So I'm bored, and figured I'd finally check out the Shadow Over Wheloon quests. And while the enemies are poorly designed and over-powered (but it is the Realms, so that's to be expected), this isn't about that. This isn't even about boss immunities (which are stupid; design better encounters and you wouldn't need those).
No, this is about the persistent inclusion of Bad Guy Scenes. If I want to watch bad guys chew scenery, I'll watch Robin Hood: Prince of Thieves (not Robin Hood: Men in Tights). If I'm playing a game, I don't want to have to wait around listening to your poorly written dialogue while being unable to attack.
Bad guy torturing the prisoner? Then sneaking up behind him and landing an axe in his skull should be an option. Not standing around waiting while he's protected by God Mode. What's even worse is when it's two or more bad guys talking, and we have to wait on them, twiddling our thumbs (or often, literally dancing). And then they are all like "Oi! What's that going on over there?" Nothing, just us home invaders that have been standing here during your entire conversation. If you want us to "overhear" their conversations, then someone should have to sneak up and listen. That's not hard to figure out.
And to be fair, this isn't just a problem in the newer quests. It goes back all the way to the beginning. It's so amazingly stupid that, in Information is Key, you can't shoot or kill the guy who opens the cages to the Iron Defenders, even if you can move faster than he can. One of the absolute worst offenders, however, is Beyond the Rift, where you have to follow a group of Drow all the way to the penultimate fight. You cannot attack them, you cannot slow them down, you can't even chat with them.
It's ridiculous. And it needs to stop. These are the hallmarks of a hack who is not interested in designing a fun game adventure, but rather in telling his precious story. There's a name for those people: fan-fic authors.
Stupid invulnerable enemies, forced dialogue, rules changes to facilitate story, these are ALL examples of design worthy only of a 10 year old running his first game. NOT people designing content for a professional MMORPG that they hope to have people pay for.
Please fix this problem. Thank you.