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  1. #1
    Community Member jackmcbarn's Avatar
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    Default Wizard 16/FvS 2/Rogue 2 viable?

    Here's a build I've been working on:

    Race:
    Warforged

    Abilities:
    8 STR, 8 DEX, 20 CON, 18 INT, 6 WIS, 6 CHA
    All increases to INT

    Levels:
    1, 11: Rogue
    3, 4: FvS
    Rest: Wizard

    Skills:
    Level 1: Max Balance, Disable Device, Hide, Jump, Move Silently, Open Lock, Search, Spot, Tumble, UMD, Concentration, and Spellcraft
    After that, not sure

    Feats:
    Level 1: Insightful Reflexes
    Level 2 Wizard: Maximize Spell
    Level 3: Free, probably going to use a flavor feat here unless I'm missing a must-have
    Level 3 FvS: Follower of the Lord of Blades
    Level 6: Empower Spell
    Level 8 Wizard: Mental Toughness
    Level 9: Improved Mental Toughness
    Level 12: Extend Spell
    Level 14 Wizard: Enlarge Spell
    Level 15: Toughness
    Level 18: Dodge
    Level 19 Wizard: Quicken Spell
    Level 21: Epic Mental Toughness
    Level 24: Epic Toughness
    Level 26 Epic: Epic Skill Focus (Spellcraft)
    Level 27: Epic Reflexes
    Level 28 Epic: Epic Spellpower (Force)

    FvS spells:
    Cure Light Wounds (for quests where I have to babysit NPCs)
    Protection From Evil
    Lesser Restoration

    Enhancements:
    Warforged:
    Improved Fortification x3
    CON I and II
    Inscribed Armor x1

    Angel of Vengeance:
    Font of Power, Scourge x3, Just Reward x3, Smiting x2

    Archmage:
    Evocation I-IV, Energy of the Scholar x3, Spell Critical I-IV, Improved Empower x3, INT I and II

    Pale Master:
    Dark Reaping, first 3 shrouds, Bone Armor, whole Skeletal Knight line, INT I and II, 4 more points on anything in Tier 1-4 (SLAs?) , Improved Shrouding

    1 point free

    Epic Destiny:
    Shiradi Champion
    Healing Spring x3
    Illusion of Well-Being x3
    Prism
    Fey Spring x3
    Fey Form x3
    Rainbow
    Double Rainbow
    Nerve Venom x3
    Audience with the Queen

    Twists:
    Not sure

    Am I on the right track to a viable build here?
    Last edited by jackmcbarn; 12-31-2013 at 11:45 AM.

  2. #2
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    I assume you want something like this: https://www.ddo.com/forums/showthrea...soul-2-monk%29

    It will work. WF does it better (hard to beat Quicken Reconstruct when in big trouble). But Pale Master version is also not bad. Monk2 does it better tho. Better saves, better survivability.

    For leveling its best to play as that Pale Trapper. Tipical Wizard/Rogue hybrid. Caster that can do traps, PM version. Take FvS near the end. Better to take FvS as last 2 levels. That FvS levels are there for temp SP for Shiradi.

    Don't bother with that AM arcane bolt. Not good. PM version is better. AM version has "reflex save for half" or better to say "evasion for zero". PM version has fort save (so no pesky evasion) and costs less mana.

  3. #3
    Community Member jackmcbarn's Avatar
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    Quote Originally Posted by Kriogen View Post
    I assume you want something like this: https://www.ddo.com/forums/showthrea...soul-2-monk%29

    It will work. WF does it better (hard to beat Quicken Reconstruct when in big trouble). But Pale Master version is also not bad. Monk2 does it better tho. Better saves, better survivability.

    For leveling its best to play as that Pale Trapper. Tipical Wizard/Rogue hybrid. Caster that can do traps, PM version. Take FvS near the end. Better to take FvS as last 2 levels. That FvS levels are there for temp SP for Shiradi.

    Don't bother with that AM arcane bolt. Not good. PM version is better. AM version has "reflex save for half" or better to say "evasion for zero". PM version has fort save (so no pesky evasion) and costs less mana.
    I was actually going for a hybrid of the two builds you linked. I want trap skills and the basically-free MM/CM/FM from Just Reward in the same build. Regarding Arcane Bolt, I only took it because I needed to spend more points somewhere to unlock the next tier. Is there something better I can take in that tree instead?

  4. #4
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    Quote Originally Posted by jackmcbarn View Post
    ... Regarding Arcane Bolt, I only took it because I needed to spend more points somewhere to unlock the next tier. Is there something better I can take in that tree instead?
    No, not really. You want SLAs, spell critical, and more spell points. Maybe traditional caster if you'll run around with staff or orb?

    About metamagic feats:
    - Empower, Maximize for damage
    - Extend because Dath Aura has a very short duration
    - Quicken so you cast SLAs and you heals faster
    - Enlarge for max MM range

    Edit: about enhancements. Efficient metamagic (lower cost of metamagic feats). You don't cast just SLA spells.
    Last edited by Kriogen; 12-30-2013 at 04:31 AM.

  5. #5
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    Quote Originally Posted by jackmcbarn View Post
    I was actually going for a hybrid of the two builds you linked. I want trap skills and the basically-free MM/CM/FM from Just Reward in the same build. Regarding Arcane Bolt, I only took it because I needed to spend more points somewhere to unlock the next tier. Is there something better I can take in that tree instead?
    It is viable, I disagree with the post that says to take FVS late.

  6. #6
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    For FvS levels I'd wait atleast until I can take Wraith PM form. I don't like Zombie and Vampire takes to much light damage.

  7. #7
    Community Member jackmcbarn's Avatar
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    I've made some changes to the build based on this feedback. I notice I still have a lot of free feat slots. Are there any other "must-have" feats, or is there room for "flavor" like Augment Summoning?

  8. #8
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    Quote Originally Posted by jackmcbarn View Post
    I've made some changes to the build based on this feedback. I notice I still have a lot of free feat slots. Are there any other "must-have" feats, or is there room for "flavor" like Augment Summoning?
    Toughness, Epic Toughness, Epic Mental Toughness, Dodge. Read CDR's post on the u19 just shiradi for a fantastic breakdown of the basics even if you don't go for the 2 monk lvls.

    I still disagree with delaying FVS. Yeah, all the cool kids are in wraith form... but what do you gain/lose? Displacement is enough for good melee defense up till level 16 when you can have it all. You aren't a DC caster, so the zombie penalty isnt much of a drawback. Your two biggest concerns are sustainable damage output (small mana pool) and reflex saves/evasion. The FVS and Rogue splash both help your reflex save, and the FVS lets you do more damage longer. Load up fire and force spells and you have something for just about anything.

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