What is DDO?
roleplaying, mmo game.
What many think is problem? Outdated, unbalanced classes? Possible. But why?
Because these classes have lost their role in role playing game.
You can not find purpose for class, if there there is no in game, quest finishing purpose(or need) for that class role in the firstplace.
When there is a purpose, role for class, then you can accordingly to that role build class. But if there is not? Then you try "balance" that class. And what this means in current balance discussion? People try these outdated classes make similar to good ones. What for? To full fill what role? What role is for paladin? There is not single one. This class accomplish no any role in any quest.
Same with barbarian. What role is for barbarian in so heavy dps demanded enviroment? Do major dps? But it can not. Most classes do better dps. And what is solution? Give barbarian self healing! But why then there is a paladin? Fighters who supposed to be self heal but nor they can sealfheal enough, nor they dps enough?
What i try to say is that game changed so far, that most classes have no role and these classes are forced to full fill other classes roles.
My suggestion is very drastic - remove these classes altogether.
There are three archetypes in any fantasy rpg - fighter, archer, mage. With variations under these archetypes comes any "class".
Melee - ftr, barb ,monk, pally.
Archer - rogue, ranger, bard, arti.
Mage - divines, arcanes.
With class enhancement system developers already made most classes so they fill archetype not just class role. Then why so desperately keep to classes which don`t have roles in quests? Because of card game rules? Then bring quests from that card game too!
If devs will go further to wash differences between classes, like give barbarians selfheal or how it is now that monks wield two-handed greatswords, then why sit on two chairs? Why keep monks and fighters as different classes if you have basically made monks to be fighters, or fighters who fights with fists?
If players want self heal barbarians, then seems to me they don`t want barbarians, they want fighter archetype with healing abilities.
First what comes to mind - then play paladins!
But what people want from paladins?
They want dps!
But then play barbarian!
You see, players want wash out differences between classes so far, that there is no really "classes", just different combos of archetype - fighter.
So. "fix" for barbarians is make them paladins and "fix" for paladins is make them barbarians?
But why then just not step away form this outdated class concept at all, if quest concept have been changed so much, that these classes now are even obstacles to finish quest? Groups go better without these classes than with them.
By "fixing" classes in the way just make them more similar one to another is pointless, because all whats left is just name of class.
Now casters. Clerics now in fact are mages with healing abilities, or fighters with healing abilities. If you will go further in this direction, then you will end with washed out differences even between archetypes, not just only classes.
There was a good reason why quests demanded certain classes to be finished - it gives purpose to class. If there is no demand for other abilities in quests except dps, then natural question raises - why then there are "classes" at all? You just need three basic flavors of dps - melee, range, magic. And no anymore yabadaba with monks who are not fighters(or they are? go figure!) and barbarians who in fact are favored souls, wizards who swings their fists, and fighters who use light repeaters. If there is already no real difference between classes, why desperately keep with them and try "fix" by make them even more close one to another?
And thank you for patience reading this.