Foremost to all the folks that had a role in making Study in Sable happen I want to thank you very much for this quest. It’s one of my all-time favorite quests in DDO.
The end fight with Lord Sable on Epic Elite can be very challenging or very simple depending on how you handle the end fight in my experience. The end fight is one of my favorite parts this quest. I want to share my preferred method for handling Lord Sable here, since I’m unable to make a video at this time. I encourage you to share your thoughts and methods in this thread, because I will not be including every detail.
I won’t be discussing the rats in this post. Just how I prefer to handle Lord Sable himself in a Pick Up Group (PUG).
I want to point out that two of the traditional methods for boss fights and other fights in DDO that allot of folks use do not translate well in dealing with Lord Sable in the end fight. You may or may not find what I have to say to by iconoclastic, but that is my aim here. I want to break the old pillars of knowledge and shift your paradigm regarding how you deal with Lord Sable in a group/PUG*.
First, nobody in the PUG is going to be able to grab and hold Lord Sable’s aggro. His aggro shifts at random. For example, the method of a tank holding the Stormreaver’s aggro in Fall of Truth does not apply here. Lord Sable will randomly shift aggro and run around from one player to another. Folks are often times surprised when they haven’t attacked or done anything to Lord Sable and he runs across the room and cleaves them to death. His spells can be nasty too (web, etc.) The key point here is that he runs around the room and his aggro shifts randomly from player to player regardless if you are active or passive.
Second, group kiting does not translate well here either. Having players spread out and running around is going to cause Lord Sable to do the same, as his aggro shifts randomly from player to player. For the most part group kiting is bad. However, you can kite in a small close knit area (see pic below) once you become comfortable in dealing with Lord Sable. The key point here is that spread out players that are constantly moving causes Sable to do the same. This is where he will take down the party with ease as he taunts you.
Hopefully we all know that he has to die in the light and that breaking the pillars lets in the light, and harms/weakens him. You can choose to break all 3 pillars or just the middle one in the picture below. If you kill Sable in the dark you get to fight him again and again if you keep killing him in the dark, etc. On a side note, if the party wipes and folks take too long to get back in and start hitting him again, he will slowly regenerate. The key point here is to fight him in the light and kill him in the light. This can be very hard to do if he keeps moving around the room at random, as his aggro shifts at random.
So how do you take down Lord Sable when he runs around randomly changing aggro? How can we make the unpredictable predictable? My preferred method to do this in group/PUG is to stop Lord Sable from moving around and keep him in the light. This is gonna hurt to do, but it can be simple and fast.
The key to stopping Sable from moving around all over the place as his aggro shifts is to keep the group clustered together. He won’t run very far when his aggro shifts, because we are all together in the same spot/area of the room when we fight him. Preferably in the middle on top in the light.
In the picture below I’ve encircled the area in red where I like to take him down. This is on top and NOT the bottom of the room, although there is light in both places. In my experience the middle pillar area works great and you can take advantage of the ledge in several ways to get him off you and keep hitting him, and it will work for solo as well. However, I will leave the ledge, jumping out and back in, hanging and pull up, sides, and such for your own journey of discovery. The goal here is to stress that the group/PUG needs to pin him in the middle on top where the middle pillar used to be after it was destroyed. The group needs to cluster up, so when his aggro shifts randomly from player to player he doesn’t move far out of the light, or at all from that little area. I made the red circle a little wide for those that would be comfortable kiting in a small area, where they remain close to the group fighting so there is not much movement from Sable.
People are gonna die. Lord Sable is a beast, as he should be. The healer in the party should stay as close to the group/cluster as possible, but maybe a smidgeon to the side and cast mass heals on the group since we will all be taking damage. We will all be in close together and mass heals will cover the group nicely. Likewise, don’t be surprised when Sable’s aggro shifts and he strikes down the healer. Don’t panic. Rez/Raise the healer ASAP and continue on until Sable is dead. A stop-gap healer can help while the main healer is getting back on their feet.
You can fight Lord Sable as you wish to, but keep in mind his aggro shifts randomly from player to player. To keep him from running all over the place I feel its best that the PUG stay as close together as possible so that he doesn’t move much. This will also make it easier for the healer(s) in the group to keep the group healed via mass heals. Furthermore, folks won’t be out of range for that rez/raise should they need one.
Please refer to the image I created below. For some folks a picture can be worth a 1000 words. Also, if you’ve made a video and/or want to share your experiences and insights please do so. I’m interested in learning other ways to do this fight and the quest in general. It would also be neato if someone could cover how the thralls relate to the end fight and the part about the rats.
Some details can also be found on Wiki:
Lord Sable Battle Plan
All the best,
*The first person on Sarlona that correctly identifies the author and book I pulled these references from in this segment will get a nifty prize. Please send me a private message with your response and player name in game.