I suppose it might be too late for anything to happen on this front, but you never know.
I understand that different games should have different looks, but why does the DDO look have to be "I got dressed in a hurry in the dark"? One pauldron, one greave, pads tacked on (outside your armor?!) for no apparent reason - I have never understood what is going on with that. I also don't understand why so much of the armor fits so close to the body, looking more like a leotard than armor.
Here is a comparison of 2 NAMED Heavy Armor sets from DDO vs. a set of lootgen Heavy Armor from GW2. I purposefully chose 2 newer armor sets (Reconstructed Giantcraft and Purple Dragon) so that we know they were designed recently. I say "set of lootgen" armor because in GW2 each armor piece is part of a set so you can have a cohesive look if you want.
For Named armor, can we start having armor that looks like a matched set instead of random pieces?
For lootgen armor I understand that the foundation of the armor creation system is unlikely to be overhauled. But I would like to suggest:
1. Is it possible to introduce a "subroutine" in the armor creation system so that instead of one shoulder from column A and one shoulder from column B, it automatically makes the second shoulder the same as the first? (And legs, arms, boots, etc.)
2. Maybe the stranger armor "parts" could be culled from the choice pool? Like the strange thigh and hip pads, etc?
3. Going forward, please design new armor without all these strange looking "features".