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  1. #1
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    Default What type of rogue do you prefer?

    So I have been reading some builds and am wondering what type do most folks find the most fun to play and the most useful to groups?

    I'm playing around with a halfling ranged build but traditional builds are appealing as well as maybe a str based Dwarf build.

    What's your opinion?

  2. #2
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    I love rogues that die a lot and then go link dead. Those are my favorite.

  3. #3
    Community Member knightgf's Avatar
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    So far, I like playing as a INT-based rogue mechanic. It's more fun than playing as an assassin or a acrobat, whatever that is...

  4. #4
    Community Member Theolin's Avatar
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    Rouge'd

    and .... NOT dead
    Last edited by Theolin; 01-07-2014 at 02:00 PM.

  5. #5
    The Hatchery CThruTheEgo's Avatar
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    I prefer the rogue in my sig.


    Quote Originally Posted by Guanmagi-1 View Post
    I love rogues that die a lot and then go link dead. Those are my favorite.
    LOL
    Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai

  6. #6
    2017 DDO Players Council Starla70's Avatar
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    I like the iconic rogue and a ranger/rogue mix. I have 2 of each, all built just a bit different to test things out. The new changes in the enhancements make them both effective in a party or solo.

  7. #7
    Community Member bsquishwizzy's Avatar
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    Halfling Assassin.

    Loads of stealth, decent trapping, nice kills. Great solo toon, and I’ve found that my stealth capabilities in PUGs are minimal. I usually stealth my way through every quest where possible.

    The biggest issue is HP and EE. In order to get decent (but still laughable) HP, you have to gimp yourself in your DCs. I was getting badly mauled in EH content even when using stealth. So I took epic CON to bolster the toon. But that kills me in EH.

    I wish they’d bring back Racial Toughness…

  8. #8
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    I've spent more time playing rogue than anything, and I've done it differently each time. Played the acrobat, the TWF assassin, and the mechanic with a repeater.


    Human Mechanic with a Light/Heavy Repeater was by far the best experience. Towards the higher levels you go into the assassin tree and eventually take the deadly shadow capstone. Once you have the Lethality core ability and you're instakilling all the trash on sneak vorpals you'll be leading the kill count. Early on you'll have your UMD high enough to cast sleet storm scrolls, so you can stand just outside the storm and fire through it. Mobs have to cross it to reach you. They're slowed and blind.

  9. #9
    Community Member Todkaninchen's Avatar
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    Quote Originally Posted by solchitlins View Post
    So I have been reading some builds and am wondering what type do most folks find the most fun to play and the most useful to groups?

    I'm playing around with a halfling ranged build but traditional builds are appealing as well as maybe a str based Dwarf build.

    What's your opinion?
    I only play halflings and I haven't played any form of acrobat (yet).

    My favorite kind are rogue mechs, usually with a 2-arti splash (level 2 for conjure bolts and level 8 for rune-arm imbue). High INT, High DEX, 14 CON, and enough STR to hit 10 with a +1 tome. Generally, my AC is crappy, but I build for skills and damage. So, as long as I can hit from long distances, or kite a little up close--the tanglefoot SLA is awesome for that--I can usually come out 1st or 2nd in kills, get all the traps, and have enough skill points for bluff, diplo, and even intim for social encounters, UMD to be able to (with Skill Focus UMD and gear) to reliably throw heal scolls and raise dead scrolls up high, and even sneak, jump, etc.

    (The rune arm is only used for imbue or special effects like silver weapons and deathblock on Tira's Splendor.)

    I liked my assassin too--same basic DEX/INT build, but with 2WF in lieu of ranged stuff--but rebuilt him from pure rogue assassin to rogue 18/arti 2 ranged build at level 22 when I got soooooo tired of trying to chase around enemies while sneaking (so I could assassinate them) while someone kited them. For soloing or small group running, he was nasty. Had a nice Jorgundahl's collar and was a DEX build before the upgrades that gave you DEX to damage on everything you could finesse or daggers/kukris. (Used mostly the few DEX/DEX weapons in the game already. Was even better after the enhancement pass. Easier to break DR.).

  10. #10

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    3 favorite pure rogues:

    1- assassin, 2- assassin, 3- assassin.

    I prefer human with good strength and intelligence. Dex is usually set to minimum needed for GTWF.

    There are a few things in DDO, like a successful mass hold or assassination, that simply provide me enjoyment beyond the value they contribute to completion.

    It's just fun sneaking in and laying something out.

    I'm sure mechanic is great, tried one once and it was cool, but I just really, really like assassinate. :-D
    BONGO FURY - Ghallanda - Thingfish - Wizard, Diuni - Ninja, Gheale - Angel, Dullknife - Tank, Noodlefish - Gimp, Jaquaby - Treacherous and other gimps I won't cop to.

  11. #11
    Community Member Todkaninchen's Avatar
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    Quote Originally Posted by phillymiket View Post

    I'm sure mechanic is great, tried one once and it was cool, but I just really, really like assassinate. :-D
    Assassinate is awesome, but you have to have a group that either lets you do your thing and waits patiently or that doesn't mind you essentially piking for 15 sec at a time in combat... *grin*

    I will probably run another assassin in the near future, but as mainly a solo effort.

    Rogue mech though means I can get all the traps, kill all the things I can see, and most things die tired as they run in from hither and yon...

    ...or--in tight spaces--toss the Tanglefoot, the Thunderstone, and the Ooze Flask (all AOE damage), and finish off who's left with the bow.

    The big difference is not having to get into "cuddle" distance like an assassin and still doing big, nasty, wall of damage numbers. *Grin*

    I do admit, I do tend to run with things like Windhowler bracers, a Quiver of Poison, throw Force Damage eldritch rituals on things, make damage/damage/damage GS bows (triple positive on non-neutrals is awesome damage), and use deception/improved deception items. Doublecross bow is also awesome, of course... (And Slaver's Hand Crossbow at level).

    Oh, and Wounding of Puncturing/Virulent Constitution Poison bows are also really fun on mechs...

  12. #12
    The Hatchery CThruTheEgo's Avatar
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    Quote Originally Posted by Todkaninchen View Post
    Assassinate is awesome, but you have to have a group that either lets you do your thing and waits patiently or that doesn't mind you essentially piking for 15 sec at a time in combat...
    This sounds like a playstyle issue tbh. What difficulty are you talking about? For EN/EH you shouldn't need the boost to your DCs from measure the foe. On EE it helps with higher fort save mobs but even without it you should be able to easily assassinate low fort mobs consistently. You can go into sneak before a battle to build up your DC and hit a high fort mob first, then move onto the lower fort mobs while in the middle of combat once assassinate is off timer again. The group shouldn't have to wait on you at all.

    As far as chasing mobs, either pick targets that are stationary or get in the pathway of an oncoming mob and assassinate when they get to you (adjusting for DDOs inherent lag of course).
    Last edited by CThruTheEgo; 01-14-2014 at 06:24 AM.
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  13. #13
    Euro-Founder and Keeper Refugee Dexraven's Avatar
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    I had a dwarf strength based kukri rogue assassin before the enh pass and loved it, he's going back to that once he hits cap,

    Dwarfs just look funny when they sneak
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  14. #14
    Community Member WilliamBraveheart's Avatar
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    my favorite is the dex based rogue/monk stick build


    Lookin for sumthin to kill!!

  15. #15
    Community Member Todkaninchen's Avatar
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    Quote Originally Posted by CThruTheEgo View Post
    This sounds like a playstyle issue tbh. What difficulty are you talking about? For EN/EH you shouldn't need the boost to your DCs from measure the foe. On EE it helps with higher fort save mobs but even without it you should be able to easily assassinate low fort mobs consistently. You can go into sneak before a battle to build up your DC and hit a high fort mob first, then move onto the lower fort mobs while in the middle of combat once assassinate is off timer again. The group shouldn't have to wait on you at all.

    As far as chasing mobs, either pick targets that are stationary or get in the pathway of an oncoming mob and assassinate when they get to you (adjusting for DDOs inherent lag of course).
    Remind me again on what the cool down on Assassinate is?

    They didn't change it, did they?

    I mean, you could assassinate someone, melee them while it's on cool-down, then try to bluff, stealth, and assassinate again, but--in most content--you kill more targets faster with an insta-kill assassination than to mix them.

    I mean, unless you've got cleave in there and enough deception items...

    If they did cut the cool down on assassinate, that's nice though.

  16. #16
    The Hatchery CThruTheEgo's Avatar
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    Quote Originally Posted by Todkaninchen View Post
    Remind me again on what the cool down on Assassinate is?

    They didn't change it, did they?

    I mean, you could assassinate someone, melee them while it's on cool-down, then try to bluff, stealth, and assassinate again, but--in most content--you kill more targets faster with an insta-kill assassination than to mix them.

    I mean, unless you've got cleave in there and enough deception items...

    If they did cut the cool down on assassinate, that's nice though.
    Of course it's faster to instakill a mob than to melee it. But you're not going to instakill every mob in a quest. And if you're just waiting on a cooldown while the group is hacking away, you're wasting time.

    Here is what I do: assassinate, join the group beatdown, and when assassinate goes off timer you assassinate a different mob than the one the group is beating on. That way you're maximizing your contribution to the group through both assassinating and straight dps.

    If a group is good, then you all will be going after the same target. And as a rogue you should let someone else get agro first before you join the melee. So you shouldn't have to worry about shedding agro when you back out of the melee to go assassinate again.

    It works quite well for my playstyle.
    Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai

  17. #17
    Community Member Todkaninchen's Avatar
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    Quote Originally Posted by CThruTheEgo View Post
    Of course it's faster to instakill a mob than to melee it. But you're not going to instakill every mob in a quest. And if you're just waiting on a cooldown while the group is hacking away, you're wasting time.

    Here is what I do: assassinate, join the group beatdown, and when assassinate goes off timer you assassinate a different mob than the one the group is beating on. That way you're maximizing your contribution to the group through both assassinating and straight dps.

    If a group is good, then you all will be going after the same target. And as a rogue you should let someone else get agro first before you join the melee. So you shouldn't have to worry about shedding agro when you back out of the melee to go assassinate again.

    It works quite well for my playstyle.
    Good points, except, depending on the group and the level of content, it's often faster on kills to assassinate one, wait 15 sec (while moving to the next target) and assassinating the next, even while the others are beating on one thing. Especially if you risk taking aggro and damage otherwise.

    (Assuming it's "assassinatable" and it would take more than 15 seconds for you to melee down.)

    But, yeah, it's playstyle.

    Personally, on mechanics and assassins, I tend to concentrate on enemy healers, casters, and ranged classes first before joining the rest on the melees or red-names.

    With a mechanic, those targets are often "easier picking" with lower HP and saves, but with extended ranges, I can take them (and their crowd control/debuffs) out before they have too much of a negative impact on the party, plus--if they do aggro on me--evasion and good saves mean I'm better protected against effects than the others. Likewise, by fighting ranged a little ways away from the others, if I do get targeted by enemy casters, the AOE's don't splash the rest of the party often, but I'm close enough to friendly healers to get good heals.

    With an assassin, I usually do the same targets, both because their effects on the party, their (typically) lower fort saves, and the fact most healers, casters, and ranged enemies have AI's that don't move as much or as fast as melee enemies...

  18. #18
    Community Member Aerendil's Avatar
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    Assassin has always been my favourite due to playstyle, but I've recently debated trying out the Rog/Mnk/Dru acrobat setup. Not sure which is better for a mostly solo player - it would seem both have their pros and cons.
    Assassinate is super fun when used correctly, but I'd imagine so is an acrobat with LD in earth stance getting 600dmg crits

  19. #19
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    I have an elf dex based dual rapier wielding 15 Rogue/3 Monk/2 Fighter build with 18d6 sneak attack.

  20. #20
    The Hatchery CThruTheEgo's Avatar
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    Quote Originally Posted by ValidorKanston View Post
    I have an elf dex based dual rapier wielding 15 Rogue/3 Monk/2 Fighter build with 18d6 sneak attack.
    Just curious, what does 3 monk give you since you're not centered?
    Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai

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