...from February 2011 to the present day.
The rules for talking about Mournlands:
A few notable events where I was heavily involved giving feedback that was acted on:
I'm sorry I missed the Cloak of Ice, I listed as many good clikies as I could remember to escape being nerfed. They were gonna change them all. Every. Last. One.
AC was really gonna get screwed. A lot of arguing made PRR, dodge, etc happen. It's still not where it needs to be but things could have been much worse.
I was a pretty big example to use for wings getting nerfed. Too much kiting during the testing of new raids. Sorry about that.
I didn't pay close enough attention to alchemical crafting in the cannith raids. We helped it along a bit and I regret not doing more.
I tried to save guild augments, but was told "no one" used them. (like 1% of characters or something)
My last big thread, this is the sort of feedback I gave:
Raiding - What Went Wrong
What follows is my personal commentary on the current state of raiding
and the events/situations that led to this state of affairs.
(feel free to skip to the Bold Faced Words at this point)
I feel that I am qualified to speak on this topic as I have 100+ completions
on most raids, 1000+ on a few particular raids.
Additionally, I organized a rather prolific Raid Training program on Sarlona
in addition to having led numerous guild/channel and PUG raids.
Finally, I have soloed several raids and participated in groups that set
all-server speed records that are unbroken to this day.
In other words, I have a more than passing familiarity with the raiding
scene at causal and professional levels.
Raiding in General
Not having anything unique and desirable to spend epic raid tokens severely
devalued eberron epic raid completions. New random lootgen outclassed
even the newest of eberron raids, further exacerbating the issue.
Killing several raids overnight only to replace them all with a single buggy escort
raid while introducing the highest end items into only 6-man content basically
crushed the raid scene. Fall of Truth helped, though the lackluster raid loot
and high value 6-man items meant most of the high end effort went into farming
hats from Tor and similar escapades.
Old Epic Raids
Dragon (Vault of Night)
Lord of Blades
Chronoscope – All items completely outclassed by random gen forgotten realms gear.
Dragon – Only ran for pre-raid XP, eSOS shard/blank, and freedom boots. Still popular for guilds, channels, and pugs.
Demon Queen – Highly diluted shard drops means completing a specific item is quite tedious. Mainly ran for prestige epics or base items for TR.
Master Artificer – Few characters have more than 5 completions. Completely ignored once the blank is acquired.
Lord of Blades – Incomplete itemization. Current loot tables are completely insane, forcing running a specific difficulty. Raid was only available for a short time before forgotten realms random lootgen and commendation rewards completely outclassed most equipment from what was previously the premier raid.
Add heroic commendations or whatever the generic raid currency will be
now. Suddenly you’ll have many more raids ran on a much higher basis.
Major itemization overhaul. (there is one good epic item and one good heroic)
Full base item list on 10th completion.
Full shard list on 20th completion. (raid or explorer shards)
Major itemization overhaul.
More powerful/versatile set bonus.
Drop fragments at a higher rate than Lord of Blades.
Add interesting items to the loot table to reflect the nature of a factory. Perhaps
a permanent loot bonus here, say in the form of all items being high level masterwork/cursed
could help. I don’t have a fully fleshed out plan here.
Lord of Blades
Correct the loot tables.
Normal – Spirits and Shards
Hard – Spirits and Shards, Refined Spirits and Refined Shards, low chance for Exquisite Spirits and Exquisite Shards
Elite – All items at a much higher drop rate, especially Exquisite Spirits and Exquisite Shards. Add other high end items like +5 tomes at a low but achievable rate. (similar to +4 tomes in Tower of Despair)
Add a red slot to mystical tier 3 items.
Add dual-shard recipes.
Completely and Nearly Obsolete Raids
Vision of Destruction
Hound of Xoriat
Tower of Despair
Items in these are either obsolete, heroic TR toys, or highly situational.
ToD – Change to insight stat stacking and to-hit invalidated many of
the sets and reasons for running the raid. Only the Oremi and Gilvanor
sets are still relevant, and only then for specific situations/builds.
VoD/HoX – Full item list (including new items) on 5th completion.
Titan – Epic version. New itemization beyond the scope of this thread.
Reavers’s Fate – Full item list on 5th completion, including seals.
Tower of Despair – Most likely too late to move to generic rings that get upgraded to a specific set. Instead offer the complete list after 10 runs.
Add generic ingredients to make the following upgrades: (all upgrades handled via increasing amounts of war trophies)
Primary stat 6 to 8
Primary stat 8 to 10
Exceptional stat 1 to 2
Exceptional stat 2 to 3
Make all sets work and have relevant bonuses slightly lower than the highest level set bonuses.
Many of the items from this raid are still relevant. It’s also still just about
as challenging as ever due to the puzzles and elite HP increase.
Buffed items are quite nice, so are the new upgrades with the notable
exception of the Vile Blasphemy nerf and upgrade bug.
Leave the completion count alone.
Add and addition chest per difficulty. (2 chests on hard, 3 chests on elite)
Don’t touch anything else here as changes to this raid have been prone to errors.
Raids That Still Get Ran:
Fall of Truth
Web – Rarely ran due to the raider’s boxes. May pick up steam later if the new raid weapons flop
and as builds change and people require new base items.
Fall of Truth – Ran mainly for commendations. Somewhat useful loot for a wide variety of classes. Most common LFM today.
Shroud – Still ran frequently and remains the gold standard for designing a raid with ingredient trading,
customization, complete itemization for all builds, etc. Certain weapons and body pieces are still
best in class to this day.
Change heroic commendations to BtA. Give a reason for people to bring certain classes once they
already have the loot and upgrades. Ditto for helping to gear up alts, as some of us have more than
a single character.
Pay attention to the staggering success that is shroud and why it has withstood the test of time when
designing new raids and crafting systems.
Please add something like this as a separate command. (Better yet, a full blown raiding interface that could include a “trophy room”.)
Most of us would settle for a command though. Typing /quest completions and wading through things like Kobald Assault is not helpful.
Universal Raid Currency
Epic raid tokens had huge potential that was never implemented.
The new universal currency (apparently heroic comms or valor comms) could be
spent in even more ways.
Think about creating special altars that have unique items/upgrades specific to
each pack to help drive sales for neglected content.
Ya’ll killed raiding.
Minor changes closely resembling what I’ve laid out should be relatively simple and completely
revitalize the raiding scene, sell more content packs, and restore community faith in the game.