I think 99 out of a 100 players would agree with this, but that always seem to make the devs more pig-headed about making the change, which they easily could.
I've been an advocate for dedicated 'Past Life Feat' slots. Y'know, everyone gets one starting at level whatever...let's say 4, and then another every 4 levels after (adjust numbers as appropriate for however many Active Past Life Feats would be 'balanced'). Active Past Life Feats and Completionist would be able to be selected for those slots.
give people who earned it the right way the feat for free, and let people who bought it have to take it still. although i guess that doesnt really make things better because no matter what the game will cater more towards the people who pay for it...
and give the people who earned it the right way more than once a cat scan and a job...
Distributed - Currently on life 72.
besides the dead horse part,
dev's have stated that a feat slot is a fair trade off for +2 stats.
Epic completionist just works totally different, can't pick a twist as a feat
With all the lay offs etc, asking for changes need to be done more selectively.
... and the free completionist feat should stack up to 3 times just as the class feats do
MuleAxe (Triple Completionist) | MuleSticker | MuleRaptor | MuleFort | MuleParts
All PLs are feats. Some are active and some are passive. Completionist feat is quite powerful and was rightfully coded as an active feat.
1. You get regular completionist by taking the feat (which so far I have not had issue doing, unless I roll up a paladin), which sucks, but FOR NOW(tm), you can TR for only 20 tokens, which takes a day or two to achieve.
2. You get epic completionist FREE, but in order to get it, you need 4200 friggin commendations at 13 a quest. This can take a month or two on hardcore gamers, and for people like me will be closer to chucking out cash at the store or, at 2.5 hours a day, taking 6 months per life.
It's a balance, you see...
But how did you get to 13 com's a quest? what content are you playing the most and at what level and difficulty?
i admit that i play somewhat more then you (3 hours a day, 4 in the weekend) but i pick up about 2100 coms a week (wich gets me to 28 within that first week). i'm using tome and the ocaisional daily dice exp pot (esp when i do von5 once per life).
I'm by no means a hardcore gamer, i pug alot and there is atleast 1 in there costing the party 10% exp, but i never needed 2 months to get 4200 hearts. i'm on my11 th life atm and bought 1 epic heart when they were at sale, the rest was earned the hard way.
Heroic Completionist is just not a big deal anymore. Every day I feel like I meet a completionist who still doesn't know basics about the game, and I can only assume it is because they just to do easy content over and over again.
Granted, Epic Completionist is much the same, in that regard. I'd rather completionist get something cosmetic (maybe special armor, or another set of wings), but nothing that adds any real power.
The Silver Legion - Guild Medieval
Arisan - Arisanna - Arisanto - Arisgard - Betatest
I've asked where all the big comm quests are, and gotten almost nothing back. Let's say you get 25 comms per quest. If you are getting 2100 comms a week, that means you have run 84 quests per week. Let's also assume you run about the same number of quests per day, so we'll take that down to 12 quests per night. If you are playing 3 hours a night, that's 15 minutes per quest, meaning things like VON and some of the longer quests are out of the question. That also means no interruptions, no bathroom breaks, no afks, all PUG members are buffed and ready to go and there is no real time wasted getting to each quest. I am NOT claiming you are a little off in your math, but I, and quite a few people I'd wager, don't have those kinds of conditions. I am guessing for the majority of us, 5 or 6 quests a night is a pretty decent haul, which includes running to each quest, waiting on PUGgers, letting the dogs out, bios, all that.
Also (and wholeheartedly not your fault), this also insinuates you take commendations for EVERY quest end reward, meaning you are hamstrung into ignoring anything else in the reward list. Legendary victory? Nope, COMMS. Rare loot or really nice vendor loot? No.... COMMS. Picture of a ninja jump punching a clown? No.....M-Fin' COMMS!
As I said a minute ago, I usually have to take a look at the other items on the list, because I don't carry much epic stuff (I have EAGA and E elemental greataxe and Greataxe of the Drow something or other, but thats about it), so my getting of comms is further diminished....
Ways to fix it? Either ramp up the amount of commendations you get to make it WORTH it to take them, or make them like the tokens and something you get from the end chest. I realize Turbine took them out to keep people from farming chests for them, but if someone wants to run Rusted Blades 3482901 times, let them I say...
And finally, my argument is that you shouldn't HAVE to earn those comms the hard way. They should be just like the heroic ones and not a hindrance to everything else. That all ties into the OP and the convoluted, lame (I believe someone had the gall to call heart seeds elegant, I scoffed so hard I had to call in sick at work the next day) process to ETR and the payoff VS. the heroic versions of the same. I'm not looking forward, TBH, to finishing up my heroic lives and realizing the grind hath increased six-fold, but it is what it is.
* I know VON 3 takes less than 10 minutes to run, I'm talking about VON 5
I will file this, with all due respect, under Misguided, Shortsighted Nerfs that No One Bothered Researching Before Implementation. It's a pretty thick file.
Maybe you should up YOUR game before running your mouth on the forums. Just sayin.
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