Temple of Elemental Evil
Gotta say Ravenloft as well. Always been a horror fan, and even though the series ripped off cinematic horror classics, there was just such a mood about playing these. Many years later a GM used the Castle Ravenloft for a series of adventures, and our team liberated the castle from its curse and actually made it our own barony.
None. I do not recall ever playing a module - we always ran "homebrew" stuff (as far as I can remember, anyway). And we had the best DM/dungeon creator around. Oh, sure - you may *think* yours was better, but you'd be wrong. (And no, it was not/is not me.)
Guess you'll just have to trust me on that.
"...At least it tells us they understand our language; they're just not willing to speak to us in it. -Who knew they were French?"
Believe it or not, my favorite was the one that came in the boxed set. This module got me hooked.
The Keep on the Borderlands
Tomb of Horrors, hands down. Yea, zerg THAT one
Groz, Almostthere, Medicant and Harvezzt. Argo RULES!
I played very few modules because most of them did not got a translation on Brazil, and back in the days we didn't had the internet as widespread as today.
So, I have found memories of Sunless Citatel, the first official module I DMed. Three times, to different groups. It have a special place in my heart, even knowing that it was not a good module story-wise, or even game-wise. But that is how nostalgia works.
Amossa d'Cannith, Sarlona, casually trying Completionist (12/14) [<o>]
Almost-never-played-alts: Arquera - Chapolin - Fabber - Herweg - Mecanico - Tenma
I want DDO to be a better game. Those are my personal suggestions on: Ammunition, Archmage, Combat Stances, Deities, Dispel Magic, Epic Destiny Map, Fast Healing, Favor, Favored Enemy, Half-elf Enhancements, Monk Kensai, Monk Stances, Past Life, Potency, Potions, Ranger Spells, Summons, Tiered Loot.
A1 Slave Pits of the Undercity
Annikka (Sorc), Dannikka (F), Jannikka (Rgr)
Tamikka (Bard), Famikka (Rgr)
Bellynda (Cl), Mellynda (M)
Ravenloft. Remember playing a insane thief who died being swallowed by a dragon. He would not let go of the sword he found, finders keepers and all that.
"Be good, if you can't be good then be good at it."
We were into The Savage Frontier. We eventually had a small pig farm south of the mining city of Miribar at the foot of the great spine, a place to hang out and plan our next raidor crawl. That area had everything, such a variety of landscapes peppered with great cities and vast open wilderness, a great ocean that gives access to the Moonshae Ilses and the mysterious elves to the west. To the north, The Spine of the World mountain range and the icy lands beyond, not to mention the desert lands to the east...such a diverse and large area, we spent years there, both above and below ground(underdark was scary!). Never did get a chance to ventilate Drizzt though ;-) Shout out to Thay and the Red Wizards as well as well. One day I will exact my revenge on them.
My all time favorite would have to be The Ruins of Myth Drannor
I am really torn, There have been some truly awesome ones, each with their own bonuses and drawbacks...
Tomb of Horrors for that insane Sphere of Annihilation, Gauntlet of insane traps, Monster standing around corners, and who can forget you finally make it all the way and Bam.. Roll for initiative... Oh wait, Save vs. Death, and again, and again... (at this point you yell for Cthulhu to come get you now).
But since much like Highlander... There can be only one... So my fav of all time...
Temple of Elemental Evil.
The bane of my existence... (Raises his fist and shouts in the famous words of Captain Kirk... Zuggtmoy!!!!!!!!!!)
Who couldn't love battling the Queen of the Fungi (DM at this point was not a fun guy), jokes popping up like... "How deep is it?" or "Are we there yet papa smurf?" Summer was fun that year when the spine of that adventure was first cracked.
The Speaker in Dreams
2. Ravenloft II: House on Gryphon Hil
3. In Search of the Unknown
4. Keep on the Borderlands
5. Palace of the Silver Princess
6. Isle of Dread
7. Vecna Lives!
8. Slave Pits of the Undercity
9. Assault on the Aerie of the Slave Lords
10. In the Dungeons of the Slave Lords
11. Scourge of the Slave Lords
12. Descent Into the Depths of the Earth
13. Shrine of the Kuo-Toa
14. Vault of the Drow
15. Queen of the Demonweb Pits
16. Steading of the Hill Giant Chief
17. Glacial Rift of the Frost Giant Jar
18. Hall of the Fire Giant King
19. Tomb of Horrors
20. White Plume Mountain
21. Expedition to the Barrier Peaks
22. Lost Caverns of Tsojcanth
23. Hidden Shrine of Tamoachan
24. Ghost Tower of Invernes
25. Village of Hommlet
Note that I did not include supermoduals, just stand alone moduals. If i had, the list would have definitly included Temple of Elemental Evil. And probably a lot more than 25,, lol. I also included only 1st Ed. moduals,, if I were to include 2nd Ed,, it would have included a large majority of the Ravenloft moduals. Especialy Thoughts of Darkness
I liked Against the Giants. But my favorite of all time, and I think the best, was the Desert of Desolation (I3-I5). Awesome mood/backstory, very flavorful and distinct in feel from other things out there. Pretty tricky too. Tracy Hickman and coauthors get much appreciation from me for it.
Still have memories of my brother's friend sneaking the module up his shirt and taking it to the bathroom so he could cheat and figure out how to make the staff work.
Bartylomaos and Fwelcyr, of Orien's Forever Knights
Lag got you down? Do what I do and bring along a good book to read while playing DDO.
cities of bone
namely for my fav character of all time githzerai psionists monk
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