Raids have historically been avoided on EE, because for the majority of raids loot has never scaled. Like CITW and FOT, the two new raids are going to be doomed to an EN/EH stomp fest unless you give us a reason, however small (may even be something like the draconic soul gem, except it's something useful) to run EE. As it currently stands EE loot is only trivially better than EN, but by scaling loot turbine can generate lots of interest from the player base to keep coming back to a raid and progressively attempting higher and higher difficulties, all the while purchasing TP for ETR/ITR/TR to improve their toons and other buffs/augments. As it is right now the endgame is simply a cakewalk on EN, with groups formed without regard to ability or strategy. On lamannia the new raids are insanely easy on EN, and this is made even more incredible by the fact that character copy is not working, so these raids are being taken down by gimped toons to begin with. That's all fine and dandy for EN, but for EH and EE please offer some kind of unique challenge coupled with an incentive (unique reward). That incentive doesn't have to be huge, just enough to give us some reason, ANY REASON, to attempt these raids on EH/EE. This small change stands to generate turbine a great amount of revenue from increasing the raid's replay value, and increasing TP purchases for the purpose of improving toons to be able to tackle these harder difficulties, as well as in the form of AS to buy these EE items from each other. The disruption to the casual crowd can be minimized by making the number of EE-unique items small (like only a fraction of the total) and only marginally better than EN (which has always been the case).