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  1. #1
    Community Member bennyson's Avatar
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    Default The Weirdest Thing

    A while back when I was on my Paladin (like a week ago) the strangest thing happened.

    I was on my level 17 S&B Human Paladin doing the quest "Missing" on elite in a party, I was also playing with a friend who was on a Half~Orc Barbarian with 63 STR wielding an axe.

    When we finished the quest, I took a look at the kill counts (out of curiosity) and I couldn't believe my eyes.

    My friend had 25 kills, while I had 39 kills. Although that when he said "Dude, it makes me sick to see you with the most kills." I agree with him on that...

  2. #2
    Community Member Qhualor's Avatar
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    in other words, you had 14 more last hit kills than him.
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    There is no winning or losing, but rather the value is in the experience of imagining yourself as a character in whatever genre you are involved in, whether its a fantasy game, the Wild West, secret agents or whatever else. You get to sort of vicariously experience those things.

    Role-playing isn't storytelling. If the dungeon master is directing it, its not a game.

    When AI approximates Machine Intelligence, than many online and computer run RPGs will move toward actual RPG activity. Nonetheless, that will not replace the experience of "being there" anymore than seeing a theatrical motion picture can replace the stage play.

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  3. #3
    Community Member mobrien316's Avatar
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    Default

    Quote Originally Posted by bennyson View Post
    A while back when I was on my Paladin (like a week ago) the strangest thing happened.

    I was on my level 17 S&B Human Paladin doing the quest "Missing" on elite in a party, I was also playing with a friend who was on a Half~Orc Barbarian with 63 STR wielding an axe.

    When we finished the quest, I took a look at the kill counts (out of curiosity) and I couldn't believe my eyes.

    My friend had 25 kills, while I had 39 kills. Although that when he said "Dude, it makes me sick to see you with the most kills." I agree with him on that...
    With two melee characters, unless one of you aren't swinging your weapon, you are going to get widely disparate kill counts through multiple quests. The person who gets the "kill" is simply the one who hit the monster last. If you are facing a monster with 100 hit points, and your buddy hits him for 99, and you come along and hit him for 3 points of damage, you will get the kill.
    All on Thelanis: Archenpaul Sixblade, Archernicus Thornwood, Gregorovic Redcloak, Hermanius Brightblade, Jaklomeo Evermug, Jonathraxius Kane, and Praetoreus Silvershield.

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  4. #4
    Community Member Ralmeth's Avatar
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    Also, were you perhaps running ahead of your friend a little bit? You can increase your kill count by getting to the mobs first. Another trick to get the last hit / kill is when a mob's hit points are really low, use divine sacrifice or a smite to finish them off. All of which has nothing to do with how much someone contributed in a quest.
    Aryk Stoutheart, Vanguard Paladin
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  5. #5
    Community Member Gizeh's Avatar
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    Maybe you just built a paladin who can deal decent damage (inconceivable!)

  6. #6
    Community Member bennyson's Avatar
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    We were both running into mobs, from top to bottom, smashing our way through the entire quest along with the rest of the party. I was S&B the entire run because I was able to get up to a STR of 40 with Divine Might active. Which I still don't understand why I still got more kills than him in the end due to his STR being 23 points higher than mine. We were also damaging the same mob per encounter.

  7. #7
    Community Member Feithlin's Avatar
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    Quote Originally Posted by bennyson View Post
    We were both running into mobs, from top to bottom, smashing our way through the entire quest along with the rest of the party. I was S&B the entire run because I was able to get up to a STR of 40 with Divine Might active. Which I still don't understand why I still got more kills than him in the end due to his STR being 23 points higher than mine. We were also damaging the same mob per encounter.
    If a monster has 10,001 HP and a Barb does 10,000 damage but the S&B does 1 damage after him, the S&B gets the kill. 64 total kills isn't enough to make viable statistics.
    Thelanis: Nassim* (F12/P6/M2) - Talienor** (P18/Ra2) - Feithlin** (F12/Bd7/C1) - Stoneoak* (F12/M6/P2) - Hokusai (M17/F2/C1) - Ardence* (Bd15/F3/Ro2) - Matsushiro* (Ro11/M6/P3) | Argonessen: Luneargent (W18/Ro2) - Talienor (Ro20) - Takshir (Bd16/F2/Ro2) - Hiacynthe (C20) | Ghallanda: A bunch of pre DDO Unlimited characters (field of testing for post U19 )

  8. #8
    Community Member bennyson's Avatar
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    Quote Originally Posted by Gizeh View Post
    Maybe you just built a paladin who can deal decent damage (inconceivable!)
    Yes it would be inconceivable, but most people (the ones that pay attention to these things) know that the class trees that Paladins were given are simply pathetic and the change to Divine Might was stupid beyond recognition (The change breaks PnP rules)

    All I did was simply picked what was a little decent in those trees (anything that boost damage/defense without too much AP) before I smack two levels of Fighter into my guy once he hits level 18...I will miss the days of pureness.

  9. #9
    The Hatchery Enoach's Avatar
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    Depending on group tactics and player setup it is very possible to have a higher kill count.

    Things of note:

    Your feat choices - Do they favor Double Strike or even Shield bash - Both of which will get you more Swings giving you more opportunities to hit.

    Your choice of weapon/shield - Choices such as Vorpal effects (Vorpal/Banish/Smite) could grant an upper hand against creatures with less than 1K HP

    Your Barbarian partner's choices such as investment in Cleave line over THF early in the build. Barbarians generally do better against large groups especially when something else is holding the agro allowing them to do damage to multiple targets through either the THF splash damage or Cleaves.

    The weapon choice of your partner is also important, if its damage potential is lower than yours it is possible to out damage.

    Next is your partner using STUN. This alone can also increase your DPS potential an extra 50%. Which means if you are getting more swings than your partner you are benefiting more from their STUN effect.

  10. #10
    Community Member bennyson's Avatar
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    Quote Originally Posted by Enoach View Post
    Depending on group tactics and player setup it is very possible to have a higher kill count.

    Things of note:

    Your feat choices - Do they favor Double Strike or even Shield bash - Both of which will get you more Swings giving you more opportunities to hit.
    You pretty much nailed my overall build as it uses a Double Strike/auto-Shield bash + khopesh combo.

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