since it's distinctly possible this is a terrible idea.

    I have only modest plans for it. I'd ideally like to be able to run EEs in a party, which to me means being able to stun and kill 1 mob in a 1-on-1 without things going too badly.

    Oh, also any ED suggestions? Fury with GMoF twists for Adrenalized smites? Is that a thing?
    I'd switch Twf to lvl 1and Stunning Blow to lvl 8. Mobs dont have enough Hp anyway......
    Also if your going for Cha to damage, Divine Might is gona be useless, but if its just for tactics....
    Why do you want your'e con at 15? If its 14, those 2 extra build points can go into int for Umd, Heal and ?
    EDIT: Your Cha has to be higher if you want Cha bonus to tactical feats so Divine Might is useless
    Last edited by Drathsiddh; 03-26-2014 at 10:13 PM. Reason: Just realised somthing

  3. #3
    Community Member tsteigner's Avatar
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    Jun 2010
    Posts
    78

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    Quote Originally Posted by Deathdefy View Post
    - Ninja Spy gives centered with shortswords. I was thinking Dual Celestias (I have no intention of spending new raid mats on this thing) and a Dun'Robar stunning ring.
    - KOTC 18 and below gives reasonable anti-undead stuff.
    - PDK gives a solid tactics bonus from CHA when wielding a shortsword, and Divine Might makes use of the CHA for strength too which is nice. I'm unsure how careful I'll need to be about keeping CHA under STR - not that it matters at all in the raids since almost literally nothing is vulnerable to stunning blow anyway.
    a couple of things i noticed with that ......
    1.) either go str path, or go cha path (if cha path you loose overwhelming crit, which is no good idea), don't try to go both, you will loose a lot of dps that way. And if you go cha path divine might is useless to you anyway, since it only increaes your str (pdk lets you use cha instead of str for example)
    2.) shortswords (even celestias (sp?)) don't cut it imho there crit profile is just too low, Scimitars / rapiers for elf / dark-elf or khopesh for humans are way better
    3.) adept / master / grandmaster of forms is a waste of feats in a featstarved class and they don't do a lot for you anyway (+4 if in gm stance)
    4.) no empowered healing for a paladin is a bad choice too, since they have very decent healing spells and heal skill (must be caped imo on any paladin)

    stat - distribution is also a bit cursious for me :

    str : 17 + 7 lvls + 4 tome = 28
    dex : 13 + 4 lvl = 17 (enough for gTWF by lvl 15)
    con : 16
    int : 10 (gives 3 skp / lvl)
    wis : 8 (dump stat; get to needed for casting with items)
    cha : 14 + 4 tome = 18

    skills : max Heal, UMD, rest balance, concentrate

    feats :
    * 1st : power - attack, cleave, stunning blow
    * 3rd : completionist
    * 6th : great cleave
    * 8th : 2wf
    * 9th : impr. critical
    * 12th : exotic khopesh
    * 15th : iTWF
    * 18th : gTWF
    * 21st : overwhelming crit
    * 24th : empower healing
    * 26th : perfect twf
    * 27th : blinding speed
    * 28th : holy strike
    Last edited by tsteigner; 04-06-2014 at 05:02 AM.

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