Now, outside of a guild/channel/friend thing you're not likely to make that happen - people (generally speaking) don't actually want challenge, they want to rofl stomp content then brag/complain how easy it was. Ever notice how often the same forum names crying "the game is too easy!" are the same that talk about invisozerging past significant portions of quests, used heroic twists and in some cases are part of the "pay not to play" crowd that prefers to buy as much power as possible, then complain the game isn't designed to challenge someone who's ammassed as much power as possible and instead of actually using it, meta games around as many potential challenges as possible?
Sorry, that got a bit soap-boxy. TL;DR: There's plenty of challenge available for those who want it, but most prefer to avoid challenge in the name of efficiency. That's why your Healer is only getting to display a portion of it's potential.
Now excuse me while I wander off to arm myself with Grilled Cheese Sandwiches and hunker down behind my Armored Beer Refrigerator, while I have the UFO's take control of the Congresional Wives with the help of the International Cocaine Smugglers and the Evil Geniuses for a Better Tomorrow
Oh... and what is a "healer" (or other support toon) to do, when no one needs heals (or other support)?
"Ok, guys.. I'll just stand back here and hold your capes... let me know if you need anything..... Wait, you just got hit... hold on.. I'm comi... oh... you drank a pot... ok... I'll just wait till next time...."
(some of my favorite LFMs say "need tank." I guess some people just enjoy making toons that can't kill monsters....)
So, I find other ways to entertain myself. Red bars full? Doesn't look like they are dropping fast? Great! Divine Punishment on maximized and go. And if I can't find a party, my companions are called Onyx Panther, Owlbear Defender, Owlbear Defender and <insert non-WF fighter/barb hireling's name of appropriate level here> (Still wishing for more permanent gold seal hirelings with a bit more variety). I'll just run the content on a level appropriate for me instead of everything on full. Part of the game is enjoying the quests/storyline instead of the XP and chests popping up in the end.
Stop generalizing so much, the player base is heterogeneous.
Some people enjoy being nannybots, some don't, some like to try both.
i never accept healbot clerics/fvs to any ee run, biggest waste of spece, runs are much smoother with strong self suffucent dps, but if u cast lot of bladebarriers to grab aggro and kite its nice cc ad dps and implode something its different story...
Having played a cleric almost exclusively for the past 4 years, I've definitely seen the need for healing continue to trend down.
Self-sufficiency for a long time was not required, but seen as a bonus.
But today with Cocoon twist possible, every class is expected and now required in pugs to be self sufficient. Harder EE content like Gianthold, Wheloon, Stormhorns being the only exception, where a healer is in most groups still needed.
And adding to that raiding is almost dead ATM aside from people running FoT for commendations and people still going after the VoN 6 shards.
I'm not sure if I like it or now. I think self-sufficiency should be possible for all classes but you should have to give something up to get it. And you have to get up very little to get it today, and practically zero DPS. I'd like to see more things to change that. I don't want there to be any nerfs but what I'd like to see if buffed capstones for barbs/fighters and some new items. How about an epic version of the madstone boots with an epic madstone rage? How about more effects that prohibit spellcasting but give a big DPS boost?
I'd like to see more of a choice between DPS and survivability, instead of it being required to go for self-sufficiency with every build.
Hjealbots enable bad-play. BYOH weeds out the weak, your BYOH pug wasn't smoother because there was no healer present, it was smoother because the people who joined it were more experienced and knew the meta-gamey tricks needed to make the quest trivial.
The hjealbot is just a lightning-rod for bad-players.
That said . . . some of the fastest and smoothest EEs I've ever run have been with a hjealbot, my horc ESOS War-Chanter, and 4 ESOS Barbarians.
Last edited by Teh_Troll; 01-06-2014 at 08:42 AM.
Cocoon was an easy-button . . . allowed for decent self-healing for all classes except barbarian. No need for UMD, not meed to be a lower DPS class like paladin or ranger, full-retard fighters could not self-heal.
This was broken.
So how did Turbine fix it?
Bladeforged! Who needs a stinkin cocoon when you can have a Reconstruct SLA? Yeah . . . that's balanced.
And on that note . . . 6 months from now Fleshie-melees will be an endangered species. If you wanna be a hjealbot play a sorc.
To the OP:
I play completely self-sufficient characters. All of them have at least cocoon and 75% boosted no-fail scrolls. One also has massive devotion boosts, Empower Healing, and cure light wounds (doesn't sound like a lot on the CLW but it can matter in between cocoons with high devotion). I'm here to tell you that regardless of how it feels you DO matter. When I have a good healer in the group that I've figured out I can trust it raises the damage on both of my toons by quite a bit. I can focus on positioning/shot or kill selection (depending on whether I'm on my AA or Assassin)/cooldowns on abilities/etc rather than focusing strictly on survival first and damage second. That may sound like a small thing but in some situations that can mean a massive difference in damage output. Now multiply that over 5 other characters and I'd say that despite no one 'needing' a healer a good healer has the same effect that a bard with maxed out songs can have - it multiplies through the group and makes a huge bottom-line difference. Now on ridiculously easy stuff...not really much of a difference. But anywhere that I would have had to heal and you save me worrying about it you've upped my dps and that's your contribution to the bottom line...not mine.
Tajawuka 9 monk/8 ranger/3 arti AA (3 ranger/monk/fighter pl's) - Toolbots working on Morninglord Cleric life #2 (3 wizard/sorc/druid pl) - Evisra 28 rogue
And don't get me wrong . . I have Bladeforged and will TR something into it very soon. But it's completely ridiculous.
We never should have been allowed to TR into Iconics.
It's not talked about as much as most on the forums are under the wrong impression that DC casting is dead . . . but Sun-Elf Wizard is another one that's amusing.
Last edited by Teh_Troll; 01-06-2014 at 09:02 AM.
As far as problems with your hjeal bot, just do what i did, grab that +20 heart of wood, that raiders box , and make yourself a monkcher!
Worked for me.
Sure some of the cookie cutter builds may love to go slow and play with full groups and dungeon crawl, but many more prefer to get max xp/minute or at the very least not want to build a toon depending on a healer as they would have a harder time finding a healer.
Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.
I think we're due for a round of nerfs first. it's gotten stupid recently. I mean if you want to play anything close to a balanced game at all you have to stick to Heroics and that generally too easy to not get boring quickly.
Then again this is Turbine . . . monkchers, shiradis (I don't agree with this, but it's the perception), and BF melees are OP so naturally Turbine will nerf paladins and bards.
Though . . . I'd not be shocked to see "Raider's Boxes" in the store at some point.
And I need to award both myself and Chai two bonus trolling points for a masterful hijack.
Anti-BYOH thread becomes about Pay2win.
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