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  1. #1
    Community Member AylinIsAwesome's Avatar
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    Default Evocation DC

    I haven't played DDO for a few years, and I'm currently trying to get back into it.

    I've seen it mentioned in several threads that you need a DC of 67+ (or 70 depending on who says it) in order to not have mobs save against it in Epic Elites, but I'm not sure how they're getting those numbers. Could someone break it down for me? Thanks!

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    The Hatchery Wipey's Avatar
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    Post Motu DCs
    69 - 70 evo is most practical.
    And we might get 3 o 4 more in u 21 gear.
    Maybe some changes in destinies in future.
    Ghallanda

  3. #3
    Community Member AylinIsAwesome's Avatar
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    Ok, not really feasible to get all of those (actually impossible since getting the 3x Greater WIS prevents you from getting the Epic Spell Focus Feat), and gearing might be problematic.

    WIS:
    18 Base
    7 Levels
    11 Item
    3 Insightful
    1 Exceptional
    1 LotD
    2 Completionist
    5 Tome
    2 Ship
    2 Yugo
    1 Human
    4 AoV/War
    3 Destiny (NOT spending 12 AP on WIS...just no)
    =60 (+25 Mod)


    Evocation DC:
    10 Base
    9 Heighten/Level
    1 Wizard PL Feat
    3 Spell Focus Feats
    3 Sorc PLs
    5 Spell Focus (Nether Orb, doesn't stack with Spell Focus items right?)
    25 WIS Mod
    1 AoV Enhancement
    2 AoV Aura (effective DC, anyway)
    3 Magistar Twist
    2 Draconic Twist
    =64

    Afaik a Spell Focus +2 Item wouldn't stack with Nether Orb or I could get to 66. Third twist would probably be either Cocoon or a DPS SLA.

    Is 64 enough for most things? I'm not even sure how the gear will work (can't use hands or trinket for spellpower; need Devotion, Radiance, and Impulse).

    If it isn't I suppose I could wait for Turbine to lower mob saves/give us better gear or just go in a different direction.


    I've also seen that most FvS builds don't do to 20 anymore, splashing Monk (Evasion/Feats) or Paladin (Heavy Armour/Saves). Are pure FvS builds no longer viable? (My level 9 spells!)

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    2015 DDO Players Council Sebastrd's Avatar
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    Quote Originally Posted by AylinIsAwesome View Post
    Are pure FvS builds no longer viable? (My level 9 spells!)
    That depends entirely on what you plan to do with it and how good a player you are.

    Astreya the Unturning

    It's always a shame when the hammer of poor design choices smashes the fun of player tactical adaptation.

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    The Hatchery Wipey's Avatar
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    2 evo augment from GH or store stacks with +5 evo items.
    I run with 69 evo typically on cleric, it sucks donkey balls in Stormhorns ( aka bring another toon ), works great anywhere else.
    Implo is still buggy as hell though, it would waste " ticks" on friendlies or npcs.
    High hopes for u 21 gear and Soundburst = helpless change.
    Boss single target dps is horrible.
    Ghallanda

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    Community Member AylinIsAwesome's Avatar
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    Quote Originally Posted by Sebastrd View Post
    That depends entirely on what you plan to do with it and how good a player you are.
    I want to be able to kill things efficiently, though I also prefer pure to splashing in most cases. For some classes I don't mind MCing much, but I think I would miss the DR, Capstone SLA, and extra spells too much.

    That said, is there a particular focus that works well with pure FvS?

    Quote Originally Posted by Encair View Post
    2 evo augment from GH or store stacks with +5 evo items.
    These are the yellow augments? That would get me to 66...

    I run with 69 evo typically on cleric, it sucks donkey balls in Stormhorns ( aka bring another toon ), works great anywhere else.
    Would you mind sharing how you achieved that DC?

    Also, would it be possible to have both high DCs and decent SLAs for damage? I left right after the level cap went to 24 (school), so I'm not really sure what's possible in the higher levels. Divine Crusader looks interesting though... What are your opinions on how it stacks up against Shiradi and Exalted Angel?

    Implo is still buggy as hell though, it would waste " ticks" on friendlies or npcs.
    That's unfortunate.

    High hopes for u 21 gear and Soundburst = helpless change.
    That...would be so cool.

    Boss single target dps is horrible.
    So that's pretty much unchanged. Still, is it enough to beat down orange and red named monsters at level? I'm assuming that involves a lot of SLAs now.



    Final question (for now): Is it possible to get the Sun Bolt SLA as a Purple Dragon Knight (using a LR+1)? I know the Sun Elf can do it, but I think the Human bonuses would be better if I'm going for DC (though the Sunbolt SLA enhancement they have does look enticing too).

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    Quote Originally Posted by AylinIsAwesome View Post
    Is 64 enough for most things?
    It will work great on Epic Elite content up to base-level 23 quests. It will work fine in the level 24-26 quests (Gianthold, High Road, Wheloon). It will suck in the level 27 quests (Storm Horns) on EE.

    Quote Originally Posted by AylinIsAwesome View Post
    WIS:
    <snip>
    =60 (+25 Mod)
    Can fit in some more Wisdom. 2 more from a single twist (Acute Instincts), 2 more from Epic feats (without giving up Epic Spell Focus), 3 more from your ED, 2 more from an Alchemical weapon, 1 more if you're a Half-elf.

    Quote Originally Posted by AylinIsAwesome View Post
    I've also seen that most FvS builds don't do to 20 anymore, splashing Monk (Evasion/Feats) or Paladin (Heavy Armour/Saves). Are pure FvS builds no longer viable? (My level 9 spells!)
    They are still viable. Though splashing only 2 levels does not lose access to level 9 spells.

    Splashing Monk, besides feats/evasion, also lets you edge your Wisdom a touch higher. Though it makes gearing trickier, I feel.
    Last edited by SirValentine; 02-22-2014 at 06:55 AM.

  8. #8
    Community Member AylinIsAwesome's Avatar
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    Quote Originally Posted by SirValentine View Post
    It will work great on Epic Elite content up to base-level 23 quests. It will work fine in the level 24-26 quests (Gianthold, High Road, Wheloon). It will suck in the level 27 quests (Storm Horns) on EE.
    Ok, that's good to know.

    Would a FvS focused on DCs be able to switch to another destiny in order to be effective in Storm Horns?

    Can fit in some more Wisdom. 2 more from a single twist (Acute Instincts), 2 more from Epic feats (without giving up Epic Spell Focus), 3 more from your ED, 2 more from an Alchemical weapon, 1 more if you're a Half-elf.
    I can't believe I forgot the Alchemical weapon. >_< Is Flametouched Iron with Mystical Water/Martial Water/Mystical Fire the best option here?

    That, with the +2 Evocation Augment gets me to 67. Is it alright to spend all three twists on DC? I was under the impression that Cocoon was the preferred method of spot healing now. If it's fine then I'm up to 68. I could then spend one feat and 2 more ED APs to get to a 69 DC.

    In the feat department, if I grind out 3x Wizard lives, do I still need to have Spell Penetration feats?

    I'm thinking:

    1: Empower
    3: Arcane Initiate
    6: Completionist
    9: Empower
    12: Spell Focus: Evocation
    15: Quicken
    18: Greater Spell Focus: Evocation
    21: Epic Spell Focus: Evocation
    24: Great Wisdom
    26: ??? Epic Spell Power Light/Force or Guardian Angel perhaps?
    27: Ruin
    28: Hellball

    They are still viable. Though splashing only 2 levels does not lose access to level 9 spells.
    I know, but iirc it loses 2 level 9s and a level 8. The level 8 I could live with, but I have no idea which level 9s I would drop.

    Splashing Monk, besides feats/evasion, also lets you edge your Wisdom a touch higher. Though it makes gearing trickier, I feel.
    Yeah, having to be centered would pose some problems I think, unless Orbs didn't uncenter Monks.

  9. #9
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    Quote Originally Posted by AylinIsAwesome View Post
    I can't believe I forgot the Alchemical weapon. >_< Is Flametouched Iron with Mystical Water/Martial Water/Mystical Fire the best option here?

    That, with the +2 Evocation Augment gets me to 67. Is it alright to spend all three twists on DC? I was under the impression that Cocoon was the preferred method of spot healing now. If it's fine then I'm up to 68. I could then spend one feat and 2 more ED APs to get to a 69 DC.

    In the feat department, if I grind out 3x Wizard lives, do I still need to have Spell Penetration feats?

    I'm thinking:

    1: Empower
    3: Arcane Initiate
    6: Completionist
    9: Empower
    12: Spell Focus: Evocation
    15: Quicken
    18: Greater Spell Focus: Evocation
    21: Epic Spell Focus: Evocation
    24: Great Wisdom
    26: ??? Epic Spell Power Light/Force or Guardian Angel perhaps?
    27: Ruin
    28: Hellball
    For alchemical kama (pure FvS atm, but in case I splash monk at a later time) I went Crystal, Mystical Fire, Martial Water. Haven't done T3 yet.

    With 3x Wiz PL and 1x FvS PL I have around 40~ Spell Pen so I did without taking any of the feats.

    As far as feats, you have Empower twice (one probably meant to be Maximize?) and you neglected Heighten. With upcoming change to soundburst, I would deffinately take that. My feat list currently is:

    1) Maximize
    3) Completionist
    6) PL: Wizard
    9) Quicken
    12) Heighten
    15) Empower
    18) SF: Evocation
    21) GSF: Evocation
    24) ESF: Evocation
    27) SF: Necromancy

    Just hit 21 last night after wrapping up last of sorc PLs so can't comment on higher level EEs yet. Twists are ever changing.

    Focused Evo Twists)
    Acute Instincts
    Magister Evo +3
    Draconic Evo +2

    Evo/Necro Twists)
    Acute Instincs
    Magister Necro +3
    Draconic Evo +2

    DPS/General use)
    Energy Burst
    Coccon
    Unearthly Reactions/Brace for Impact
    Git off mah lawn!

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  10. #10
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    Quote Originally Posted by AylinIsAwesome View Post
    I can't believe I forgot the Alchemical weapon. >_< Is Flametouched Iron with Mystical Water/Martial Water/Mystical Fire the best option here?
    I went with Flame-touched Iron and Tier 2 Martial Water, for sure.

    For Tier 1, it doesn't matter that much. I went Fire, but any are fine. Water & Earth have better guards, but some Combustion spell power might be useful for a FvS.

    For Tier 3, I don't think Mystical Fire is a very good choice for a divine. The Evo DC doesn't stack with anything, and Arcane Augmentation only affects spells on the Wiz/Sorc spell list. So...it's just cheaper Maximize. I suggest going with any Martial Tier 3, just for the Red slot. That translates into another spell power of your choice. Though Mystical Earth gives +3 Spell Pen if you don't have that slotted elsewhere. (There's easy-to-get named bracers that gives +4 Spell Pen. http://ddowiki.com/page/Item:Sage%27s_Cuffs_(Level_26) )

    Quote Originally Posted by AylinIsAwesome View Post
    Is it alright to spend all three twists on DC? I was under the impression that Cocoon was the preferred method of spot healing now.
    If you run in Exalted Angel, Renewal has advantages over Cocoon.

    Quote Originally Posted by AylinIsAwesome View Post
    In the feat department, if I grind out 3x Wizard lives, do I still need to have Spell Penetration feats?
    Drow have crazy-high Spell Resistance, but are no longer top-level content. You don't need excessive Spell Pen for most other mobs.

    My own personal plan is to take one Spell Pen earlier on, then swap it out after I'm done with the Drow-heavy quests. Having the basic Spell Penetration feat lets you situationally twist in an extra +6 from Magister & Draconic.

    Quote Originally Posted by AylinIsAwesome View Post
    Yeah, having to be centered would pose some problems I think, unless Orbs didn't uncenter Monks.
    Nope, can't be centered with Orbs.

    I'm currently doing a Necro Cleric (see https://www.ddo.com/forums/showthrea...33397-Budstein), myself, but I did spend a good amount of time as an Evo FvS most of last year.
    Last edited by SirValentine; 02-22-2014 at 12:34 PM.

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