my suggestion changes...
B: +3% Profane bonus to double strike, +15% alacrity, +20% ranged alacrity
D: +1 Profane bonus to tactics DCs
As far as i can see there is nothing in this pack appealing enough to fork out for.
please don't see it as an attack on you or your work but as a failure on our side to correctly convince you to repair the damage done
the armors are a bit of a joke, AC tanks are dead, docents are a mess.
The WW weapons.... no love for the two handed fighting toon, duel wielding kopeshes toons are so far ahead, it isn't even funny anymore.
The bracers and belt are a joke, making me seriously thinking about keeping my loot gen item over these. Besides the occasional joke item, raid items are supposed to far outshine randomly generated loot of the same level.
with the pain of having to run through unfun content to get to this one (evening star quests, esp wheloon/stormhorns), the joy of having to run through seven layers of mostly the undead and lag, getting this as a reward? no thank you.
After the "prebuy wheloon/stormhorns double pack sold as an expansion" debacle i will keep my money where it is.
So far nothing convinced me to get this pack.
How come there is no love for healers on the armor. Kind of useless for healers to even work on making the armor.
+20% ranged alacrity only on Medium or Heavy armor, why? If you don't want to give it to Monks, fine, not on outfits/robes. But a stereotypical archer, a Ranger, wears Light armor.
The DR only on Heavy, why? It's the most useful choice for someone who's, say, heal-specced instead of offensive-specced...but 3 of the 4 classes that might want to do that don't have Heavy proficiency. At least adding it as a choice for Medium grabs 3 of the 4, while keeping it away from the evaders.
Docents should be able to get the same benefits as Medium for those with Mithril Body, and as Heavy with Adamantine Body.
They should add something for Healers on Medium and Heavy armor (if they want to stay in the restrictive stereotype...FvS gets up thru medium and Cleric gets up thru heavy). As to what to put for healers, hmm. Empower Healing discount as a minimum. Devotion and/or Healing Lore. Keeping it that strict would keep their trend of reducing benefits to evasion splashing healers I guess. Heck they could be really cheap and make it an epic copy of what's on the Armor and trinket for the Morninglord's starter kit.
Just not a fan of the arbitrary rails that this developer is attempting to place on us.
Personally for me any of my casters are getting the DC armor. If I need to save on SP I swap to green and for Boss fights I can switch to Blue for Spell Power. That is a lot of options. I dont see Divines being railroaded
Oh and the belt got a green slot, just what cetus asked for - lol.
And the last post from DrOcto was #290 which didn't include all the changes that are on these 2 items alone. Guess we can expect some surprises.
Both these look quite good.
Last edited by Eth; 03-05-2014 at 09:06 AM.
all I know is he also got forum posting ability back as well..
I am more of the mind of.. don't ask questions you don't really want to know the answers to .. especially if it will leave you with a horrific mental image....
Jotmon - Let's not forget why we play these games - to have fun - ~
Guild: Degenerate Matter - 200 (Former Guilds: ChaosKnights, Big Damn Heroes, Shadowfiends, Order of the Drow, Unusual Suspects, Raided R)
Argo-Jotmon(Completionist - before the Otto's/XP pots easymode), Jotmonheals(Clr17/Rog2/Mnk1-Epic Completionist), Whatthetruck.. and many many more alts..
Update 24: Champions... "whew, it's ok, it's only a red name" .. sad day when trash spawn Champions and their one-shot ignore fort attacks instill more party fear than the Red named bosses.
For example: a Breastplate is Medium Armour normally, but a Mithril Breastplate is counted as light armour, even though it gets the full benefits of being a Medium Armour Breastplate.
Basically it should count as light armour, but grant the benefits of Medium armour (PRR etc)
Not to mention Warforged Have to pay a feat to get it, Warforged Fighters don't automatically Get Mithril Body, or Adamantine Body, though Fighters automatically get Medium and Heavy Armour proficiency, so taking the Body feats costs more, comes with more drawbacks (you can't take them off), and they are currently weaker than their equivalents.
Always struck me as odd that Beings Forged for War (Warforged) were so badly designed that they were worse than Fleshy equivalents when it comes to armour.
thats not their only problem (lacking body feats).
They were designed for war, especially melee combat.
but for years their greates aplication was 2hf and sorcs for selfheals.
After half orcs came out the 2hf'ers were gone just as fast.
After they destroyed the benefits of being a warforged to fit their U14 horribly written emo forgotten realms fanfic, what was left was even a greater let down then before.
Were shields ever added to the new crafting systems?
In party chat a few days ago someone was talking about how good the new stuff was going to be, so decided to peek again, and I still don't see much for most of my builds. Guess I just build weird. It would be nice to see something good for eldritch knight builds (I know most people barely splash it, same with me). I love (sarcasm on) how new flavors are added to the game and immediately left stranded, dead and forgotten - without loot support or whatnot. Caster upgrades are still sticks and balls (I am sure there is a joke in there). They give arcane the ability to use shields and armor but nothing which has any synergy with their spell casting power really. One of the potential palemaster upgrades is a back slot (what else goes in the back slot? Oh yeah light resistance). Do you guys actually play the classes/builds you create loot for?
Shiradi would love red slots (or their relatives purple and orange) on non-weapon slots or spell power augments which are not red (or their relatives). You want multiple high spell powers? Go Go Dwarven War Axe and a Tower Shield (you know that thing kills your dodge right?). With few exceptions arcane spell powers above 90 are limited to weapons (and orbs?). Pre U14 we could get spell powers on other slots.
I am probably missing something somewhere - like build the same old same old. Oh well, back to soloing EE content with pre-U14 raid gear to burn out the last 18 epic past lives (sad state of affairs). Seriously I am using 2 old epic items, 2 greensteel, alchemical shield, and 1 abbot raid item (6 pre U14 items) and 7 updates later and over three years and still nothing that makes me want to upgrade to something new.
Oh yeah lets not talk about warforged, what a red-headed step-child. Feels like the expectation is if you gave them money once, you better give them money again and go bladeforged. Sadly I guess this can be justified with the in-game story-line. Lord of Blades did warn you guys.
Anyway - just being a grumpy waterworks kobold.
I love the game, or I wouldn't be occasionally posting feedback - I know feedback to U21 is pointless at this stage in development, so I am just wasting my time.
Official Wearer of Purple Proud Member of Renowned Not Afraid to PUGMain: Janisis - Completionist currently Shiradi Tank. Alts: Janarch: Someday Divine Archer, Byeshk: Someday Swashbuckle Thrower (or not - alt damage interrupts daze effects )Long Live Cult of the Dragon
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