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  1. #121
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    Quote Originally Posted by Icywave View Post
    or Rats...
    Now you know why epic elite traps hit sooooo hard, its a major pest control problem...

  2. #122
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    Quote Originally Posted by ProducerRowan View Post
    Yes, consolidating the buffs to one interactive object is part of the plan.
    Wow, a lot coming up...I wonder if expire upon death would be asking too much?
    Rewarding flawless in a new way?
    Last edited by Silverleafeon; 01-23-2014 at 05:37 AM.

  3. #123
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    Quote Originally Posted by JJMC895610 View Post
    This might be of interest to you.
    @producerglin: Epic Completionist, coming to an alpha #Lamannia. The Fatespinner will tell you more when you ask about Twists of Fate. #soonTM


    Sounds very interesting.


    I wonder....
    The Devs said to go to Fatespinner and talk to her about the Epic Completionist feat.

    What about her giving options such as:

    Choose one of the below:

    Option A ~ You have earned enough epic past lives to gain a fourth twist slot or whatever

    Option B ~ You have earned enough epic past lives and heroic past lives to gain a fourth twist slot
    and You win DDO! You've leveled to 20 in every class, and for your effort can take this feat to get a +2 bonus to all skills and ability scores. When more classes are added, this feat will deactivate and you will need to gain those past lives before this benefit reactivates.
    {This does not stack with the completionist feat.}

    Options C ~ Whatever...


    Combining Completionist with Epic Completionist?
    If you have both completionist is auto granted?



    Anyway, excited about this.

  4. #124
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    Quote Originally Posted by Ungood View Post
    Wow.

    Mournlands is ending, such is the passing of an era.

    Lammy is the new Mournlands, such is the Dawn of a New Era.

    May the future beam bright.
    Indeed

  5. #125
    Community Member DogMania's Avatar
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    Quote Originally Posted by Silverleafeon View Post
    @producerglin: Epic Completionist, coming to an alpha #Lamannia. The Fatespinner will tell you more when you ask about Twists of Fate. #soonTM


    Sounds very interesting.


    I wonder....
    The Devs said to go to Fatespinner and talk to her about the Epic Completionist feat.

    What about her giving options such as:

    Choose one of the below:

    Option A ~ You have earned enough epic past lives to gain a fourth twist slot or whatever

    Option B ~ You have earned enough epic past lives and heroic past lives to gain a fourth twist slot
    and You win DDO! You've leveled to 20 in every class, and for your effort can take this feat to get a +2 bonus to all skills and ability scores. When more classes are added, this feat will deactivate and you will need to gain those past lives before this benefit reactivates.
    {This does not stack with the completionist feat.}

    Options C ~ Whatever...


    Combining Completionist with Epic Completionist?
    If you have both completionist is auto granted?



    Anyway, excited about this.
    Well as I said previously I am hoping that an extra twist slot will come with the new Divine due the increase in fate points from the destiny as well as Epic Past Lives. and whilst on this subject it would be nice if heroic completionist would be auto granted for x1 for all lives, x 1.5 for all past lives x 2 and x 2 for all past lives x 3

  6. #126
    Community Member Lord_Asmodeus's Avatar
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    Can't wait to run it, this makes me want to keep my VIP status. Hopefully we will get to see some of the new airships soon (TM)!!!
    Knowledge is power. Power corrupts. Study hard. Be evil.

  7. #127
    2015 DDO Players Council Seikojin's Avatar
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    Quote Originally Posted by ProducerRowan View Post
    I'll pass this on to PurpleFooz (Haunted Halls is his baby). You can also expect a longer post about design intentions for Haunted Halls from him.

    5 hours is an extreme quoted from our first pass of internal testers. This weekend will give us a more realistic answer.

    Primarily, there are just a lot of optional encounters. The dungeon is all indoors and will probably get you lost on the first run. Secret Doors and Traps will be a big deal. The kobolds with the poisoned, mounted gatling crossbow are a bit ridiculous. Enjoy!
    I personally am glad for these complex and complicated quests. It is dnd based afterall...

  8. #128
    Community Member Hunta-EU's Avatar
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    I rem from PnP days 5 hours is about right. Although there was usually pizza involved somewhere mid quest.

    How do you plan to implement that?
    aLiclan - Thelanis - Crony - Gimptalot - Shaista - Sonofhunta

  9. #129
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    Quote Originally Posted by Epitome View Post
    Video

    No no no...this one.

  10. #130
    Community Member lyrecono's Avatar
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    Quote Originally Posted by Teh_Troll View Post
    It's is insanely stupid that poison or doors would be ANY kind of an obstacle for a level 28 character.

    Don't get my started on the CR60 wolves.
    the reason why our technological advanced races and items were nerfed is to accommodate their badly written lv 5-8 drow stuff from U14. Not only are those quest not epic by any means, their nerfs made the game worse.
    Not that it made an impact in game play, we just chugged more pots. it made it more annoying then fun.
    Now we were force fed a new system for secret doors to accommodate this lv 1-5 module at 28? no thank you.
    please create real epic content, without the hp/saves inflation this time

    Quote Originally Posted by oradafu View Post
    Not interested in any quests that feature bloated CR/HP vermin, common animals and commoners after all those Devil, Demon and Quori invasions in Eberron, the defeat of a godess in Forgotten Realms and slaying of Dragons in both Realms? I wonder why?
    because he, like many others are tired of the failed attempts to get low lv modules up as high lv content?

  11. #131
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    Quote Originally Posted by ProducerRowan View Post
    Yes, consolidating the buffs to one interactive object is part of the plan.
    I'm starting to get in game tells of players asking me to ask the devs,
    "tell them to make ship buffs last until you die or log out. thanks! lol'"

    Thanks for considering this option.

  12. #132
    The Hatchery samthedagger's Avatar
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    I honestly mean it when I say this: good luck. I've done my work on Lamannia and I've written more than my fair share of bug reports. I am done. I just want to sit back and play the game. If you (devs) ever fix the in-game bug report I might go back to doing the occasional bug report when I notice something amiss, but until that day, I am just going to play. I think this is a good direction for Lamannia to go. And I hope lots of players participate. I hope you get lots of quality feedback. But I am pending cancellation of my DDO account at the moment because I was so upset with Shadowfell Conspiracy even after I reported countless bugs from the alpha and beta test that were never addressed or even included in the known issues list. I participated in dev chats. I even played with devs and gave feedback directly as we went along. I was sorely disappointed with the results. I want the best for this game. I really do. I've never loved an MMO better than this game. But I am having a hard time finding reasons to play anymore because its one mess after another. It's not just the bugs. It's so much more. I won't go into details because I've already done so elsewhere and it would be beating a dead horse. But I am honestly afraid that this is simply an attempt to stave off player worry while going about business as usual in order to milk this game for as long as possible.

    I'll end on this. If you want to make me happy, giving us a good endgame raid with loot that takes a long time to work for, craft, and grants a real sense of accomplishment when its done would be a start. Do that, and I might, just might, renew my sub. But that ship is slowly sailing. U21 had better be something very, very special. If it isn't, I just might be done with this game for good. I'd happily continue to pay several thousand more dollars over the next few years if you make it fun enough. If not, it's been a good time.

    Edit: I'll also chip in my 2 cents on the potential 5 hour quest Haunted Halls. I hate the idea of such a long quest without breaks in between. Make it a chain somehow and I'll probably love it. Make the Haunted Halls a public area with quest entrances inside and portions of the dungeon within (think Catacombs or possibly Tangleroot in terms of structure). That would be my vote.

  13. #133
    Community Member maddmatt70's Avatar
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    This was taken from the closed thread not on Lammania regarding the closure of the Mournlands and the subsequent creation of the Player's Council and the increase in role of Lamania from just a preview server to also being a testing server.

    Originally Posted by maddmatt70
    I am all for it if this saves Turbine some money at no decrease in the game's quality. I would guess mournland's probably cost Turbine money just like the old forums did and that this is all about cutting costs. If there is no decrease in the quality and the bugs are caught at the rate they currently are or better even I am fine with a change.

    Response by Major Mal below
    It wasn't a money thing at all. It was all about focusing our effort. I would rather Kookie and Squeak only have to deal with one fanbase instead of a fractured one. The idea of Mournlands in the early days, and even though the expansions was fine. not how i would have set it up, but I was ok with it. To be honest, this is how I always wanted it. One test server to rule them all...oh wait, wrong universe.

    Sorry I double posted this, but I wanted to make sure the community at large saw it, not just the people that haunt the Lamma section.

    My rresponse to Major Mal.
    I think in light of the recent layoffs by Warner Brothers I am going to disagree with you Major Mal and say that this new structure for player feedback and testing was 100% about cutting costs. I would imagine that there are several other measures which have been and will be taken to cut costs in the future and hopefully the correct decisions will be made with those decisions as to what to cut.
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  14. #134
    Community Member Shorlong's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    This was taken from the closed thread not on Lammania regarding the closure of the Mournlands and the subsequent creation of the Player's Council and the increase in role of Lamania from just a preview server to also being a testing server.

    Originally Posted by maddmatt70
    I am all for it if this saves Turbine some money at no decrease in the game's quality. I would guess mournland's probably cost Turbine money just like the old forums did and that this is all about cutting costs. If there is no decrease in the quality and the bugs are caught at the rate they currently are or better even I am fine with a change.

    Response by Major Mal below
    It wasn't a money thing at all. It was all about focusing our effort. I would rather Kookie and Squeak only have to deal with one fanbase instead of a fractured one. The idea of Mournlands in the early days, and even though the expansions was fine. not how i would have set it up, but I was ok with it. To be honest, this is how I always wanted it. One test server to rule them all...oh wait, wrong universe.

    Sorry I double posted this, but I wanted to make sure the community at large saw it, not just the people that haunt the Lamma section.

    My rresponse to Major Mal.
    I think in light of the recent layoffs by Warner Brothers I am going to disagree with you Major Mal and say that this new structure for player feedback and testing was 100% about cutting costs. I would imagine that there are several other measures which have been and will be taken to cut costs in the future and hopefully the correct decisions will be made with those decisions as to what to cut.
    Uhmmm...I don't think you get to disagree with them over something that you do not know facts on. They know the facts. This was something decided on over a month ago, and the layoffs came down last week according to rumors. I also don't see how this would be a cost cutting thing at all.
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  15. #135
    Community Member Postumus's Avatar
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    Quote Originally Posted by ProducerRowan View Post
    Yes, consolidating the buffs to one interactive object is part of the plan.

    I was happy to hear you say this on DDOCast and doubly happy to see you post it! Very cool.

    I hope your team will be able to implement some of the other ideas regarding guild ships you hinted at during that podcast as well!

  16. #136
    Community Member enochiancub's Avatar
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    Be have you an answer and your response was to tell him he was wrong? Wow

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