Page 4 of 4 FirstFirst 1234
Results 61 to 66 of 66
  1. #61
    Community Member Teh_Troll's Avatar
    Join Date
    Apr 2013
    Location
    Under the bridge
    Posts
    5,874

    Default

    Quote Originally Posted by Eth View Post
    My ranger on the other hand get's completely ignored by almost everything.
    It's great isn't it?

  2. #62
    Death's Dominator Eth's Avatar
    Join Date
    Oct 2010
    Location
    Germany
    Posts
    5,497

    Default

    Quote Originally Posted by Teh_Troll View Post
    It's great isn't it?
    Usually yes. In this particular raid, no.
    I don't know what the heck they did with the undead skellies AI in there, but I've never seen mobs behave like this before.

    I sometimes have to completely beat down a mob from 100%-0% while he is just constantly walking in weird patterns over the area. Not even attacking anything!

    ...and we all know how fun TWF is while moving.
    Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
    Ghallanda - Ethrayne - Ethryne --- Omnipresence
    Youtube channel: http://www.youtube.com/channel/UCKVn...wLuzB2Q/videos

  3. #63
    Community Member blackdoguk's Avatar
    Join Date
    Jan 2010
    Posts
    501

    Default

    Quote Originally Posted by Eth View Post
    Usually yes. In this particular raid, no.
    I don't know what the heck they did with the undead skellies AI in there, but I've never seen mobs behave like this before.

    I sometimes have to completely beat down a mob from 100%-0% while he is just constantly walking in weird patterns over the area. Not even attacking anything!

    ...and we all know how fun TWF is while moving.
    Yup aggro in here is broken on the endifight, have never, in any content, been as frustrated with mob AI. Any input from devs on how skelly archers are supposed to act in here?

    Barbachop/Fizzburn/Politikills & Boaby - Omnipresence,Ghallanda

  4. #64

    Default

    I discovered a pattern to mob spawning in the end fight today that I thought I would share. There are 5 positions that mobs can spawn at; 1 at each lever, 1 at the middle of the fence/ledge, and 1 at the middle of each side wall. Mobs will spawn 2 positions clockwise of where the last group spawned. This allows you to find where the next deathlord will spawn and kill it as soon as it shows up.

    I did a few full rotations around the room just to make sure it worked before telling the rest of the party of it, and after that me and a group of melee would run over to where the next mobs would spawn and kill them all, then move on to the next spot. It made it very easy to keep the floor clear of all mobs.
    Last edited by thegreatfox; 04-17-2014 at 05:43 PM.

  5. #65
    Community Member rest's Avatar
    Join Date
    May 2006
    Location
    Burque
    Posts
    5,602

    Default

    Funny story: after last week's (successful) run of this raid, I told my guild point blank that if they ever tried to make me go back in there I would quit the guild. I've been playing with these folks for 5 years and just the thought of having to go through this monstrosity makes me want to completely sever that tie. Put that in your pipe and smoke it.

  6. #66
    Community Member blackdoguk's Avatar
    Join Date
    Jan 2010
    Posts
    501

    Default

    Quote Originally Posted by thegreatfox View Post
    I discovered a pattern to mob spawning in the end fight today that I thought I would share. There are 5 positions that mobs can spawn at; 1 at each lever, 1 at the middle of the fence/ledge, and 1 at the middle of each side wall. Mobs will spawn 2 positions clockwise of where the last group spawned. This allows you to find where the next deathlord will spawn and kill it as soon as it shows up.

    I did a few full rotations around the room just to make sure it worked before telling the rest of the party of it, and after that me and a group of melee would run over to where the next mobs would spawn and kill them all, then move on to the next spot. It made it very easy to keep the floor clear of all mobs.
    Nice find, I'll try this myself and update the OP.

    Quote Originally Posted by rest View Post
    Funny story: after last week's (successful) run of this raid, I told my guild point blank that if they ever tried to make me go back in there I would quit the guild. I've been playing with these folks for 5 years and just the thought of having to go through this monstrosity makes me want to completely sever that tie. Put that in your pipe and smoke it.
    Sounds like you're about ready for another run! Next time will be easier

    Barbachop/Fizzburn/Politikills & Boaby - Omnipresence,Ghallanda

Page 4 of 4 FirstFirst 1234

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload