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  1. #1
    Community Member Hellyzabeth's Avatar
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    Default Ghostriker's build

    ********** BUILD UPDATED as of December 11, 2014, with U23 gear **********

    After few PMs about the latest revision of my fvs, here it is... (I don't plan to update the gear with U24)

    On screen shot: Showing off stats by blocking, using all temporary self-buffs, 25 SP potion (comm of valor) and 20 brillance pot (I have NO plans to farm eStar challenges for 25 brillance pots). Lacking 24 universal spell power from meridian since there's nothing to hit me on the ship.
    Someone could easilly elevate those stats/spell power higher with past lives, yugo/store pots, friendly buffs, higher ship buffs (mines are lvl 117 on screen shot).....





    No changes from original post:
    All +5 stat tomes (only con required), no skill tomes.
    Only 2 bard and 1 fvs PL, no epic PL, no iconic PL.

    I LR'd quite a few times and went thru many different classes combos.
    16 fvs, 2 wiz, 2 pal: Nice for almost free maximized but not much other benefits.
    13 fvs, 5 wiz, 2 pal: Arcane Supremacy is just amazing! But that was too close from my shiradi toon (12/6/2) and if I want to do this again, i'll just change shiradi for exalted on it.
    16 fvs, 3 pal, 1 cleric: Sacred Defence + SLA Nimbus + extra light power/crit. Good, but Nimbus SLA is tied to cleric levels and not character levels as I expected.

    I wanted to stay 16+ fvs for the mass DW and base caster lvls since this toon is primary used in groups. The other issue I had with 3 classes splits is the lack of enhancements points. The possibility to add 10% running speed with the current split was appealing enough to me (and my zerger heart) to keep it as a 2 class split.

    Fvs 16 / Paladin 4
    Stats : 8/10/16/13/11/18
    Feats : Maximize, Mental Toughness, Empower, Quicken, toughness, Improved Mental Toughness, Empower Heal. (This leaves 1 feat of to choose; I went dodge. Completionist would be the obvious choice if I had it or Force of Personality for ridiculous will saves....)
    FvS Feats : Sovereign Host, Acid, Fire, Electric
    Skills Maxed : Concentration, diplomacy, Heal and Spellcraft. 11 in UMD, 6 in jump, 1 in tumble.
    Epic Feats: Epic toughness, Epic Mental toughness, Light Spell Power, Ruin, Hellball.

    GEAR:
    Helm : eN+ Blue Dragon +3Charisma (Yellow : Draconic Gem / Colorless : Gem of Blood)
    Goggle : Epic Glimpse of the Soul (Yellow : +2 Int / Green : Trying to get Jump 15)
    Necklace : Mystic Eidolons (Green : Natural Armor 8)
    Trinket : Manual of Stealthy Pilfering (Green : Sonic Res +40)
    Cloak : Green Steel Concordant Opposition (Blind/Disease/150SP Neg/Pos/Pos)
    Belt : Green Steel Smoke II +45 HP
    Gloves : Constitution +10 of Flase Life +50 (Epic fanged gloves with +8 con / false life 40 would be a terribly good option too)
    Boots : Epic Boots of the Innocent (Yellow : Dex +8 / Green : Protection 8)
    Ring : Lantern Ring (Yellow : SP 250 / Colorless : Vitality +20)
    Ring : Guardian's Ring (Yellow : Poison Resist 10) <--- At this point, all was covered.
    Bracers : Greater Convalescent of Superior Parry
    Armor : Blue Dragon Heavy Armor (Blue : Heavy Fort) // (DR 30 ShadowPlate is an excellent option too, but I prefer spell power over it).

    Weapon : TF Longsword - Fire 150/Purple Slot/Universal Lore 17% (Orange : Impulse 138 / Purple : Devotion 138 / Colorless : Heal 15)
    Orb : Libram of Silver Magic (Orange : Meridian Fragment)

    Switch Weapon : TF Longsword - Radiance 150/Eternal Scorching Light (when I cast Archon)




    ****************************** ORIGINAL POST *******************************

    .... since I receive a lot of ingame questions about my build I tought it would be easier to redirect people to forums.

    This isn't a build idea, this is what I am using.
    Thus, there is probably something similar on this forum.
    Since this isn't a build criticism either, or a search for improvement, I will not be posting a level by level progression, just the main lines with enough informations for anyone to build it.
    I also know it could be improved a lot further by more past lives, tomes.... bla bla bla, but again, this ain't the topic here.
    I won't be going into specific tactics on how to be effective with this build either. Some of it will be covered at bottom.

    Concept: This is a Divine Nuker/Healer, focussing on spell-like ability to kill and heal. High survivability, high DPS, that can solo pretty much every quests eE. I usualy end up solo healing raids, while leading kill counts. (I am a follower of 'The best offense is the best defense', so I blow it up before I need to heal too much). But the best part of my toon : He is a chest blesser! And the even better part (and most important) of it : It's fun as hell to play !!!!! In fact, I never had such a blast playing DDO. Altho this is relative to personal preferences and play style, this build sent my fury monkcher, my stun-palm monk and my shiradi nuker on shelves to collect dust. I am now even reconsidering my plans for the final life on my almost completed 87 past lives main character.

    At level 24 eN CiTW, when i was testing out the concept, still using lvl 13-18 gear / solo healing, anna baby-sitter, 180 kills, only 1 shrine, no pots:


    Few days ago, with gear completed (beside a perfect staff) eE CiTW:



    Here's how an Alt became a primary playing character:

    Past lives (none really useful beside a mere 20 SP) : 2x Bard, 1x FvS
    Iconic PL : None
    Epic PL : None
    Tome of Skills : None
    Tome of Ability : +5 all stats (+5 con and +2 dex required)

    Stats self-buffed with Ship:
    HP: Around 900
    SP: Above 3800
    Dodge : 24% (8item + 4centered + 1water stance + 3uneartly reaction + 3dodge + 2mobility + 3monk acrobatic)
    (Yeah, 23% on character sheet, display glitch from acrobatic tier 3)
    Saves : 80/80/72
    34 PRR
    10% Incorporeal
    50% Displace (Clicky)

    Human: 16 FvS, 2 Monk, 2 Paladin.
    Str: 22 (8base + 5tome + 8gear + 1gem +2ship -2stance)
    Dex: 30 (11base + 5tome + 1gem + 8gear +3gear + 2ship)
    Con: 36 (16base + 5tome + 1gem + 10gear + 2gear + ship)
    Int: 30 (13base + 5tome + 1gem + 9gear + 2ship)
    Wis: 26 (10base + 5tome + 1gem + 6gear + 2stance + 2ship)
    Cha: 52 (18base + 7lvls + 5tome + 1gem + 10gear + 3gear + 4enahncements + 2destiny + 2ship)

    Skills : Max: Heal, Jump, Spellcraft, Concentration, Diplomacy, +/- 11 in Balance, 1 Tumble
    Heoric Feats : Dodge, Mobility, Empower Heal, Empower, Maximize, Mental Toughness, Improved Mental toughness, Toughness, Quicken, Dragonmark of finding.
    Fvs Feats : Soevreign Host, Acid, Electric, Fire
    Epic Feats : Epic Mental Toughness, Epic Toughness, Ruin
    Destiny Feats : Spellpower Light, Hellball

    Enhancements:
    Human 23: Spell Power boots, Charisma, All Healing Amp, All Dragonmarks, Trad. Caster, GH
    AoV 38: 4 cores, Just Reward max, 4 Smiting, Eff quicken 3, Angel resist 1, 2x charisma, Zealous faith 3
    Warpriest 13: 3 cores, divine might 2, toughness 3, wall of steel 3, charisma
    Ninja Spy 4: 3acrobatic
    Henshin Mystic 1
    Shintao 1

    Exalted Angel:
    Angelic Light, Radiant Power 3, Endless Faith 3, Healing Power 3, Renewal 3, Purity of Essence 3, Rebuke Foe, Blood and Radiance 3, Divine Wrath
    Twists: Energy Burst Fire, Boulder Toss, Uneartly Reaction

    Gear:
    Helm: Blue Dragon +3 Cha (eN or better) --- Globe of Blood, Spellcraft +15
    Neck: Charisma +10 / Resist +10
    Trinket: Idol of Fortune --- Deathblock
    Cloak: GS SP, Existential Stalemate (Neg,Pos,Neg) Third upgrade is trully negative, +6 spellcraft > conc opp <----Need to be cleansed
    Belt: GS HP, Smoke II (make as much as you can)
    Ring 1: Guardian --- Draconic Gem
    Gloves: Immortality --- Vitality 20, Spell Points 250
    Boots: eE Treads
    Ring2: Health 10 / Flase Life 50
    Bracers: Greater Conv of Parry
    Armor: Blue Dragon Robe --- Heavy Fort
    Goggle: Sage's --- +2 Con

    Weapon: +10 Thaumaturgy (Radiance+Impulse) of Radiance Lore
    Any returning Shuriken (switches and levers)

    Required Spells:
    Nightshield, Freedom, Heal, Mass Deathward, Mass prot from evil, Cure moderate Mass, Searing Light. everything else is up for taste
    I never use meta directly from quickbar. I chose what to put where by right-clicking my spells.
    SLAs : All you can get.
    Buffs: None
    Searing Light: Quicken only
    Heal/mass cure: quicken + emp heal (no need to emp + max cure)
    Rez : Quicken
    Anything else i may use in middle of the fray : quicken

    Usual questions I receive:
    q. Why you cast spawn screen when buffing up in raids?
    a. With group around, that's an instant 10 charges of righteous fervor (blood and radiance). I do that right before spell power boost, then Archon. This way my canon receives +50 light spell power boots (25 effective) and this last for the time it is summoned (5 mins). I recast spell power boots each time you need to refresh archon.

    q. What's your blade barrier DC?
    a. 24. and I'm happy with it. I only use it to charge up scourge quicker.

    q. You have Heavy Fort on 2 items. Ain't this a lost of a slot?
    a. I switch often to PLiS, thus I want H-Fort elsewhere than on my trinket.

    q.Why no efficient empower of maximized?
    a. Because the only spell where it would be worthwile and that i use a lot is searing light, to charge up wrath quicker. But even with empower and maximize, it's not worth the lowered SP cost; searing light damages are bad and always will be. It only used to charge up so I cast it quickened only. Everything else is SLA and I'm only using emp heal on mass cure (no emp or max)

    q. Why points in diplomacy?
    a. Some quests requires it to make your life easier. Also because you'll pull a lot of aggro if you want to go all-out DPS; tanks hardly keep aggro agains me if I want to, and only a selected amount high-end of fury shooter can steal it. So if you prefer NOT to be the main tank, you will need it. I personaly use it a lot when I feel like dropping some mobs to NPC (FoT as an example).

    q. Grt. Conv. bracers no longer drop. Any other suggestions?
    a. Sun Soul bracers. You will free up a +2 Con slot.

    q. Can you max out dodge at 25 rather than 24?
    a. I used to run with tier 2 stance and without Dragonmarks. But I prefer chest blessing over 1% dodge and 1 saves. alternatively, 1 could have 3 shadar-kai PL and free up mobility while keeping 25 dodge + chest blessing.

    q. What spells you use?
    a. For offense, I use searing light all the time and DP on bosses. I very very rarely use BB.
    Ruins and Hellball as epic spells, situational.
    SLAs: Avenging Light, Divine Wrath, Energy Burst, Boulder. Add rebuke on bosses.
    For mass healing: Wrath. 99% of time. This will keep a party up. Sometimes add 1 mass cure between cooldowns against heavy hitter bosses.
    Single Target: Renew. Heal for emergency only.

    q. how can you keep rebuke stacked while spaming wrath every 15 secs?
    a. wrath requires 10 charges, rebuke 5. Wrath gains you 1 stack per target hit (damage on foes, healing on friends). So if you're on a raid boss, target + you + 3 others melees around = instant rebuke avaiable. So I ususaly cast wrath then rebuke. Afterward, you have roughly 13 secs to recharge wrath, and with avenging + searing every 3 secs, shoulder canon every 2, DP every 2, you'll be recharged before the cooldown is over.

    q. 80 saves is overkill.
    a. yeah. but if you remove paladin lvls, you barely break 60. This isn't enough in many eE if you are soloing.

    q. Ruin and Hellball are terribly bad and mana drainers. Why you use them?
    a. I do NOT use em all the time. But when I need a quick blast, they are amazing. Try them out. If you still beleive they are bad, you did something wrong with this build. I usualy run over, gather a lot of trash and cast wrath + burst to eliminate em quickly. If mobs have 10k+ HP or burst is on cooldown, HB kicks in. I don't use HB on single target tho, it's ment for groups. As for ruin, I use only as needed, to get rid of a single target quickly when boulder is on timer.

    q. Solo healing a raid while leading kill counts, how much pots you drink in average
    a. Depends on how I feel. Usualy none, as most of my nukes/heals are cheap SLAs. But if I deceide to go all out DPS, or if things turn wrong and I want to get rid of a boss quick, then I may drink 1 or 2. Really relative to what you do. But keep in mind that on a boss, 5x Rebuke stack, 3x DP, Wrath, Avenging, ruins, boulder every 20 secs, burst every 30s...... it doesn't last very long.

    q. Why build a FvS nuker on Charisma rather than Wis?
    a. 90% of my offense is based on no-save ability or Charisma based ones (Wrath, Avenging, Burst, Hellball). Burst is a reflex, thus will sometimes be evaded in eE, but Avenging and Wrath are Fort saves. At worst, they'll take 50% damage. (you will still see evades when it happens, but it's a display glitch; cannot evade fort saves). Wis FvS are fun, but mana sinks at high levels and I got bored of it.

    q. What kind of build is this?
    a. Refer to this post.
    Last edited by Hellyzabeth; 12-11-2014 at 11:06 AM. Reason: Changes to the build
    Leader of 'The Gimp Squad', Khyber
    Hellyzabeth (Uber-Completionist, 93/93)
    Ghostriker (New Uber Project)

    Retired : Freakymonky, Naphalm Nuker, Venomya

  2. #2
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    Great build, thank you for posting it!

  3. #3
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    Quote Originally Posted by Hellyzabeth View Post
    q. how can you keep rebuke stacked while spaming wrath every 15 secs?
    a. wrath requires 10 charges, rebuke 5. Wrath gains you 1 stack per target hit (damage on foes, healing on friends). So if you're on a raid boss, target + you + 3 others melees around = instant rebuke avaiable. So I ususaly cast wrath then rebuke. Afterward, you have roughly 13 secs to recharge wrath, and with avenging + searing every 3 secs, shoulder canon every 2, DP every 2, you'll be recharged before the cooldown is over.
    Can you test this on lamania? It was no longer working this way in the kobold room

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    So I am very interested in this build but i was wondering how you would go about building this on a first lifer with a 32 point build? Thank you in advance for any insight you may be able to give to me.

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    That is funny you should ask, because backing it off to a first life build was one of the first mental exercises I did. There are a few "needs" a newer player has that an established one grows past. The OP build is a high end sports car, but sometimes it is nice to have a cheap muscle car. Here are my thoughts on how to dial the build back for a newer player.... as you get established or more lives, you could move towards the OP version.

    This "build" can be done on a first life 32 point toon with no tomes. OBVIOUSLY, it is not as optimal... but it can be done.

    Str 8
    Dex 13 (You need 13 dex for dodge)
    Con 16 + 5 levelups (You need 21 con for epic toughness)
    Int 14
    Wis 9
    Cha 16

    • For every point of dexterity you have from tomes, you can lower the initial purchase of dex. You have to delay taking the second level of monk until you are high enough to get dex to 13.
    • For every point of constitution you have from tomes, you can move a level up over to charisma.
    • If you have int tomes, you can borrow a point from int if it means you can bump con or charisma and not take too bad a hit on skills.
    • Int is the most important tome to get because you don't retroactively get skill points without a LR
    • Con/Cha are the next two important tomes to get because they are your survival stats
    • The remaining stats still deserve a tome because they still have lesser effect on survival (Str lets you carry more and stay in water stance and have a higher natural jump skill).


    For a new character, I would also make the following adjustments:
    1. Replace the mobility and chest blessing feats with Adept of forms and Master of forms. Your ending charisma will be far lower than what the OP reaches, the extra saves help a lot when you are undergeared.
    2. Max the following skills: Concentration, Heal, Spellcraft, UMD. On monk levels dump your points into jump, balance and tumble (only one point for tumble). UMD means that scrolls can help replace equipment that you don't have.
    3. I would only invest enough in the human tree to get to traditionalist caster. GH is not hard to UMD and spending the points in the AoV tree gets you more spell power.
    4. Moving one more point into the war priest tree to get smite weakness has a huge payback in raids.

    I'm still trying to determine what to do with this information. It is the next obvious step for the NovaSoul build. I had already moved from pure FVS to 18 FVS/2 Monk. The 18/2 is still struggling to get saves high enough as a first life toon and the paladin splash would help a lot. I haven't updated the NovaSoul build in quite a while, and I'm not likely to do it until I get around to running one at epic levels again. If that happens, I am leaning towards including a 16/2/2 version and crediting/linking this thread. It took courage to give up level 9 spells, that was a step I never tried out... and the OP deserves kudos for stepping a little further outside the box to help make an EE solo viable divine.

  6. #6

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    Con 16 + 5 levelups (You need 21 con for epic toughness)
    I'd just give up on Epic Toughness entirely. Take Epic Damage Reduction instead for the PRR. New player with fewer resources is going to want the Charisma level ups for more saves, more spellpoints.
    I am the 'Who' In the call "Who's there!?"
    I am the wind blowing through your hair.
    I am the shadow on the moon at night, filling your dreams to the brim with fright.

  7. #7
    Community Member Hellyzabeth's Avatar
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    Quote Originally Posted by Maddock View Post
    So I am very interested in this build but i was wondering how you would go about building this on a first lifer with a 32 point build? Thank you in advance for any insight you may be able to give to me.
    Check Matuse post right above. Exactly what I would also do on a first lifer.
    Epic Toughness only gives you 50 HP, and while good, won't break a build that can already heal himself that much.
    You'll end up somewhere around 750-800 once geared which will be very good, mostly on an champion build.

    Arm yourself with patience when you will level up this toon tho. It's probably the worst build I played pre-20.
    At very early levels, your melee abilities are close to useless and you cannot back yourself with hold person, as your DC are terribly low.
    Low wisdom means no spells will be really effective for pretty much everything 1-20. (altho meta'd BB will be ok until +/-18)
    Even if max+emp searing lights deliver good damage at earlier level, this will drain your blue bar like crazy.
    If you can get decent wraps for your level, use unarmed attacks and add more points into warpriest (that you can respect later on).
    Maxed divine might will be your main friend.
    From 1-12 and 18-20 (when BB will be close to useless), remember that patience is a virtue, mostly if you're used to level with elite bravery.
    Then, arm yourself with scrolls (adjust your enhancements here too) and turn yourself into an healing bot.
    Once you reach 20 and your main destiny, you will start to shine.
    This build ain't an heoric character boosted by a destiny, it's a destiny ehnanced by heoric abilities.

    Hope this helps.
    Leader of 'The Gimp Squad', Khyber
    Hellyzabeth (Uber-Completionist, 93/93)
    Ghostriker (New Uber Project)

    Retired : Freakymonky, Naphalm Nuker, Venomya

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    When I leveled Shammuh with a very similar build, I sometimes went sword and board with a longsword/shield. Sometimes I put on a bunch of items with damage guards and played turtle (the night hag trinket is amazing), and quite a bit of the time... I just played healbot for pugs. If you don't die, break boxes and keep throwing heals... even a TR party will tolerate you running along with them.

    p.s. Playing turtle means hiding behind shield block and letting stuff beat on you. It actually can work in heroic levels... although it is not quick. Beware the bug where sometimes after shield blocking you cannot interact with objects. Changing your weaponset fixes that.

    p.p.s. Oh yeah, you want to look at every instakill spell... the ones that do big damage on a save... load them up and think of them as direct dmg spells.
    Last edited by Ancient; 02-08-2014 at 06:42 PM.

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    Quote Originally Posted by Ancient View Post
    Can you test this on lamania? It was no longer working this way in the kobold room

    I just tried and it was only giving 1 stack for hitting all the kobolds and other players in the area

  10. #10
    Community Member maddmatt70's Avatar
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    Nice build thanks for posting. One of the two top builds for Divines at the moment the other being a FVS/Wizard/Monk shiradi build.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

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    I just have a quick question, what do you do during the gaps in cd's for energy burst/wrath. I find myself just pressing 2 for Avenging Light and pulling through Blade Barriers, is it worth casting searing light vs trash?

  12. #12
    Community Member Feralthyrtiaq's Avatar
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    Default For Leveling...

    Run Chains of Flame on heroic for an ML10 BTCoE Staff of Inner Sight...Att/Dam Mod is Int, Wis or Cha

    Makes mid range leveling a tad bit easier. It's +5, 1.5[2d4] +6 Int, Red and Purple Slot for SP Augments and works good paired with Cannith Crafted Lore Items like rings and trinkets. (and +10 SP from Traditionalist Caster Enh if Human)

    Not ideal but I got a ton of use out of it on Caster Druid, Wiz and FVS lives.

    I've also been dumping Dex on non Int based casters when I don't build for Dodge and instead setting Casting Stat 18 and 16 Int rest in Con or Con+w/e and taking Insightful Reflexes.

    You will <3 <3 <3 the skill points from the high Int Mod for Conc, Balance, Heal, Spellcraft, Tumble etc etc. and pairs well with Evasion.

    This 2Monk/2Pal/16FVS build looks tight but with a +5 Dex Tome you could have left Dex at 8, still qualified for Dodge (ableit later) and pumped points into INT for Skills and Insightful Reflexes.
    I am often cynical and say mean things. It's a WAI "Feature". Mokune (Guild Leader of Pandora's Box on Khyber), Iquitz, Returning, Thaumat, Ketzerisch, Xhiron, Koanoak et al...

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    Hi,

    How would this build work as a PDK, obviously you have to LR him away from the fighter level, but besides that? We do have an standard group and we are going to all TR as an Iconic characters, that's why I ask this.
    As I do have character who is his second fvs life atm, this would seem a pretty good choice for his next life.

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    You should highly consider going Morninglord/20 FvS for what you're trying to accomplish, the saves are lower but standing Light power can reach 450 (w/out Empower or Maximize) and you can get Sun Bolt from AoV. Sun Bolt deals 1K/2k damage every 6 seconds at no spell cost. My FvS Looney has 1K plus HP and 4700 plus SP, can reach 5k plus with swapping gear in and out but that gets tiring.

    Also if you haven't tried it I would swap Unearthy Reactions for Wild Shots (Free damage, 9 daggers in an arc, damage comparable to Hellball.

    With the right gear, Prism Cloaks, Firestorm Greaves, Djinn Ring, etc...along with the occasional Fait swap for Energy Shealth, you can withstand almost any elemental damage on any EE content.

    Just food for thought.

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    Community Member Hellyzabeth's Avatar
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    Quote Originally Posted by ElbionTosscoble View Post
    I just have a quick question, what do you do during the gaps in cd's for energy burst/wrath. I find myself just pressing 2 for Avenging Light and pulling through Blade Barriers, is it worth casting searing light vs trash?
    Avenging Light and Searing. Throw in Boulder when it's off timer. I almost never use BB as the DC is way too low and even with max+empower the damage output ain't that good for the SP cost. I'm casting searing quickened only. Once again, damages aren't that great, even with max+emp, but I charge wrath quicker.

    Quote Originally Posted by Feralthyrtiaq View Post
    You will <3 <3 <3 the skill points from the high Int Mod for Conc, Balance, Heal, Spellcraft, Tumble etc etc. and pairs well with Evasion.

    This 2Monk/2Pal/16FVS build looks tight but with a +5 Dex Tome you could have left Dex at 8, still qualified for Dodge (ableit later) and pumped points into INT for Skills and Insightful Reflexes.
    Got +5's everywhere. Got those skills already maxed out (but only 1 point in tumble and 11 balance) and even allowed myself to max out diplomacy, my dodge% is maxed and I end up at 80/80/72 saves. I feel insight reflex isn't needed at all and prefer to save the feat slot. Your idea is still good, all depending on preferences and playstyle.

    Quote Originally Posted by samsonov View Post
    How would this build work as a PDK, obviously you have to LR him away from the fighter level, but besides that? We do have an standard group and we are going to all TR as an Iconic characters, that's why I ask this.
    As I do have character who is his second fvs life atm, this would seem a pretty good choice for his next life.
    Will be pretty similar. You will mainly lose chest blessing and the dragonmark feat, which you can use for anything you'd like; like more pts into AoV for more universal spell power

    Quote Originally Posted by Zer0AcmE View Post
    You should highly consider going Morninglord/20 FvS for what you're trying to accomplish, the saves are lower but standing Light power can reach 450 (w/out Empower or Maximize) and you can get Sun Bolt from AoV. Sun Bolt deals 1K/2k damage every 6 seconds at no spell cost. My FvS Looney has 1K plus HP and 4700 plus SP, can reach 5k plus with swapping gear in and out but that gets tiring.

    Also if you haven't tried it I would swap Unearthy Reactions for Wild Shots (Free damage, 9 daggers in an arc, damage comparable to Hellball.
    Yeah, Pure FvS/Sun-Elf wields stronger light power. It all depends on quests/diff you usualy play and personal playstyle. I personally wouldn't trade my eE survivability for a bit more power, since I solo a lot with this character. As for Wild Shots, this or roar may be my 4th twists if I deceide to turn my main into this build. But under no circumstance I would take reactions away. If it gives me more dodge and more reflex saves, the main reason I use it is to avoid being cornered. In eE, being stuck cornered is an instant death while the ability to tumble out of it will saves your life.
    Leader of 'The Gimp Squad', Khyber
    Hellyzabeth (Uber-Completionist, 93/93)
    Ghostriker (New Uber Project)

    Retired : Freakymonky, Naphalm Nuker, Venomya

  16. #16
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    Sorry, read it better now. I see the 2 pally levels. That is what I was considering for healgolem and an iconic tr into ML
    Last edited by goldgolem; 03-23-2014 at 09:53 AM.

  17. #17
    Community Member Nahiz's Avatar
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    Great build. Thank you for sharing it with the community.
    A dedicated casual gamer on G-land. Nahiz - Dassin - Pindaro

  18. #18
    Build Constructionist unbongwah's Avatar
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    With the nerf to Boulder Toss, do you plan to swap it for something else?
    Revisiting the Classics: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard
    Other build threads: Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  19. #19
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    Quote Originally Posted by unbongwah View Post
    With the nerf to Boulder Toss, do you plan to swap it for something else?
    Probably Wild Shots. I'm currently suffering through epic levels because I have practically no destinies or gear. I'll give it until I get energy burst but if I'm still feeling useless I'll probably tr out of it. It'd be nice to have a real spell list and SLA list though because I think I'm missing some offense.

  20. #20
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    How are you getting 80 saves?

    I have healgolem at 16fvs/2mnk/2pali and I took grandmaster of forms as well and in ocean stance I only have

    71/80/63
    25% dodge
    PRR 46
    754 HP - I took monk feats in stead of toughness - does this make up the difference?
    3010 SP - I took monk feats instead of mental toughness - does this make up the difference?

    ED twist went unearthly reactions (+6 Reflex), cocoon and Lithe (+6 Reflex saves) but it didnt look like you had this?

    ED Feats went light spell power, elusive target, epic reflexes, ESF:Evoc

    The save I care about if reflex - how do I boost this? I am already wearing Dex 11 item + 3 insightful Dex and CHA 9 of Resistance 9 with + 3 insightful CHA (a 10 of 10 would give me 2 more points)

    Stats are
    20
    35
    32
    15
    28
    54

    Maxing out my CHA/res item would give me
    73
    82
    65

    Which is some way off how you get your 80 number (and I have GMOF ocean running which it seems you don't, I have higher DEX, higher CHA, I have extra +6 twist etc)

    Cheers
    S

    ----

    Edit: with the above, ship buffs, yugo pots and self cast GH I end up with a pretty steady 73/86/68

    Which is a bit overkill maybe? I can step into Mountain stance for 76 PRR (35%), 91 AC and 70/80/61 and 858 HP

    Oo
    Last edited by goldgolem; 03-30-2014 at 08:20 PM.

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