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  1. #1
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    Default 12 Fighter 5 Paladin 3 Monk build idea...

    Looking for some feedback on a build I am playing with.

    Some background, my toon is already level 20 and will be using his +20 heart of wood to LR into this build, so the order I take feats from level 1 to 20 is not important.
    My toon is a HORC with no past lifes, his gear is pretty basic however he does have 2 x lit 2 Kopesh's, the plan is to eventually change this to Bastard Swords when I get better weapons (I do have 2 Raiders Reward Boxes so could DW "Nightmare, The Fallen Moon" and spec into BS's from the start saving a feat swap later on).

    My main is a pure barbarian and I am constantly dying in epic hard content so want a toon that can dps and self heal without silver flame pots (although I do want the pots for emergency situations).

    Here is the build:

    Code:
    Character Plan by DDO Character Planner Version 04.20.01
    DDO Character Planner Home Page
    
    Level 28 Lawful Good Half-Orc Male
    (12 Fighter \ 5 Paladin \ 3 Monk \ 8 Epic) 
    Hit Points: 428
    Spell Points: 49 
    BAB: 19\19\24\29\29
    Fortitude: 21
    Reflex: 14
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 28)
    Strength             17                    26
    Dexterity            15                    17
    Constitution         14                    16
    Intelligence          9                    11
    Wisdom                9                    11
    Charisma             12                    14
    
    Tomes Used
    +2 Tome of Strength used at level 1
    +2 Tome of Dexterity used at level 1
    +2 Tome of Constitution used at level 1
    +2 Tome of Intelligence used at level 1
    +2 Tome of Wisdom used at level 1
    +2 Tome of Charisma used at level 1
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 28)
    Balance               6                    14
    Bluff                 2                    10
    Concentration         7                    29
    Diplomacy             2                    10
    Disable Device        n/a                   n/a
    Haggle                2                    10
    Heal                  2                    25
    Hide                  3                    11
    Intimidate            2                    10
    Jump                  4                    18
    Listen                0                     8
    Move Silently         3                    11
    Open Lock             n/a                  n/a
    Perform               n/a                  n/a
    Repair                0                     8
    Search                0                     8
    Spellcraft            0                     8
    Spot                  0                     8
    Swim                  4                    16
    Tumble                4                    12
    Use Magic Device      n/a                  n/a
    
    Level 1 (Monk)
    Feat: (Monk Bonus) Power Attack
    Feat: (Selected) Toughness
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 3 (Paladin)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    Feat: (Deity) Follower of the Silver Flame
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Cleave
    
    
    Level 6 (Fighter)
    Feat: (Selected) Adept of Forms
    
    
    Level 7 (Fighter)
    Feat: (Fighter Bonus) Great Cleave
    
    
    Level 8 (Monk)
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 9 (Paladin)
    Feat: (Selected) Stunning Blow
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Feat: (Selected) Master of Forms
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 15 (Paladin)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Feat: (Selected) Oversized Two Weapon Fighting
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Holy Strike
    All feedback is welcome but please keep "noob" comments to yourself.

  2. #2
    Community Member Munkenmo's Avatar
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    Why 5 paladin? The second smite per rest?

    I think youd be better off going 4monk for the auto granted dodge.

    Then once youve done that I think 6 monk is so close that you should probably pick it up, saving you a feat, gaining an extra monk bonus feat, and access to 25% incorperability.

    Then I see you end up with a 12/6/2

    At this point the saves from paladin are nice, but its a pity having to use a twist in order to pick up divine might. So I start to consider going 2fvs instead, cause the warpriest tree is quite nice.

  3. #3
    Community Member giftie's Avatar
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    Before you burn your +20 heart, make absolutely sure that you can actually LR into this. Basically, if you have any other class than Paladin, Fighter or Monk on your current character, you risk running into problems.

    Having said that, I agree with fTdOmen - 5 Paladin levels is an unusual split which doesn't really offer much. I'd go either 6 (for defensive stance) or 4 (for Turn Undead and Empower Healing). Monk 3 unlocks Shintao Core II and Ninja Poison, but I reckon you'll be kind of tight on AP so this might not be a huge loss.

    I'd drop OTWF and pick up Dodge instead. If you do go Paladin 6, make sure to take Sovereign Host rather than Silver Flame as your religious feat.

    EDIT: I forgot defensive stance will of course be availbable from Fighter too, so really the only benefit from Paladin 6 is Unyielding Sovereignty.

    Also Monk 3 gives ki strikes, but they'll be very weak and between Cleaves, Smites and Fists of Iron, I'd be surprised if you can work them into your rotation.
    Last edited by giftie; 02-04-2014 at 10:00 AM.

  4. #4
    Community Member Riekan's Avatar
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    I'm doing a similar build, but I decided on fighter 8/monk 6/paladin 6. This got me paladin stance, monk 25% incorporeal, and centered in kensai with bastard swords. I also went PDK for charisma to hit and damage (better sinergy with paladin and saves), but you will not have that option on a lesser. Same idea though, dual wield Nightmares, with light monk healing, 2 Nightmare healing, and lay on hands, will be very survivable will great saves. Only 16 now, but I like him so far.

    Had just enough feats for what I wanted to grab, but enhancement points are super tight. Could not take everything I wanted. Had some hard choices.
    Last edited by Riekan; 02-03-2014 at 04:25 PM.
    Proud Officer of the Guild of the Black Dragon on Sarlona.

  5. #5
    Community Member MalkavianX's Avatar
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    Before you tr into a pally, might wanna check your alignment. Just to make sure there are no problems.

    (I've come up with some build ideas before that I didn't think through. .. I'd just as soon save you the troubles I had.)

    Quote Originally Posted by grodon9999 View Post
    This game has been such an absurd grind that I’d rather stick my junk in a beehive than make another toon.
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  6. #6
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    Ive currently got a 17 Paladin, 2 Rogue, 1 Fighter Drow which I really dont enjoy. Im wondering what options I have with my LR20.

    I am thinking either 8 Fighter or 12 Fighter, maybe 2 Paladin, then the rest in Rogue? Or is 12 Fighter, 6 Paladin, 2 Rogue a better option?

  7. #7
    Community Member Battery's Avatar
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    Quote Originally Posted by MalkavianX View Post
    Before you tr into a pally, might wanna check your alignment. Just to make sure there are no problems.

    (I've come up with some build ideas before that I didn't think through. .. I'd just as soon save you the troubles I had.)
    This , I don't think you can do what you want to do. You're going to have alignment issues and the more than 3 classes issue if I'm not mistaken
    "Those who believe in telekinetics raise my hand"-Kurt Vonnegut

  8. #8
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    Quote Originally Posted by Battery View Post
    This , I don't think you can do what you want to do. You're going to have alignment issues and the more than 3 classes issue if I'm not mistaken
    Yep. Sometimes the better option is to TR and start again.

  9. #9
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    Default Thank you alll...

    Thank you everyone for the advice. This is a build a friend of mine suggested that I through into planner to see how it would work and these are exactly the answers I wanted


    Quote Originally Posted by Battery View Post
    This , I don't think you can do what you want to do. You're going to have alignment issues and the more than 3 classes issue if I'm not mistaken
    Alignment is a problem, but I have decided to buy a realignment from the store should I want to go with this build. Not sure what you mean by more than 3 classes though, fighter is one class, paladin a second and monk a third.

  10. #10
    Community Member giftie's Avatar
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    Quote Originally Posted by NinjaNeed View Post
    Not sure what you mean by more than 3 classes though, fighter is one class, paladin a second and monk a third.
    During the LR process, your current classes and alignment counts toward the 3 class limit as well.

    Let's say you're a pure 20 Rogue, and want to LR into this following the order in your first post. At level 1, you'll replace 1 level Rogue with 1 level Monk, and you'll actually be considered 19 Rogue/1 Monk rather than a level 1 Monk. At level 2, 18 Rogue/1 Monk/1 Fighter. At level 3, 17 Rogue/1 Monk/1 Fighter/1 Paladin - which is a total of 4 classes, and thus illegal.

    And if you have Druid, Barb or Bard levels you're out of luck, as you can't change your alignment into Lawful Good before LR, and can't do it during LR since you're still considered to have those levels.

    If you could provide information about your current alignment, class split and when you took each level, it would help a lot in answering whether your plan will work or not.

  11. #11
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    Quote Originally Posted by giftie View Post
    During the LR process, your current classes and alignment counts toward the 3 class limit as well.
    Ahhhh, this explains what was meant there. ATM my toon is a pure fighter so class will not be a problem

  12. #12
    Community Member Battery's Avatar
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    Quote Originally Posted by NinjaNeed View Post
    Ahhhh, this explains what was meant there. ATM my toon is a pure fighter so class will not be a problem
    oh thought you said Barb
    "Those who believe in telekinetics raise my hand"-Kurt Vonnegut

  13. #13
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    Quote Originally Posted by Battery View Post
    oh thought you said Barb
    My main is a pure Barb, this was an alt I am trying to play around with

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