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  1. #1
    Community Member
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    Mar 2014
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    180

    Default Cannith Crafting Getting a Facelift

    There was a mention of the dev team updating Cannith Crafting. This has some perks and would be a great move to give the crafting system some teeth that it lost over the years due to poor hygiene.

    While CC may arguably not be intended to compete with green steel or the best name items, it still has potential and appeal as a viable element in the game. The ability to *custom tailor* certain boons that synergize with a toon is a great feature for players with the patience and love for crafting.

    Currently certain really nice key properties are missing from Cannith Crafting (Bane V, Disruption, Banishing, etc.). It seems that CC can't be relevant without being able to at least match random drop gear. Devs, please bring these properties in the mix!

  2. #2
    Community Member Stoner81's Avatar
    Join Date
    Jul 2012
    Location
    England
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    1,473

    Default

    If this actually happens I will be over the moon! I love Cannith Crafting and really wish it would be heavily updated there are tons of collectibles which are not used yet in recipes so it's not like Turbine would have to introduce more stuff to pick up just use what is already in the game. However, with all that said I think they need to finish off sorting out the loot tables and general loot all round once that is done then CC can get looked at and new stuff added to the crafting machines.

    Stoner81.

  3. #3

    Default

    Quote Originally Posted by dualscissors View Post
    There was a mention of the dev team updating Cannith Crafting.
    Where was it mentioned?

  4. #4
    Community Member
    Join Date
    Mar 2014
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    180

    Default

    Quote Originally Posted by EllisDee37 View Post
    Where was it mentioned?
    Wish I could find the link. I recently read it in a several weeks old post from the devs on how they are going to make some things awesome and fresh again with the new update.

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