Meh, bit of a rant, but more of a, "help me to understand".
Reading through Legendary Dreadnought and, although I love the ED anyhow, I don't seem to understand a few of the key abilities.
Pulverizer, Tier 5, increases the critical threat range of bludgeoning weapons, except one of the most used bludgeoning weapons- handwraps. Not sure why the hit on wraps, I mean, sure wraps are nice but +1 to the critical threat range would be appreciated. Also - and this is what kinda turned my face a little red - Combat Brute, Tier 5 Autogranted, gives 50% bonus damage to helpless opponents and +1[W] damage while any boost is active. This is a very nice boost, but again: doesn't effect handwraps. I don't see why not, I mean, I guess it shouldn't effect anyone using any item.
Maybe I'm wrong here but, I don't see why such a setback for handwrap users. There are plenty of very powerful people using swords and axes reaping the full benefit of these abilities, but those using wraps are a little left behind. Was there a specific reason for this? Or did the coder of Legendary Dreadnought just get angry because monks kept piking all those leet quests >.>