In simple terms, 3 days would mean it would take a person roughly 1 year to run a raid 100 times, couple that with a 1% drop rate, and you get the idea that each raid on average was designed to tie up a player for 1 year of their life going after the "uberz loots"
Thus they 'buy time" between content updates, so that by the time they can get the next big raid/event thing out, the power gamers are just about finishing up ransacking the previous raid, and have maybe even begun to teach the unwashed masses how to beat it.
At this late in the game, with many older and less run raids, coupled with the catastrophic mess they had done in the past with loot gen outclassing raid loot, and the ETR/ED/TR system designed to millstone the masses, Raid's no longer need to function as a stop gap, however, they are not going to remove the wait, because when they do put out a raid, they want it to take time to be beaten, they want it to occupy time, till they get something else going.
Bypass timers, as irony would have it also fund the "next" raid, by the volume of people willing to buy/sell/use them, this shows in money metrics, that Raids are profitable beyond simply the sale of the pack.
It's quite involved, if the people behind the wheel know what they are looking at, and what they should be looking for.
So where is the timesink in earning Fate Points by leveling off-destinies, as opposed to earning Fate Points in a destiny you actually want to be in?
If it takes as much xp either way then the time is relatively the same. Leveling off-destinies to earn Fate Points doesn't take longer than if you could've done it in a good destiny. It just means that you yo-yo all over the place in powers and abilities. That's great if you feel like experimenting. Not so great if you don't.
Just answer this if you can: What is the inherent timesink involved in leveling off-destinies to gain Fate Points, that could not have been accomplished by allowing you to be in whatever destiny you want to rather than what is left over, to accumulate xp and earn Fate Points?
Don’t act like they are doing us any favors. The only, and I mean only reason we got the raid bypass is because it was something they could monetize. For years they refused to give us what we wanted (bypass) because it was game breaking. When they found a way to monetize it, then miraculously it was not game breaking? LMAO.
As for why Turbine is not giving you exactly what you want, I have no earthly clue, I do not work for Turbine, If I did, then I could provide you an answer.
swap the gear from the old geezers to the freshly leveled noobs and then retire the geezers.
It was quite annoying having to do this over and over as you advanced through the game.
What if, lets say, the fate points were an after thought? That they were tacked on, at the end, as a means to cling to some of what you have already done like a "mini-past-life-feat" , as opposed to them being the main carrot you have made it out to be.
Would the system make more sense to you, if Fate points were really intended to be nothing more then novelty proxy "epic past life feats" allowing you to cling to what you have already done while you are 'working through' something else?
Gary Gygax quotes
The essence of a role-playing game is that it is a group, cooperative experience.
There is no winning or losing, but rather the value is in the experience of imagining yourself as a character in whatever genre you are involved in, whether its a fantasy game, the Wild West, secret agents or whatever else. You get to sort of vicariously experience those things.
Role-playing isn't storytelling. If the dungeon master is directing it, its not a game.
When AI approximates Machine Intelligence, than many online and computer run RPGs will move toward actual RPG activity. Nonetheless, that will not replace the experience of "being there" anymore than seeing a theatrical motion picture can replace the stage play.
The secret we should never let the game masters know is that they don't need any rules.
I'm rather concerned about the art work of said item:
...make it purple...
I really don't see whats wrong with that, but I'm one who thinks players should have the ability to customize their play experience in a way that maximizes the fun parts.
If it's about allowing you to cling to something you've already passed through, then why do I then have to go into destinies of absolutely no worth. OF which I'll not be twisting anything from.
So, the time sink is the same. And the idea that this was a afterthought just doesn't make much sense considering how much time they worked on it. They had enough time to realize that the system would mean that players would spend a lot of time outside of their preferred destinies, earning Fate Points. They obviously realized that this would likely irritate many players, because they also sold Fate Tomes, allowing you to skip having to earn at least one full destiny to earn the Fate Points, as long as you're willing to pay extra for it.
As far as novelty proxy "epic past life feats"; the term novelty kind of denotes it as something not even that powerful or desired. Yet it is quite powerful and desired. The devs would have to really not know what they are doing to not realize this.
And anyway, that is all "what if". Which is really pointless an endeavor. But you have to admit, as far as a timesink goes, it wouldn't have mattered whether we earn the Fate Points while in a preferred destiny or in a junk off-destiny. The only reason it would slow anything down is because people tend to not want to play as much when they find it irritating. Although, I figure it also had the opposite effect of slowing anybody down, as the people wanted to get through the off-destini9es as fast as possible, hence why you had people speed farming the easiest and fastest quests, so that they didn't even have to use any destiny period, just earn points in it. If people had been able to stay in their prime destinies, they could've earned their Fate Points while playing normally, instead of blazing through off-destinies as quickly as possible.
So you do agree that it would have been the same relative timesink, either way, right?
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