Epic levels seem meh. I keep hitting lots of levels where I get nothing new. Makes gaining a level less interesting.
So, what is the advantage of generic epic levels over allowing us to take 8 (eventually 10) more levels of the existing classes?
The epic level system does not add caster levels (the biggest victim seems to be turn spec'd clerics on this one, but what caster would not benefit from increased caster levels?)
Would taking more class levels instead of generic epic levels break the game?
I like the idea of have 30 cleric levels or 30 wizard levels etc, but I realize there may be a downside. Without drama, what would that be?
This would also push more people to use capstones. You would also have to pick classes that give you the number of skill points you need and would get HP based on the class you pick. Would this add more variety or less? Would this allow more builds to be viable in EE or be too much of an "easy button"?
Please remember, the devs are unlikely to change anything, so please keep it civil, its just a discussion and I'm not asking to nerf anything...
To get some of it out of the way:
"..and not sound like an elitest jerk"
My build works fine, no reason to change anything.
Take my class on how to play DDO.
Stick to EH noob!
I love this game, don't even talk about changes!