Hi guys. First post here on the Cleric forums. Currently I'm a level 17 Cleric, first life, 32-pt build using the "Necro Cleric for New Players" build that's listed here on the forums, and loving it. But I've run into a problem -- I don't intend to TR at 20, as I'd like to go on and experience Epic content first. Play to the finish, so to speak, before I enter this endless TR-cycle, should I choose to. And as I've heard, DC-reliant casting is next to useless in tougher EE content. So I wanted to try to come up with a universally EE-capable caster cleric that wasn't DC-reliant. I'm not entirely sure how to work it out. I figured out the build based on a 32-pt toon, as I still have my +20 LR and I intend to use it to prep for EE once my Cleric hits 20. Here's what I did:
I was floating between Helf and Human for a while, and I'm still undecided. On the one hand, Human will allot a bonus feat, but on the other, Helf fighter dilly will unlock all martial proficiency. But will I really need martial proficiency if I want to play a pure caster? What will a feat do for me in exchange? Is there a no-brainer here?
I dropped Concentration for Balance here because I assume that I'll have Quicken on 100% of the time in EE content (am I correct?) This lets me focus on Balance, which is always good to have. How does Balance work, though? Going in half a rank per point, will it reach a stage where it's useful in EE, or is it a waste of points altogether? What does it do, exactly? Does it influence my Reflex save?
I got about halfway into construction when I realized I just didn't know enough. What would a pure caster cleric even cast with if they wanted to avoid DCs in EE content? SLAs? I might be able to tickle. Negative Levels? Is that my only bet? Then why not take feats in Necromancy anyway and try to get my DCs high enough to affect at least early EE content? It's sort of like wasted potential if I try to throw feats at other things, no? Without taking some kind of spell focus feat or twf feat line, I'm gonna be throwing feats into inane places eventually, just because the options really aren't spectacular.
I was initially going for 20CLR, but I've heard that Evasion is lifesaving in EE content and 18CLR is still more than enough to heal anyway. Is 18CLR/2MNK my best bet? This unlocks Monk feats, does it not? What will this get me? Is there a better way to arrange my feat distribution?
Finally, (as though you weren't already tired of my questions), I have a few less-related ones:
-I have a Dread Admiral's Tricorne from Crystal Cove with +15 Concentration and +40 False Life. Is this worth holding onto? It fills my need for False Life before I even hit 20, just because it's ML12. When's the right time to get rid of it and what should I be aiming for to replace it with?
-I have Black Dragonplate Armor in my chest slot. Was this a mistake? Should I have gone with Blue? Is there any other option?
-What sort of weapon should I be using? I have a Wall of Wood for my Devotion and a Fetish for my Radiance, so I ended up getting a Potency dagger just to fill the last hole -- but as a Sovereign Host follower I have longsword proficiency, and for a while I found myself using a Vorpal longsword just to put the cherry on the DC Necro Cleric cake. I just don't know what to go for with regards to weapons. Is there perhaps a named weapon I should shoot for instead?
-What kind of clickies should I acquire to get the most out of this build? Are there any clickies that everyone should have? Where do I get them? What is the best way to stock up on SP-regen clickies (if they're even necessary)?
-Is Greensteel still a factor in Epic content, or has it been outgrown? Should I work on Greensteel items to add to my kit, or is this no longer necessary?
Tl;dr: How do I cast in EE?
All help/advice is welcome, and I apologize in advance for all of these questions!