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  1. #1
    Senior Developer DrOctothorpe's Avatar
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    Default Update 21 Treasure Preview - Haunted Halls (+ TH landscape items)

    Since what has been dropping in the Haunted Halls chests on Lamannia is an early prototype, I thought I would share what is actually planned for Haunted Halls treasure. As mentioned a bit back, the quest offers six “classic” items, inspired by treasure in the original module. Each item can be upgraded once, using Zhentarim tokens. The tokens drop in modest rates in the “core” version of the quest and fair rates in the extended version. They also drop at different rates between Normal, Hard, and Elite.

    These items will have no or very small drop rates from the core and extended “main bosses” - you’ll primarily win them from the challenging optionals found beyond them:

    * Giant Skeleton: Lantern Ring, Purple Dragon Shield
    * Mummy: Magestar, Manual of Stealthy Pilfering
    * Miior: Libram, Eidolon Necklace
    * White Dragon: all the items

    On to the items themselves:

    Magestar
    Trinket
    Magestar Absorption: This effect absorbs harmful spells targeted at the wearer and heals the wearer by 20d10+200 Hit Points
    5 charges
    recharge 5/rest
    Exclusive
    Upgrade:
    10 charges
    green augment slot

    Necklace of Mystic Eidolons
    Necklace
    Eidolon Summons: On Being Damaged: Summons a Shadow Puppeteer for 30 seconds and can be created once every 120 seconds.
    Ghostly
    Deathblock
    +1 Exceptional Con
    +1 Exceptional Dex
    Green augment slot
    Upgrade:
    Lower cooldown to 80 seconds
    +2 Exceptional Con
    +2 Exceptional Dex

    Lantern Ring
    Ring
    +144 Equipment Bonus to Light and Alignment Spell Power
    +1 Insightful WIS
    5% Chance On Harmful Spellcast: Do an additional 4d6 Light damage.
    Colorless augment
    Upgrade:
    5% Chance On Harmful Spellcast: Do an additional 6d6 Light damage.
    +18% Radiance Lore
    Green Augment Slot

    Manual of Stealthy Pilfering

    Trinket
    +2 luck
    +4 exceptional bonus to all dex based skills
    +4 exceptional bonus to all int based skills
    +20 pick lock
    +20 disable
    Upgrade:
    +3 luck
    +6 exceptional bonus to all dex based skills
    +6 exceptional bonus to all int based skills
    green augment slot
    +3 UMD

    Libram of Silver Magic
    Orb
    + 8 Enhancement Bonus
    +10 universal spellpower (exceptional bonus)
    1% Lore (exceptional bonus)
    + 10 int
    + 10 cha
    Upgrade:
    augment summoning
    orange augment slot

    Purple Dragon Shield
    Tower Shield
    + 8 Enhancement Bonus
    +10 CHA
    + 10 CON
    While blocking: 20% energy absorption
    20% chance to shield bash while attacking
    Sovereign Vorpal
    Upgrade:
    Purple augment slot
    +8 Orb bonus


    And as a bonus, we have a few named items planned specifically for the Thunderholme landscape. I'll be sharing more about the "dwarven forge" system which some have you have seen the crafting station for on the Lamannia server, and about the named Raid items next week. These items are neither of those - they are found in the chests of bosses found in the halls of Thunderholme itself.

    Deathwyrm Cloak

    Cloak
    Passive: speed up negative level removal
    Force absorption 10%
    Deadly X
    green augment slot

    Flask of Gloaming

    Returning Throwing Flask
    All effects are AoE:
    Negative energy damage per hit (10d6)
    10% chance to add neg level

    Dagan's Mallet
    Returning throwing hammer
    +10 Enhancement bonus
    Aligned (bypasses alignment-based DR)
    15% Chance: 25% Slow
    Bonus damage to constructs & undead (7d6)
    2% Chance to explode in "lightningsphere"
    orange augment slot


    Your feedback heartily welcome. I'll try to respond when I can & be generally useful.
    Last edited by DrOctothorpe; 02-06-2014 at 10:26 PM.

  2. #2
    Community Member whereispowderedsilve's Avatar
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    All ML28 I take it?(it would be awesome if they could be: ML20/ML24/ML28).

    Thanks for posting, I appreciate the dev communication!

    I had questions not regarding this stuff, I was going to start another thread in Lama discussion, hopefully you will be able to drop on by.

    Keep up the great work! Cheers! :P! ! !
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  3. #3

    Default

    Quote Originally Posted by DrOctothorpe View Post
    Lantern Ring
    Ring
    +144 Equipment Bonus to Light and Alignment Spell Power
    +1 Insightful WIS
    5% Chance On Harmful Spellcast: Do an additional 4d6 Light damage.
    Colorless augment
    Upgrade:
    5% Chance On Harmful Spellcast: Do an additional 6d6 Light damage.
    +18% Radiance Lore
    Green Augment Slot
    Exceptional?

  4. #4
    Community Member Ebondevil's Avatar
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    Quote Originally Posted by DrOctothorpe View Post
    Dagan's Mallet
    Returning throwing hammer
    +10 Enhancement bonus
    Aligned (bypasses alignment-based DR)
    15% Chance: 25% Slow
    Bonus damage to constructs & undead (7d6)
    2% Chance to explode in "lightningsphere"
    orange augment slot
    Adamantine?

    If not then most constructs will break it pretty fast.

  5. #5
    Senior Developer DrOctothorpe's Avatar
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    Quote Originally Posted by whereispowderedsilve View Post
    All ML28 I take it?(it would be awesome if they could be: ML20/ML24/ML28).
    Yup, ML 28 is the plan.

    However, I can't recall how it appeared in the last Lamannia drop, but the "dwarven forge" system in Thunderholme will step up from ML 22 (tier zero), in twos, to ML 28 for the third tier.

  6. #6
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    Last edited by LavidDynch; 02-06-2014 at 10:16 PM.
    O M N I P R E S E N C E
    J i c h a e l
    -&- D i l l i n j a h

  7. #7
    Community Member Thrudh's Avatar
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    Necklace of Mystic Eidolons
    Necklace
    Eidolon Summons: On Being Damaged: Summons a Shadow Puppeteer for 30 seconds and can be created once every 120 seconds.
    Ghostly
    Deathblock
    +1 Exceptional Con
    +1 Exceptional Dex
    Green augment slot
    Upgrade:
    Lower cooldown to 80 seconds
    +2 Insightful Con
    +2 Insightful Dex
    Is the puppeteer really awesome? Because what's so great about deathblock and ghostly and a couple of stat bonuses on a level 28 item?

    Also, does the upgrade replace the exceptional bonuses? Or add the two insightful bonuses and keep the exceptional bonuses? Because the latter is good, the former (replacing exceptional with insightful) is bad.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  8. #8
    Community Member Thrudh's Avatar
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    Manual of Stealthy Pilfering
    Trinket
    +2 luck
    +4 exceptional bonus to all dex based skills
    +4 exceptional bonus to all int based skills
    +20 pick lock
    +20 disable
    Upgrade:
    +3 luck
    +6 exceptional bonus to all dex based skills
    +6 exceptional bonus to all int based skills
    green augment slot
    +3 UMD
    This one is pretty sweet... but just for swapping to it.

    Lantern Ring
    Ring
    +144 Equipment Bonus to Light and Alignment Spell Power
    +1 Insightful WIS
    5% Chance On Harmful Spellcast: Do an additional 4d6 Light damage.
    Colorless augment
    Upgrade:
    5% Chance On Harmful Spellcast: Do an additional 6d6 Light damage.
    +18% Radiance Lore
    Green Augment Slot
    Upgraded ring looks very nice... can we change to an exceptional wisdom bonus?

    Magestar
    Trinket
    Magestar Absorption: This effect absorbs harmful spells targeted at the wearer and heals the wearer by 20d10+200 Hit Points
    5 charges
    recharge 5/rest
    Exclusive
    Upgrade:
    10 charges
    green augment slot
    This also looks pretty decent... maybe another augment slot, yellow or colorless?
    Last edited by Thrudh; 02-06-2014 at 10:25 PM.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  9. #9
    Community Member Teh_Troll's Avatar
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    Make that cloak 20 minute Deathward clickie.

    None of this is giving me wood. Add this . . .

    Gloves of the Ubber Troll.

    - STR +11
    - 30% Hjeal meh! Amplification
    - +6 Artifact bonus
    - Vamprism to all weapons
    - Infraction Absorption (25 charges/rest)
    - Green and Colorless slots
    Last edited by Teh_Troll; 02-06-2014 at 10:24 PM.

  10. #10
    Senior Developer DrOctothorpe's Avatar
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    Default

    Quote Originally Posted by Thrudh View Post
    Also, does the upgrade replace the exceptional bonuses?
    Whoops, that should both have been the same bonus type. Exceptional, I think.

    I'll post some details on the shadow summon tomorrow. Left that info at the office!

  11. #11
    Community Member Thrudh's Avatar
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    Quote Originally Posted by DrOctothorpe View Post
    Whoops, that should both have been the same bonus type. Exceptional, I think.

    I'll post some details on the shadow summon tomorrow. Left that info at the office!
    Oh, if it's the first item in the game to grant +2 exceptional, you WILL get people to grind for it... (Edit: Although, maybe not for CON and DEX)

    I highly recommend you add different named items with +2 exceptional for every stat... Make them very rare, and you will keep the powergamers busy for a few months. Get some +2 exc STR, WIS, INT, CHA items out there, and the elite crowd will grind for them.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  12. #12
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    Really?

    All I can say in underwhelming, not a single item I would use even to grind out an etr if it was lvl 20 gear, no way any of this justifies a min lvl 28 or will inspire me to run new quests, good thing Elderscrolls releases soonish.

  13. #13
    Community Member Stoner81's Avatar
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    Not that impressed to be honest considering that this is supposed to be end game gear could just be me being a cynic I guess but still...

    Stoner81.

  14. #14
    Community Member maddmatt70's Avatar
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    I am not a fan of the Magestar which is like the jeweled cloak really which was a year ago and level 25 so bump that up perhaps add 3 slots to it such as colorless, yellow, and green that way someone could slot those for a swap to this item and if you come up cool augments like say absorption augments could be a fun swap. The cloak is pretty lame for one the deadly should be 11 or 12 I think and bump up the negative level removal. The ghostly/deathblock necklace is pretty lame - I would say +3 insight dex and +3 insight con would be interesting and then you add minor displacement to the item like on the ring of shadows. Spell caster players should chime in on the orb as I think if the exceptional power and lore was high enough and stacked with other lores and powers a shiradi wizard would want the item just not sure it is high enough.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  15. #15
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    About the Orb...

    Summons are not popular, much less in epic content. A better upgrade would be to increase the exceptional Universal Spell Power and Lore %.

    If summons were viable then maybe getting a druid-theme item with stacking Augment Summoning.

  16. #16
    Community Member Teh_Troll's Avatar
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    Quote Originally Posted by Stoner81 View Post
    Not that impressed to be honest considering that this is supposed to be end game gear could just be me being a cynic I guess but still...

    Stoner81.
    It's not just that. . . with ETR the dynamics of the game have changes.

    devs . . . just a little hint . . . NOBODY STAYS AT CAP ANYMORE.

    What good is level 28 loot when the best practice is to never be at level 28?

    It's like this loot is a tree falling in the forest and nobody will care, so will it make a sound?

  17. #17
    Community Member Mahalko128's Avatar
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    Quote Originally Posted by DrOctothorpe View Post
    Since what has been dropping in the Haunted Halls chests on Lamannia is an early prototype, I thought I would share what is actually planned for Haunted Halls treasure. As mentioned a bit back, the quest offers six “classic” items, inspired by treasure in the original module. Each item can be upgraded once, using Zhentarim tokens. The tokens drop in modest rates in the “core” version of the quest and fair rates in the extended version. They also drop at different rates between Normal, Hard, and Elite.

    These items will have no or very small drop rates from the core and extended “main bosses” - you’ll primarily win them from the challenging optionals found beyond them:

    * Giant Skeleton: Lantern Ring, Purple Dragon Shield
    * Mummy: Magestar, Manual of Stealthy Pilfering
    * Miior: Libram, Eidolon Necklace
    * White Dragon: all the items

    On to the items themselves:

    Magestar
    Trinket
    Magestar Absorption: This effect absorbs harmful spells targeted at the wearer and heals the wearer by 20d10+200 Hit Points
    5 charges
    recharge 5/rest
    Exclusive
    Upgrade:
    10 charges
    green augment slot

    Necklace of Mystic Eidolons
    Necklace
    Eidolon Summons: On Being Damaged: Summons a Shadow Puppeteer for 30 seconds and can be created once every 120 seconds.
    Ghostly
    Deathblock
    +1 Exceptional Con
    +1 Exceptional Dex
    Green augment slot
    Upgrade:
    Lower cooldown to 80 seconds
    +2 Insightful Con
    +2 Insightful Dex

    Lantern Ring
    Ring
    +144 Equipment Bonus to Light and Alignment Spell Power
    +1 Insightful WIS
    5% Chance On Harmful Spellcast: Do an additional 4d6 Light damage.
    Colorless augment
    Upgrade:
    5% Chance On Harmful Spellcast: Do an additional 6d6 Light damage.
    +18% Radiance Lore
    Green Augment Slot

    Manual of Stealthy Pilfering

    Trinket
    +2 luck
    +4 exceptional bonus to all dex based skills
    +4 exceptional bonus to all int based skills
    +20 pick lock
    +20 disable
    Upgrade:
    +3 luck
    +6 exceptional bonus to all dex based skills
    +6 exceptional bonus to all int based skills
    green augment slot
    +3 UMD

    Libram of Silver Magic
    Orb
    + 8 Enhancement Bonus
    +10 universal spellpower (exceptional bonus)
    1% Lore (exceptional bonus)
    + 10 int
    + 10 cha
    Upgrade:
    augment summoning
    orange augment slot

    Purple Dragon Shield
    Tower Shield
    + 8 Enhancement Bonus
    +10 CHA
    + 10 CON
    While blocking: 20% energy absorption
    20% chance to shield bash while attacking
    Sovereign Vorpal
    Upgrade:
    Purple augment slot
    +8 Orb bonus


    And as a bonus, we have a few named items planned specifically for the Thunderholme landscape. I'll be sharing more about the "dwarven forge" system which some have you have seen the crafting station for on the Lamannia server, and about the named Raid items next week. These items are neither of those - they are found in the chests of bosses found in the halls of Thunderholme itself.

    Deathwyrm Cloak

    Cloak
    Passive: speed up negative level removal
    Force absorption 10%
    Deadly X
    green augment slot

    Flask of Gloaming

    Returning Throwing Flask
    All effects are AoE:
    Negative energy damage per hit (10d6)
    10% chance to add neg level

    Dagan's Mallet
    Returning throwing hammer
    +10 Enhancement bonus
    Aligned (bypasses alignment-based DR)
    15% Chance: 25% Slow
    Bonus damage to constructs & undead (7d6)
    2% Chance to explode in "lightningsphere"
    orange augment slot


    Your feedback heartily welcome. I'll try to respond when I can & be generally useful.
    Alright after looking over the whole dilly, there's a bit I'd like to say/ask about each item which you have presented here.

    Magestar: I'm supposing that the absorption here will be the same as with the Jeweled Cloak where it's one taken away per spell, and not one tick taken away per spell level as with the Pale Lavender Ioun Stone, correct? If this is true, than how does the ML 25 jeweled cloak, which gives us 25 charges and 10/rest compare to this ML 28 trinket, which gives 5 charges and 5/rest? If you ask me, there certainly needs to be some sort of increase in charges here to make it worth using as compared to the other several spell absorption items.


    Necklace of Mystic Eidolons: Absolutely love the unique affect! But why are you changing the exceptional +1 bonuses to insightful +2 bonuses? We have plenty of insightful +2 and +3 items out there already, so wouldn't it make more sense to make these the very first exceptional +2 items instead since they are at cap level?


    Lantern Ring: It's great, but let's be honest, at level 28 even 6d6 damage isn't going to make all that much of a difference. Wouldn't you think by cap level there should definitely be a significant boost to damage given, such as 8d6, or even 10d6?


    Deathwyrm Cloak: Love the passive! Yet a couple of the affects don't make terribly much sense. With the ML 28 Consuming Darkness we receive Seeker XII, so why couldn't we receive the same from this ml 28 item as well? As for the Force Absorption of 10%, why is it that we can achieve electrical absorption of 33% on an ml 23 Ring of the Djinn, and yet only a 10% sonic absorption from this cloak at ml 28?


    Really enjoy the rest of the set, and thanks for considering what I've said in advance!
    Keep on rollin'.

  18. #18
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    Quote Originally Posted by maddmatt70 View Post
    I am not a fan of the Magestar which is like the jeweled cloak really which was a year ago and level 25 so bump that up perhaps add 3 slots to it such as colorless, yellow, and green that way someone could slot those for a swap to this item and if you come up cool augments like say absorption augments could be a fun swap. The cloak is pretty lame for one the deadly should be 11 or 12 I think and bump up the negative level removal. The ghostly/deathblock necklace is pretty lame - I would say +3 insight dex and +3 insight con would be interesting and then you add minor displacement to the item like on the ring of shadows. Spell caster players should chime in on the orb as I think if the exceptional power and lore was high enough and stacked with other lores and powers a shiradi wizard would want the item just not sure it is high enough.
    Its still not better than having another crafted caster stick from the possible new raids.

    Also, to DocOc: Will the base items have a higher chance of dropping on epic elite as compared to epic normal? (not the tokens)
    Teth - Revenants

    Babysittin Francine so he dont die 24/7. I used to be good at this game.

  19. #19
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Teh_Troll View Post
    It's not just that. . . with ETR the dynamics of the game have changes.

    devs . . . just a little hint . . . NOBODY STAYS AT CAP ANYMORE.

    What good is level 28 loot when the best practice is to never be at level 28?

    It's like this loot is a tree falling in the forest and nobody will care, so will it make a sound?
    I know a lot of people that just want to stay at level 28 many of whom are on break currently because DDO has no end game to speak of. ETR is so boring as is true reincarnation at this point. Give the end gamers some stuff to run and some loot to get please.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  20. #20
    Community Member Teh_Troll's Avatar
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    Quote Originally Posted by xTethx View Post

    Also, to DocOc: Will the base items have a higher chance of dropping on epic elite as compared to epic normal? (not the tokens)
    According to my minions . . . the NHE versions of items is a thing of the past.

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