Hi, I recently came back to the game and found that the character I had been building before I quit has become obsolete. I really want to play an unarmed style monk build that can support solo as well as EE content without devolving into a monkcher or zen archery build. Before my break I was looking into something like The Emerald build: https://www.ddo.com/forums/showthrea...hter6-Paladin2
That build had nearly everything I was looking for in a character, solid unarmed damage, high defenses, the ability to be a tank as well as self sufficient healing and raise scrolls. The scrolls can still be obtained from halfelf but the changes to AC, lack of unarmed support for several feats, enhancements, and epic destinies, and a lack of understanding on what makes a good build in the current content makes it difficult for me to adjust that builds playstyle with the current updates.
Mainly what I want is a character whose primary focus is maximizing unarmed combat, while maintaining solid defensive capabilities so as not to be a glass cannon. Most unarmed builds run in mountain stance anyway, so being able to have a decent PRR/AC/dodge spread shouldn't be too much of a stretch. I just was completely unhappy with my characters performance in epic content and basically felt like I was taking up a party slot simply to run behind the archer ranged builds and soak up xp for no real effort. I don't want that. I want to feel like I did leveling, where I could compete against ranged classes for damage and solo consistently. It really seems like past level 20 the ranged and caster class skyrocket in terms of damage output and viability, while a lot of melee builds struggle or are completely based on having the best equipment available. Any build ideas, or suggestions on how to proceed with the TR would be greatly appreciated.