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"Magic items with continuous effects do not function in the area of an antimagic effect, but their effects are not canceled (so the contents of a bag of holding are unavailable, but neither spill out nor disappear forever)."
A normal creature can enter the area, as can normal missiles. Furthermore, while a magic sword does not function magically within the area, it is still a sword (and a masterwork sword at that). The spell has no effect on golems and other constructs that are imbued with magic during their creation process and are thereafter self-supporting (unless they have been summoned, in which case they are treated like any other summoned creatures). Elementals, corporeal undead, and outsiders are likewise unaffected unless summoned. These creatures’ spell-like or supernatural abilities, however, may be temporarily nullified by the field. Dispel magic does not remove the field, though Mage's Disjunction might.
Get the enlarge feat, or sneak up carefully behind a beholder if you want to cast a spell on it... I used to carry enlarge just for this reason before SLAs became so common.
And, again, why only selectively apply anti-magic field effects that screw casters over but don't affect non-casters?
Last edited by Hathorian; 02-28-2014 at 09:40 AM.
In the meantime, we'll continue actively investigating.
Ninja Master was working with a greensteel shuriken, and the threat range change was also reflected on the weapon's tooltip. Please make sure to specify what abilities (including other abilities that may affect criticals), classes, and exact weapon used in testing in any bug reports, or it's very difficult to figure out what's causing the problem.
Edit to add: Besides, Golems are the creatures specifically designed to be caster killers. Beholders were melee killers in PnP: Enervation, Curse, then FoD.
Last edited by Alavatar; 02-28-2014 at 11:13 AM.
I was using a ML24 spelltouched shuriken but tested it again with a ML12 random loot shuriken from the auction house with the same results.
The tooltip shows a threat range of 18-20 (it even does on the live servers) but actually it should show a threat range of 15-20 because i have the Improved Critical:Thrown feat (unless ninja master is not meant to stack with IC:thrown). The Details on the inventory panel for the weapons only show a crit range of 19-20 though. In any case when attacking a kobold in the dojo the combat log neither gives me a critical hit on a roll of 17 or 18 but just on a 19 or 20:
Combat log shows:
(Combat): You attack Kobold. You roll a 18 (+53): you hit!
The same for a roll of 17 and both rolls don't do additional damage you would expect from a critical roll and neither proc "on critical" weapon enhancements.
While a roll of 19 shows:
(Combat): You attack Kobold. You roll a 19 (+58): you critical hit!
(Combat): You roll to confirm a critical on Kobold. You roll a 7 (+64): Critical Hit!
There are no other effects that would have an impact on crit range or multiplier. I was in Fatesinger when i tested it on Lamannia but changing the ED does not change the results. This is the exact same behaviour we have currently on the life servers.
When exchanging the IC:Thrown feat against the Toughness feat the Tooltip as well as the Details on the inventory panel only show me a crit range of 20 (while it should show 18-20) and when i attack a kobold in the dojo a 19 does not count as a critical hit anymore (even in combat log) so only the IC:Thrown feat is working but not the Ninja Master core enhancement.
I cannot check a greensteel shuriken since character copy does not work with the character i have built as a thrower on the life server.
Since the Lamannia Release Notes do not list any changes to thrown weapons i think that maybe even if the bugfix would work it is simply not on Lamannia yet.
Shorlong - Pale Master, Cevon - Druid Archer, Gorgnak - Barbarian, Addanc - Bear Tank, Juristash - Shadar Kai Assassin, Treiah - Morninglord Tempest Ranger, Baylfyre - CC Bard, Deimanus - Bladeforged Melee Arti, Daerian - Healing Cleric Morninglord, Krazig - Pally Tank, Veriste - Shadar Kai Death Knight, Xanapheia - TWF FVS, Helainia - Shadar Kai Henshin-Theif
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