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  1. #1
    2015 DDO Players Council Sebastrd's Avatar
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    Default Gearing a Completionist: THF

    I could use some help figuring out just which junk is worth hanging on to for a character that will eventually hit triple completionist. My goal is to recycle as much gear as possible to minimize bank/mule space. In this thread, I'm focusing on THF. Assuming the following:


    • Improved Crit will be taken.
    • Power Attack, Cleave, Great Cleave, etc. will be taken.
    • Emphasis will be on Greataxes, utility blunt weapons, in that order (i.e., no Greatswords, etc. unless that choice would clearly be better than any other alternative at that level)
    • Any greensteel weapon is craftable


    What is the best THF weapon at each level, from 1-30?


    1. ?
    2. +2 Greatsword, Nicked Greatsword, Dual Muckbane
    3. ?
    4. Carnifex, +1 Keen Greatsword of Lacerating, Antique Greataxe, Hellstroke Greataxe
    5. ?
    6. Holy Silver Maul of Greater Undead Bane, Dual Muck's Doom
    7. ?
    8. +1 Flaming Adamantine Greataxe of Pure Good (Colorless), Phase Hammer
    9. ?
    10. Sword of Shadows, +2 Holy Greatsword of Pure Good (Tiny)
    11. ?
    12. Lit II Greataxe, Min II Greataxe, Pos III Maul, +1 Acid Falchion of Smiting
    13. ?
    14. Cloudburst (Upgraded), +1 Holy Burst Breatclub of Greater Construct Bane
    15. ?
    16. +2 Anarchic Burst Maul of Greater Lawful Outsider Bane, +4 Vorpal Greatsword, Fury of the Flame
    17. ?
    18. Terror (upgraded), +2 Solar II Greataxe of Disruption
    19. ?
    20. Epic Antique Greataxe, (eSoS), Epic Ratkiller
    21. ?
    22. ?
    23. Cleaver (upgraded), (eSoS)
    24. ?
    25. +6 Impellant Greataxe of Disruption
    26. ?
    27. ?
    28. ?
    29. ?
    30. ?


    I'll edit this post as the discussion develops, and I'll enter some placeholders based on gear I've already acquired.

    Which weapons clearly outshine all other options at their level?
    At which levels are utility weapons such as smiters, disruptors, paralyzers viable or necessary?
    Are certain enchantments like vorpal, Wounding of Puncturing, etc. ever viable?

    Thanks in advance to any participants

    Note: Red weapons are on the chopping block.
    Last edited by Sebastrd; 03-10-2014 at 04:39 PM.

    Astreya the Unturning

    It's always a shame when the hammer of poor design choices smashes the fun of player tactical adaptation.

  2. #2
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    Quote Originally Posted by Sebastrd View Post


    1. ?
    2. Dual Muckbane
    3. ?
    4. Carnifex
    5. ?
    6. Dual Muck's Doom
    7. ?
    8. ?
    9. ?
    10. ?
    11. ?
    12. Lit II Greataxe, Min II Greataxe
    13. ?
    14. ?
    15. ?
    16. ?
    17. ?
    18. ?
    19. Epic Antique Greataxe or Epic Sword of Shadows
    20. ?
    21. ?
    22. ?
    23. Cleaver
    24. ?
    25. ?
    26. ?
    27. ?
    28. ?

    Pretty much it. SOS if you can ever get all the parts is the only thing you will need from 20+. Sticking with GA's, Cleaver is much better than the Hunter Slayer. IMO Slayer is a POS.

    But for all my lives, I did exactly what you did Carniflex -> GS -> eATGA -> Cleaver (replaced with SOS when I finally got all the parts). You might have a random ghostbane for necro 4 (or spectral gloves or ethereal bracers) but you have a majoirty of it already.

  3. #3

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    I like Maelstrom. It's ml 8 but I use it on occasion well past 8. Anarchic works well against The Inevitable and if you slot ice damage augments in the slots it's a decent cold weapon.
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  4. #4
    Hero DanteEnFuego's Avatar
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    Icy burst acid of bleed with MC for low levels. Consider some Vault of the Arti great axes.

    triple pos quarter staff for multiple lives/classes.

    I keep one eAGA slotted for 20 and another for 28.
    "The lion cannot protect himself from traps, and the fox cannot defend himself from wolves. One must therefore be a fox to recognize traps, and a lion to frighten wolves." Niccolò Machiavelli
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  5. #5
    2015 DDO Players Council Sebastrd's Avatar
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    Quote Originally Posted by Drwaz99 View Post
    Pretty much it. SOS if you can ever get all the parts is the only thing you will need from 20+. Sticking with GA's, Cleaver is much better than the Hunter Slayer. IMO Slayer is a POS.

    But for all my lives, I did exactly what you did Carniflex -> GS -> eATGA -> Cleaver (replaced with SOS when I finally got all the parts). You might have a random ghostbane for necro 4 (or spectral gloves or ethereal bracers) but you have a majoirty of it already.
    At first glance I thought the same thing about the Hunter's Slayer. But after someone pointed it out, I went back and took a second look.

    Slayer is +8, 3.5(2d6), 17-20/x2
    Cleaver is (maxed) +8, 2.5(2d8), 20/x3

    Against their intended foes the bane and phlebotomizing are a wash. So, are limb chopper, improved cursespewing, a red slot, and doublestrike 6% better than silver, 2 slots, and a better damage profile? Considering the difficulty of maxing a Cleaver versus farming a Slayer (which I already have), the Slayer may not be that bad. I do think it ought to be a lot better for a lvl 26 weapon, but I suspect it suffers from being f2p loot.
    Last edited by Sebastrd; 02-05-2014 at 11:05 PM.

    Astreya the Unturning

    It's always a shame when the hammer of poor design choices smashes the fun of player tactical adaptation.

  6. #6
    2015 DDO Players Council Sebastrd's Avatar
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    I went ahead and updated the OP, but I have a couple of questions.

    Assuming one already has an eAGA, is it worth crafting a triple earth Alchemical Greataxe or any of the epic Cannith challenge weapons?

    Are the Cannith challenge axes best at any level?

    Astreya the Unturning

    It's always a shame when the hammer of poor design choices smashes the fun of player tactical adaptation.

  7. #7
    2015 DDO Players Council Sebastrd's Avatar
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    Quote Originally Posted by madmaxhunter View Post
    I like Maelstrom. It's ml 8 but I use it on occasion well past 8. Anarchic works well against The Inevitable and if you slot ice damage augments in the slots it's a decent cold weapon.
    Since the inevitable in VoN3 is probably the main use of this weapon, would a rand gen anarchic adamantine be better? Or is Maelstrom objectively better than Carnifex?

    Astreya the Unturning

    It's always a shame when the hammer of poor design choices smashes the fun of player tactical adaptation.

  8. #8
    2015 DDO Players Council Sebastrd's Avatar
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    Quote Originally Posted by DanteEnFuego View Post
    Icy burst acid of bleed with MC for low levels.
    I've also heard that the best low level weapon is a Keen Falchion of Bleeding or Vampirism. What are your thoughts?

    Astreya the Unturning

    It's always a shame when the hammer of poor design choices smashes the fun of player tactical adaptation.

  9. #9
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    Quote Originally Posted by Sebastrd View Post
    At first glance I thought the same thing about the Hunter's Slayer. But after someone pointed it out, I went back and took a second look.

    Slayer is +8, 3.5(2d6), 17-20/x2
    Cleaver is (maxed) +8, 2.5(2d8), 20/x3

    Against their intended foes the bane and phlebotomizing are a wash. So, are limb chopper, improved cursespewing, a red slot, and doublestrike 6% better than silver, 2 slots, and a better damage profile? Considering the difficulty of maxing a Cleaver versus farming a Slayer (which I already have), the Slayer may not be that bad. I do think it ought to be a lot better for a lvl 26 weapon, but I suspect it suffers from being f2p loot.
    With keen already on it, HS doesn't work with IC:Slash. Cleaver becomes 19-20x3.

    Improved cursespewing will help land tactical feats and do extra damage (2d6 every 2 seconds for 12 seconds, refreshed on subsequent vorpals) on those super high HP mobs/bosses in Wheloon and SH's.

    Also don't forget that the planar focus set can pull the Cleaver damage profile even a bit higher (+4 artifact to attack and damage) and 15 artifact PRR. Or the other conflux effects if you choose them.

    But none of that take into the account the grind you willing to do. I didn't know from the OP you were hesitant to upgrade the Cleaver. If you can get the comms and are willing to grind them out, Cleaver is much better and more versatile across a more diverse group of mobs. And yes, the HS will be slightly better on vampires and zombies.

    I still think (while sticking to you criteria listed) GA of Lacerating -> Carniflex -> (base SoS if you have it) GS GA and 3xPos Maul -> eAGA (or eSoS) -> Cleaver and your set. Use the HS until you fully upgrade a Cleaver, but personally I wouldn't settle with the HS.

  10. #10
    2015 DDO Players Council Sebastrd's Avatar
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    Quote Originally Posted by Drwaz99 View Post
    With keen already on it, HS doesn't work with IC:Slash. Cleaver becomes 19-20x3.

    Improved cursespewing will help land tactical feats and do extra damage (2d6 every 2 seconds for 12 seconds, refreshed on subsequent vorpals) on those super high HP mobs/bosses in Wheloon and SH's.

    Also don't forget that the planar focus set can pull the Cleaver damage profile even a bit higher (+4 artifact to attack and damage) and 15 artifact PRR. Or the other conflux effects if you choose them.

    But none of that take into the account the grind you willing to do. I didn't know from the OP you were hesitant to upgrade the Cleaver. If you can get the comms and are willing to grind them out, Cleaver is much better and more versatile across a more diverse group of mobs. And yes, the HS will be slightly better on vampires and zombies.
    Sounds good. I have druid, cleric, and bard left to reach single completionist, so I doubt I'll be using GAs anytime soon. I fully plan to upgrade a Cleaver eventually, but I just finished Twilight (on my FvS life) and still have Pinion potentially ahead of Cleaver. I also have Needler and Sireth to fit in somewhere.

    Quote Originally Posted by Drwaz99 View Post
    I still think (while sticking to you criteria listed) GA of Lacerating -> Carniflex -> (base SoS if you have it) GS GA and 3xPos Maul -> eAGA (or eSoS) -> Cleaver and your set. Use the HS until you fully upgrade a Cleaver, but personally I wouldn't settle with the HS.
    Looks good. I do have the base SoS (at least until the stars align and I get the parts to upgrade). Is that better overall than GS? If I can save myself having to craft a GS, I'm all for it.

    I'm thinking I'll start hitting the heavy undead quests around level 7 or 8 when I get to Delera's and the f2p level 6's. So a crafted Holy Silver Greataxe of Greater Undead Bane at 6 and a Phase Hammer for ghosts at 8 should suffice until 12.

    That leaves the matter of Smiting and Banishing weapons. I suppose I could craft an Inevitable beater, but is his DR worth the effort? Will a loot gen banisher perform appreciably better than GS in the Vale and Amrath?

    Astreya the Unturning

    It's always a shame when the hammer of poor design choices smashes the fun of player tactical adaptation.

  11. #11
    Community Member Mahalko128's Avatar
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    My question is, what would happen to this game if the eSoS was ever nerfed?
    Keep on rollin'.

  12. #12
    2015 DDO Players Council Sebastrd's Avatar
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    Quote Originally Posted by Mahalko128 View Post
    My question is, what would happen to this game if the eSoS was ever nerfed?
    It would be as if millions of voices cried out in terror and were suddenly silenced?

    That or a lot of farewell(ragequit) threads.

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    It's always a shame when the hammer of poor design choices smashes the fun of player tactical adaptation.

  13. #13
    Community Member Mahalko128's Avatar
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    Quote Originally Posted by Sebastrd View Post
    It would be as if millions of voices cried out in terror and were suddenly silenced?

    That or a lot of farewell(ragequit) threads.
    If you ask me that's exactly what they need to do then. It's an ml 20 item, but has the potential power of an ml 24 or even 28 item. People talking about the new crafting system coming out are still using the eSoS for comparison. I think a small nerf to put the eSoS on the same power scale as other level 20-22 ml items is exactly what this game needs to put their loot tables back in order.
    Keep on rollin'.

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    Quote Originally Posted by Mahalko128 View Post
    My question is, what would happen to this game if the eSoS was ever nerfed?
    Probably the same as if they changed how Torc's worked. eSoS's are one of only a few items that literally take YEARS to farm out, if you are lucky. It would be a huge F-U to long term players. It would be bad.

    Quote Originally Posted by Sebastrd View Post
    Looks good. I do have the base SoS (at least until the stars align and I get the parts to upgrade). Is that better overall than GS? If I can save myself having to craft a GS, I'm all for it.

    I'm thinking I'll start hitting the heavy undead quests around level 7 or 8 when I get to Delera's and the f2p level 6's. So a crafted Holy Silver Greataxe of Greater Undead Bane at 6 and a Phase Hammer for ghosts at 8 should suffice until 12.

    That leaves the matter of Smiting and Banishing weapons. I suppose I could craft an Inevitable beater, but is his DR worth the effort? Will a loot gen banisher perform appreciably better than GS in the Vale and Amrath?
    I always ran with SoS in heroic for general questing all the way to cap. Even in cases where there was slight DR I had to break thru. It's high base damage, 17-20 (15-20 with IC)x3 crit profile is simply the best out there. I broke out the Min2 for Elite Shrouds and that's about it.

    Your H-S of GUB maul is really good and will work great in Deleras and other undead heavy quests. Smiting and Banishers, I was never a fan of carrying one. Things were usually dead too fast for it to matter. I would suggest just maybe picking a cheap random gen one and messing around with it.

    Only the Inevitable in Elite Von3 might give you a bit of problems but a random Anarchic weapon or Maelstrom will make it easy. But that's just one fight.

    Overall I think you have a good handle on what to bring along!

    Quote Originally Posted by Mahalko128 View Post
    If you ask me that's exactly what they need to do then. It's an ml 20 item, but has the potential power of an ml 24 or even 28 item. People talking about the new crafting system coming out are still using the eSoS for comparison. I think a small nerf to put the eSoS on the same power scale as other level 20-22 ml items is exactly what this game needs to put their loot tables back in order.
    Thinking that nerfing one weapon, even if OP'ed to the extent people say the SOS is, will be the solution to the random gen loot problem would be irresponsible thinking on the devs part. It one of the few old school epic items that is still very sought after and people think the grind is worth it. To put it at the same level as the eAGA roughly but 100x harder to acquire would simply just kill what has been the ultimate weapon in the game for years. The fact that so many people complain that it is so hard to acquire makes it's power relevant. Nerfing it would cause more issues than people realize. It would be stupid.
    Last edited by Drwaz99; 02-06-2014 at 02:48 PM.

  15. #15
    2015 DDO Players Council Sebastrd's Avatar
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    Another thought occurred to me. Is upgraded Cloudburst a) better than SoS for heroics and b) comparable to Lit II Greensteel overall?

    Astreya the Unturning

    It's always a shame when the hammer of poor design choices smashes the fun of player tactical adaptation.

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    Quote Originally Posted by Sebastrd View Post
    Another thought occurred to me. Is upgraded Cloudburst a) better than SoS for heroics and b) comparable to Lit II Greensteel overall?
    A) i really dont know. B) Sirgog posted the math time ago and the upgraded Cloudburst is better than a Lit 2, the cloudburst efect going for 100 sonic and 70 electric (or something like that) on vorpal is nice and pulls ahead if you fight a group of mobs.

    Now if you have the math showing that a lit 2 is better than a base sos ( wich is probably the case) then yes, cloudburst is the way to go.
    Xahtep

  17. #17
    2015 DDO Players Council Sebastrd's Avatar
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    Quote Originally Posted by LeonAureo View Post
    A) i really dont know. B) Sirgog posted the math time ago and the upgraded Cloudburst is better than a Lit 2, the cloudburst efect going for 100 sonic and 70 electric (or something like that) on vorpal is nice and pulls ahead if you fight a group of mobs.

    Now if you have the math showing that a lit 2 is better than a base sos ( wich is probably the case) then yes, cloudburst is the way to go.
    That's pretty much what I figured. Since I have a base SoS and a Cloudburst, I think I'll skip the GS axes just to save space.

    Astreya the Unturning

    It's always a shame when the hammer of poor design choices smashes the fun of player tactical adaptation.

  18. #18
    Community Member the_one_dwarfforged's Avatar
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    1-3: falchions
    4-9: carnifex
    10-19: sos, min2 gs
    20: esos

    of the weapons i actually end up using on any given life i have a greater variety of mauls, all either named or random gen
    Last edited by the_one_dwarfforged; 04-02-2014 at 10:03 AM.
    Quote Originally Posted by Severlin View Post
    Fighter is fine, though I agree it is behind Paladin. Their greatest weakness is actually saving throws.
    statements like this are why i have no confidence in the dev team.

  19. #19
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    lvl1 : +5 holy burst greatsword (If you ever have pally pl. ) or +3 icyburst( icy festival) falchion

    usually those until a SOS.
    I pike on Argonnessen.

  20. #20
    2015 DDO Players Council Sebastrd's Avatar
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    PSA, since I'm rereading this thread in preparation for my upcoming bard life:

    Don't cheap out and skip making a GS axe if you're planning a dwarf TYWA build. I ended up using Carnifex all the way until 16 when I lucked out and nabbed an elite GA of the Chained Soldier on my first try in elite Tor, because all of the best mid-level two-handers are greatswords. TMYK

    Astreya the Unturning

    It's always a shame when the hammer of poor design choices smashes the fun of player tactical adaptation.

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