[QUOTE=sephiroth1084;5266451]Yes, loot is a concern, but so is XP, and with Epic True Reincarnation representing the bulk of DDO's "end game" at this point, XP is going to trump loot, if for no other reason than the loot eventually gets obtained, or something better comes along, while you're going to need tens of millions of XP if you really intend to work on the ETR hamster wheel. If players were running from 1-28 and staying there, XP would be not quite as important, but that's not the case.
I must disagree with you here Seph. There is an ample amount of XP to go around from 20-28. So much in fact I have yet to ETR on my main completionist and have been able to max out my PrimalSphere karma, and over 4 million karma for the martial sphere with 400k or so also in Divine for purposes of twisting Divine Might. That journey took maybe a month and change with very little quests being repeated aside from VoN 3 for seal farming, and VoN 5 for shards. I do not find myself grinding the same quests over and over again like we used to do before the introduction to Forgotten Realms. I do not see any issues with going from 20-28 and doing any more grinding than some do while leveling heroic lives.
Do I think the Epic XP/quest ratio is utter **** compared to Heroic XP/quest? Yes. Do I think we need to make this the main topic as opposed to selecting new content or loot? No. Our focus should be turning the development team away from the abysmal Three Barrel Cove trash on to more Forgotten Realms high level content. This constant mistake of re-inventing the wheel like they did in the Gianthold Epic quest line is a waste of man hours that could be spent fleshing out NEW content rather than playing the same quests over and over again while giving mobs more hit points and ED's.
The concerns people have are loot, XP, Commendations of Valor, favor (to a lesser degree), and enjoyment. The last of these will draw players to repeat a quest a few times, but after a while, repeating static quests loses a lot of its luster--you know what's going to happen, which makes the challenges less challenging, unless you move to a higher difficulty level (and for most players, running EE just isn't enjoyable), or develop a new goal (like how fast you can complete the quest). XP remains the enduring factor--look at what players run when Heroic TRing...it's not quests for loot, they already have that stuff, and it's not often their favorite, or most memorable quests, but rather the best XP/min quests, because their goals have shifted from seeing what the next level holds, to acquiring their past lives, or getting back to cap to hit epic content again (to work on loot, or ETRing).
Again we differ in our opinion of how the game should work. Rather than make TRing easier by drastically increasing the XP/min I feel as if they should develop new content to keep you playing those higher level quests rather than 'ding' at 28, then Epic TR only to pick up a crappy past life feat that provides a slight bonus to gameplay that is more of a "nice to have" than it is a necessity. I do not agree that a majority of players spend their time racking up Epic past lives over and over again. I would venture a guess to say a majority of the player base might Epic TR once - maybe twice then call it good and farm out gear and optimize their character(s) as best they can.
On top of that, the last look we had at the loot from Haunted Halls still left much to be desired--it appeals to only a very small niche of the community, which further limits the longevity of the drive to run the quest for its loot.
I agree with you entirely. I hope the new(?) loot dev will step up his game and come up with some fresh ideas as an alternative to the Comm. system.
It could be an awesome quest, but if it's taking an hour plus to complete, and the XP is terrible, and the loot is undesirable, it's not going to get run very often, which I believe is a waste of such an ambitious and unique project.
All of this is true with the exception that people will run it to get a completion and hopefully a massive quest arc end reward + saga completion.