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  1. #21
    Community Member Arianka's Avatar
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    like divine crusader so far. hope unworking abilitys get fixxed so i can try them out to.

  2. #22
    Founder Dorian's Avatar
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    Quote Originally Posted by Coldin View Post
    The healing on monster death isn't bad either. I was getting about 40-60 health back from the monsters out in King's Forest.
    Does healing amp work with this or Sacred Ground (healed 1 point of positive energy per character level)? Does positive spell power make it heal for more?

    Quote Originally Posted by Kace View Post
    I'm always curious about how overlapping auras work. If 12 Crusaders step in a room does every enemy get 12 stacks, and then one dies and they all get 12d4 stacks and die? When one enemy in 12 different auras dies, does everyone get the benefit of an 'enemy effected by their aura' dying? Can you duodecupley consecrate an area?
    I was wondering this as well... does it stack with other auras?
    Dorian

  3. #23
    Hatchery Founder
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    Quote Originally Posted by Kanuk View Post
    When you blitz (and get much more power), what’s the trade off again?

    You don't have to build up charges to use Wrath, for one. Stacks of Wrath also last 1 minute, so you can carry it between fights more than Blitz. Wrath stacks infinitely (though I think Blitz does too). Wrath also has spellpower while Blitz does not.

    So, I guess Blitz is better if you like Dreadnought already, have no issues building up a charge, and can build up enough stacks to bring it between fights.
    RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
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  4. #24
    The Front Side Gratch's Avatar
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    Quote Originally Posted by Wizza View Post
    - +2 DC to every spell as T5 is stupid. It should be lower in the tree.
    Making it a required twist for every DC caster? Let them keep it in T5, raise it to 3 ranks and then move it into the Exalted Angel ED which has a barren wasteland at T5. Then add something useful to Divine Crusader in it's place. Possibly something that puts a divine crown on the Crusader's head and acts sort of like a Divine Rage effect.
    Last edited by Gratch; 01-30-2014 at 06:48 PM.
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    DO NOT DO THIS. We are investigating.

  5. #25
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    Quote Originally Posted by Gratch View Post
    Making it a required twist for every DC caster? Let them keep it in T5, raise it to tier 3 and then move it into the Exalted Angel ED which has a barren wasteland at T5. Then add something useful to Divine Crusader in it's place. Possibly something that puts a divine crown on the Crusader's head and acts sort of like a Divine Rage effect.
    This.

  6. #26
    Community Member Vellrad's Avatar
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    Quote Originally Posted by Gratch View Post
    Making it a required twist for every DC caster? Let them keep it in T5, raise it to tier 3 and then move it into the Exalted Angel ED which has a barren wasteland at T5. Then add something useful to Divine Crusader in it's place. Possibly something that puts a divine crown on the Crusader's head and acts sort of like a Divine Rage effect.
    School specialist is already required twists for every DC caster.
    There is absolutely no reason, why one tree should have own DC increaser that and magister twist, with nothing to be twistable into magister.
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  7. #27
    Community Member Kace's Avatar
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    Quote Originally Posted by Coldin View Post
    You don't have to build up charges to use Wrath, for one. Stacks of Wrath also last 1 minute, so you can carry it between fights more than Blitz. Wrath stacks infinitely (though I think Blitz does too). Wrath also has spellpower while Blitz does not.

    So, I guess Blitz is better if you like Dreadnought already, have no issues building up a charge, and can build up enough stacks to bring it between fights.
    Blitzers also don't play well together. If you hit a barren stretch or a monologue you end up with 5 guys with sprint boosts racing after the last terrified kobold.

  8. #28
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    Quote Originally Posted by Coldin View Post
    You don't have to build up charges to use Wrath, for one. Stacks of Wrath also last 1 minute, so you can carry it between fights more than Blitz. Wrath stacks infinitely (though I think Blitz does too). Wrath also has spellpower while Blitz does not.

    So, I guess Blitz is better if you like Dreadnought already, have no issues building up a charge, and can build up enough stacks to bring it between fights.
    Blitz is 25% dmg bonus stacking up to 10 times for 250% bonus. Yes you have to build up charges, but you can do that at start of quest and it’s fairly easy to keep going for a full quest. 250% damage increase is much stronger than 1% per kill. With such a damage boost, it’s as easy if not easier to keep the blitz epic moment going. Also, as of next update, epic moment counter should no longer reset when you enter a portal, no need to build up again.

    No need to add the -3 HP per kill. It’s not the end of the world, i will be able to play with it, just don’t think it’s needed
    All on Orien: Kanuk 20 Cleric (PL: 24 heroic (7iconic) + 16epics) - Frapfor (6th life, Bladeforge, 16pally/4fighter) - Confesseur (2nd life, Bladeforge, 12 Monk/2Ranger/2Pally) - Grospivit (3rd life,Human , 20 Barb) - Casai (3rd life PDK18warlock/2figther) - Robokanuk (2nd life, Human(for now)15Bard/3Fighter/2Rogue)

  9. #29
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    Quote Originally Posted by Kace View Post
    Blitzers also don't play well together. If you hit a barren stretch or a monologue you end up with 5 guys with sprint boosts racing after the last terrified kobold.
    Sooo... it teaches people to play correctly? :P

  10. #30
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    Where is the SIGNIFICANT DC boost and VERY STRONG spell-like abilities as described by the DEV?

    With all the Shiradi/Moncher no brainer stuff and the very low quality in the previous updates, this ED is the last straw for me. And I am really disappointed with this strange combination of abilities. What the community wants is pure and simple, a strong casting ED comparable to that of Shiradi.

  11. #31
    Community Member Havok.cry's Avatar
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    Tier 3 +25 HP +10 HP - Passive AoP now harms nearby enemies, every 3 seconds non-bosses take 1% of current health and bosses d6 Bane Damage
    Tier 5 +25 SP +10 HP - Active Purifying Wrath - 100 SP 1 Minute Cool down - All enemies in a large area around you that have stacks of Purification have all the stacks removed Non bosses take 4% of maximum health per stack and bosses 5d6 per stack.
    Interrogation (1/2)- Offensive Spells cause stacks of Purification

    My first thought here is: chain missile, chain missile, purifying wrath for a three button instant death AOE attack with no save (+100d6 bane damage to bosses). We should really find out if Interrogation is per missile like all the shiradri procs are. Too bad I don't have lammania, or I would check myself.
    Matt Walsh:
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  12. #32
    The Hatchery serthcore's Avatar
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    Quote Originally Posted by Havok.cry View Post
    Tier 3 +25 HP +10 HP - Passive AoP now harms nearby enemies, every 3 seconds non-bosses take 1% of current health and bosses d6 Bane Damage
    Tier 5 +25 SP +10 HP - Active Purifying Wrath - 100 SP 1 Minute Cool down - All enemies in a large area around you that have stacks of Purification have all the stacks removed Non bosses take 4% of maximum health per stack and bosses 5d6 per stack.
    Interrogation (1/2)- Offensive Spells cause stacks of Purification

    My first thought here is: chain missile, chain missile, purifying wrath for a three button instant death AOE attack with no save (+100d6 bane damage to bosses). We should really find out if Interrogation is per missile like all the shiradri procs are. Too bad I don't have lammania, or I would check myself.
    Yup magic missiles gives 5 stacks and chain missiles 10+1, just tested it. Puryfing wrath doesnt work yet though. We'll see how it goes.
    Argo: - Trolls Lair / Intransigence

  13. #33
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    Quote Originally Posted by Havok.cry View Post
    Tier 3 +25 HP +10 HP - Passive AoP now harms nearby enemies, every 3 seconds non-bosses take 1% of current health and bosses d6 Bane Damage
    Tier 5 +25 SP +10 HP - Active Purifying Wrath - 100 SP 1 Minute Cool down - All enemies in a large area around you that have stacks of Purification have all the stacks removed Non bosses take 4% of maximum health per stack and bosses 5d6 per stack.
    Interrogation (1/2)- Offensive Spells cause stacks of Purification

    My first thought here is: chain missile, chain missile, purifying wrath for a three button instant death AOE attack with no save (+100d6 bane damage to bosses). We should really find out if Interrogation is per missile like all the shiradri procs are. Too bad I don't have lammania, or I would check myself.
    Yea I tested the same thing, but seeing as how everything is half done, and the cast speed of most stuff is so slow, right now it's kinda pointless to thoroughly test.
    Teth - Revenants

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  14. #34
    Community Member Mindos's Avatar
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    Quote Originally Posted by Permian View Post
    Meh, already closed the page and it's so disheartening as a destiny that I'm not going to bother. Thanks for the response though.
    Please, please, go back and fill it out again. You may want to write it up first in a text document on your desktop, then paste in parts.

    Feedback is very important!

  15. #35
    Community Member Permian's Avatar
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    Quote Originally Posted by Mindos View Post
    Please, please, go back and fill it out again. You may want to write it up first in a text document on your desktop, then paste in parts.

    Feedback is very important!
    I'm thinking about it...glad the survey is at least anonymous and yes, I should have known better than to not type out the text first in notepad. I was admittedly too disgusted at the time.
    Abamf|Skwat|Baucas Thelanis - Renowned

  16. #36
    Community Member FlaviusMaximus's Avatar
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    Seems promising, especially for stand in one place type boss fights.

    I think it would make sense for the Stand and be Judged DC to be charisma or wisdom based (whichever is higher), particularly since you can raise either your charisma or wisdom in the tree and the destiny is aimed at Paladins, Clerics, and FVS. Same goes for Celestial Bombardment.
    Last edited by FlaviusMaximus; 01-30-2014 at 10:41 PM.

  17. #37

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    Quote Originally Posted by Havok.cry View Post
    My first thought here is: chain missile, chain missile, purifying wrath for a three button instant death AOE attack with no save (+100d6 bane damage to bosses). We should really find out if Interrogation is per missile like all the shiradri procs are. Too bad I don't have lammania, or I would check myself.
    This was exactly what I wondered when I read it the first time. If so, or even remotely like it, this will be an extremely effective ED.
    Fafhryd
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  18. #38
    Community Member die's Avatar
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    question first time on lammania, other than the other day. can I talk too some one and get destiney points so I can try these ability's out or do I need too quest and unlock them
    Kahzadoom~Xzr~Irondoom~Doomlord~XvKing DoomHammer~
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  19. #39
    2016 DDO Players Council PsychoBlonde's Avatar
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    Quote Originally Posted by Kanuk View Post
    Blitz is 25% dmg bonus stacking up to 10 times for 250% bonus. Yes you have to build up charges, but you can do that at start of quest and it’s fairly easy to keep going for a full quest. 250% damage increase is much stronger than 1% per kill. With such a damage boost, it’s as easy if not easier to keep the blitz epic moment going. Also, as of next update, epic moment counter should no longer reset when you enter a portal, no need to build up again.

    No need to add the -3 HP per kill. It’s not the end of the world, i will be able to play with it, just don’t think it’s needed
    With Wrath you don't have to kill them yourself. They just have to be hit *once* by your Purification aura. So your companions murdering things are buffing YOU. That's a substantially different and potentially more functional bonus than Blitz where you have to, PERSONALLY, land the killing blow. Wrath is MUCH more appropriate for a party-support character. Don't forget that it adds SPELLPOWER as well. Blitz only works on MELEE attacks, too. Wrath works on ALL attacks. Silver Flame bow cleric, anyone?

    I think going down to -2 hp/stack might be appropriate, though, but I find the HP penalty to be an important part of the equation. That penalty is the ONLY THING that will EVER inspire you to TURN THIS ABILITY OFF.

    I'm tempted to bring out my old cleric AA build to try this out on. This ain't no MELEE tree.
    Thelanis player: Lehren (heroic/epic completionist), Kimberlei (heroic/epic completionist), Natheme, Daiahn, Arrekeh

  20. #40
    Community Member maddmatt70's Avatar
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    I think this is a nuker type of tree or a combination nuker/ranged or nuker/melee type of tree. I am nterested in the three missing abilities.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

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