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Thread: Budstein.

  1. #1
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    Default Budstein.

    This thread is intended mainly to be a reference and log of the progress of my caster cleric, Budstein. I just recently finished my last planned True Reincarnation, and am finally back to the Cleric class, after acquiring Heroic 21 past lives (Completionist, Clr x3, Sor x3, Wiz x3, FvS x3). I don't object if anyone has comments, but I'm not specifically looking for feedback so much as putting all my information down in one easily-accessible place.

    EDIT: This is not a newbie-friendly build. I get where I get in part due to multiple past live, good gear, and knowledge from years of playing. I also (knowingly) give up certain things, some quite significant, including some things that people will typically expect you to have. If you're not already quite familiar with Clerics, I wouldn't suggest trying to blindly copy what I'm doing. A build similar in concept, but more new-player friendly in detail, is here: EllisDee's Necro Cleric for New Players

    EDIT: Here's links directly to my endgame Wisdom/DC breakdowns (post 39), and current endgame gear layout (post 36), and various other stats (post 64).

    As I first write this, I'm only back up to level 4, so information is subject to revision.

    I'm intending to run this as a Necro-specced caster; however, if my DCs prove ineffective, I will LR to an Evo-spec.

    EDIT: Necro has worked quite well for me; I haven't seriously considered switching to Evo, though Evo may work better for a new player without the gear & PLs to jack up their Necro DC.



    Budstein, the Human Cleric


    Starting stats:

    STR 10 (8)
    DEX 8
    CON 14
    INT 14 (15)
    WIS 18 + all level-ups here
    CHA 14

    I was tempted to leave STR at 8, and either grab +1 more Reflex by upping Dex by 2 or more skill points with 1 more Int. If I end up LRing at some point, I still might do one of those.

    EDIT: When I ER'ed, I lowered Str to 8 and increased Int to 15.


    Feats:

    1: Maximize
    1 (Human): Spell Focus: Necromany
    1 (Cleric): Follower of Sovereign Host
    3: Completionist
    6: Past Life: Arcane Initiate
    6 (Cleric): Unyielding Sovereignty
    9: Heighten
    12: Quicken
    15: Greater Spell Focus: Necromancy
    18: Spell Focus: Evocation
    21: Spell Penetration initially, then swap to Great Wisdom after done with Drow content
    24: Epic Spell Focus: Necromancy
    26 (Destiny): Guardian Angel
    27: Great Wisdom
    28 (Destiny): Mass Frog

    EDIT: While ERing, I've been experimenting with slightly different feat layouts. I've tried dropped Maximize and Spell Focus: Evocation, and have taken Spell Penetration and Ruin. Not sure exactly which way I'm going long-term, still experimenting.

    LATER EDIT: I've pretty much decided on dropping Maximize & Ruin, and keeping Spell Penetration and Spell Focus: Evocation.

    LATER LATER EDIT: I dropped Spell Focus: Evocation to take Maximize back in.



    Skills:

    Concentration
    Heal
    Spellcraft
    Balance
    Haggle
    UMD

    On a Human with 14 Int and a +4 Int tome, there is EXACTLY just enough skill points for this. Thanks to skill tomes, Perform and Tumble are usable without having to spend any skill points. I actually have a +5 Int tome, but with an even starting Int, the last point from the tome is wasted.

    EDIT: A skill tome does NOT grant you use of Tumble, even though it no longer shows up as N/A on your character sheet. Recommend putting a real skill point there, which I did when I ER'ed. Upping starting Int to 15 gave enough for a real skill point in Tumble and Perform (not sure it's needed there, but can't hurt), with 3 ranks left over for something, which I put into Search.


    Enhancements:

    Divine Disciple, 41 points, including +2 Wisdom, capstone for +2 more, & +2 Necro DC.
    Radiant Servant, 24 points, including Turn regeneration, Radiant Burst and +2 Wisdom.
    Warpriest, 12 points, including 10 PRR, 15 HP, DR 5/-, and +1 Wisdom.
    Human, 3 points, Skill boost and +1 Wisdom.

    EDIT: Moved 2 points from RS to Human, dropping Turn regeneration, and picking up Ability Surge (Charisma +2). I use Skill Boost mostly with Charisma-based skills (Haggle, social skills for quest objectives, etc.).

    Gear: MOVED TO 3RD POST BELOW

    Destiny: Exalted Angel. +5 caster levels, +6 Wisdom. Renewal. Maybe Divine Wrath...will see how onerous it is to charge with no Archon.
    Or we'll see how the new divine ED plays out.

    EDIT: Rebuke Foe & Divine Wrath pretty worthless without an Archon. Dropped them for a bit more spell power and spell points.
    LATER EDIT: See later post for new ED layout after dev changes to divine sphere.

    Twists:
    +3 Necro DC (Magister)
    +2 Wisdom (Primal)
    EDIT: For 3rd twist, while levelling, one of +1 Wisdom and +2 Evoc, whichever makes my Wisdom even. Eventually, if/when I get Epic Completionist, both of them.
    LATER EDIT: No more +Evoc twist, 3rd & 4th twists after Epic Completionist are each +1 Wisdom.

    Stats:

    DCs:
    (just estimates at this point; I'll update when I get to Epic levels)
    Necro DC: 65-66
    Evo DC: 63-64
    Other schools DCs: 57ish

    EDIT: With new gear, etc., ended up getting DCs a fair bit higher than this. See Endgame DC breakdown.

    Spell Pen:
    Normal: 20 level + 5 ED + 4 gear + 9 PLs + 3 Divine Disciple = 41.
    Max: With Spell Pen feat, and change twists to grab 3 each from Draconic & Magister, 41 + 2 + 3 + 3 = 49. Not no-fail on EE Drow, but high enough to be useful.

    EDIT: +3 in EA, -1 from twisting Echoes instead of Magister, and +3 more for Thunderforged +7 instead of +4, makes for a 54 max total.

    HP:
    Around 700, I think.
    EDIT: Update: mid-800s to low-900s, usually, though some gear swaps are going to drop me a bit at some point (when I give up 45 from Greensteel, and lose +3 Insightful Con on Leaves). Also, currently around 2900 SP, though been higher 3100+, and may go lower, depending on gear & ED points spent (gave up 150 Greensteel, lowered EA +10% to +7% and may lower further when updates come).

    LATER EDIT: Much more up-to-date stats in later posts. Including 75!!! Necro DC. See links at top of this post.

    Saves:
    Reflex saves will be a weakness, but the other 2 should be solid.
    Last edited by SirValentine; 06-16-2015 at 05:17 PM. Reason: Some updates

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    As part of kicking the tires on my supposed final build, I intend to solo a lot of content. Not that I haven't anyway in previous lives, but more because nobody joined my LFM than that I deliberately wanted to solo.

    To me, a "perfect" solo means at the hardest difficulty possible, at a level that gives maximum XP (including Bravery if applicable), no hirelings, no deaths, no re-entries, and no Store or rare consumables. Consumables purchasable from in-game vendors are fine to me.

    In this post, I'll chronicle how my build does at soloing content, from Korthos all the way up to Stormhorns.

    Note at very low levels, I mostly play as a crappy melee with self-heals and a little bit of Light nuking and the occasional Soundburst. Things will get a lot more interesting after level 9 or so.

    Level 1 quests: Done.

    Level 2 quests: Done. When I did Stealthy Reposession, I (rather unthinkingly) drank some Invisibility potions. Later, realizing that they really should be considered rare consumables, and not allowed by my own rules, so I re-ran it using Invisibility SCROLLS instead.

    Level 3 quests: Done.

    Level 4 quests: Done. Almost perfect, but I used a hireling as a lever-puller in Rest for the Restless. Proof is in the Poison was an exercise in SP efficiency, as that's a LONG quest for only 1 shrine. Good thing I had some Cure Pots with me to help my SP go further. Note The Bookbinder Rescue took me 3 tries, due to suicidal NPCs.

    Level 5 quests: Done. Also Normal Devil Assault. Trapped wheels in The Big Top are pretty vicious when you have no trapper or Evasion. Died first attempt. Burning Heart was easier than expected. Turn Undead keeps mobs on pressure plates quite nicely.

    Level 6 quests: Done.

    Raids interspersed at appropriate levels, but listed separately from 6-man quests.

    Chronoscope. Did a big gear shuffle before trying this. Took a few tries before I got the Bloodplate down; he was pretty tough. Ran out of SP and Cure Pots. Would have been easy enough if I drank SP pots. Went to Razorarm, he was going much better, as I gradually whittled down his HP. When he was at about 20%, and me with still plenty of SP left, he hit me with some kind of double Lightning Ball, for 108 and 95 points of damage, respectively, putting me at -2. Then he killed me. Boo. It does seem doable, but I didn't want to bother doing Bloodplate again, so I just went and took level 9. Went back later and did it over-level.

    Level 7 quests: Done. Had to use a hireling in The Missing Party to pull the one lever. Was my first time soloing The Pit.

    Level 8 quests: Done. Used a hireling as lever-puller again, in Xorian Cipher and Tomb of the Shadow Lord.

    Levelled up to 11, grabbed Heal and Blade Barrier, re-specced to Darkness, dropping all the SLAs. Slay Living's got a 34 DC at level 11 now. Not counting the possibility of using one of my leftover Yugo pots.

    Level 9 quests: Done. The trapped lever in VoN4 gave me a bit of trouble...had to try 3 times before I'd buffed up enough to live through getting hit with 7 spikes. Stoneskin made the difference, along with Rage, False Life, etc.. On to level 12, and my Greensteel weapon...boom! DC's up to 37.

    Level 10 quests: Done. All easy stuff here.

    Vault of Night: Not soloable. Completed with a party.

    Tempest Spine. Done! I remember soloing this on my gimp Paladin life a long time back, but that was prior to the radical poison changes. After 2 runs through most of the quest, only to die to the poison/acid traps on the levers at the Bridge to the Inevitable, I was a bit frustrated. So I tried again and just skipped that rune. I didn't need it to kill him.

    Now to level 13. Get to put on another end-game item, Litany. (Quiver on since level 1, of course.) DCs to 39, and Destruction added to Slay Living. Really feeling more Necromantic now.

    Level 11 quests: All except 2: Tomb of the Forbidden can't be soloed; I thought it couldn't even with a hireling, but realized afterwards how it could be done with just a hireling. And From Beyond the Grave...is very tough to solo, too tough for me. Partied up for those 2. Also did Hard Devil Assault.

    Twilight Forge: Not solable. Flagged, will try to get a party for it some time.

    Level 12 quests: Done.

    Zawabi's Revenge: Done! This was pretty intense. Took me several tries, as my old fingers don't have quite the speed they used. I had plenty of damage-dealing, and plenty of self-healing, but if I made a kiting error and let her get close, I'd get knocked down, and then be dead. Off to take level 15! Up to 41 DC now.

    Level 13 quests: Done. Used a hireling in Maze of Madness to pull levers. Leveled to 16; my DC's up to 43.

    Level 14 quests: Several quests in here that are difficult to solo. Used a hireling in Prison of the Planes. Grouped up for Crucible, Fleshmaker's, and GoP.

    Reaver's Fate: Grouped up, didn't even try solo, though maybe it's possible in theory. Has anyone soloed this on Elite, at level, since they bumped up the Stormreaver's hit points?

    Took level 17. Implosion! Crazy thing is, with nothing in my build for it yet, Evoc is still ahead of Necro for me right now. 44 on Slay Living & Destruction, 46 on Implosion. (+3 from Sorc past lives, and +4 versus +2 from items due to the Sage's Locket, versus 2 from feats and 1 (so far) from Enhancements.)

    Level 15 quests: Done. Several especially fun moments here: In the Flesh end fight, & Delirium, both drinking contest & end fight. Disciples of Shar seems painfully long and annoying.

    Level 16 quests: Done. Spinner of Shadows was easier than I expected.

    Took level 19. See stat snapshot in post #16 below.

    Level 17 quests: Done. Grouped up for Acute Delirium. Enter the Kobold end fight was a little rough (no evasion here!), but I got it on my 3rd try...after crafting a triple-fire-absorb GS. Also did Elite Devil Assault.

    Abbot: Grouped for it. I know people have soloed this, but my hat is off to anyone who solos this on Elite at level.
    Shroud: Same comment as Abbot.

    Yay, level 20! Epic Destinies back. Up to 60 Wis, Necro 55, Evoc 56. Time to see whether Rebuke Foe & Divine Wrath are at all worth the effort without an Archon to charge them.
    EDIT: They are not.

    Level 18 quests: Done. Perfect except In the Demon's Den, which I partied up for. I tried it solo, but it seems they changed it: the Ritualists would not follow me to the middle, and there isn't time to kill them each at their spawn spot by myself. Also did Raiding the Giant's Vault.

    Hound of Xoriat: Partied up for this. Has anyone soloed this since they "fixed" her DR? I know lots of people did when it was only 1000. Don't think I could solo it the "traditional" way. Anyone know any tricks?
    Vision of Destruction: I might try this solo later, but not a top priority for me right now. <shrug>

    OK, time to start drinking XP pots. I haven't need them at all this life, until now. Heck, level 16 quests hard-capped me at level 20 XP, so I got zero XP for all the level 17s I ran. Level 18 quests done, but I have not yet reached level 21.

    Level 19 quests: Done. Used a hireling lever-puller in Genesis Point. Yugo favor done, access to Yugo pots is back! What Goes Up was a slow PITA, but got it done.

    Level 20 heroic quest: Done.

    ToD: Partied up...might be interesting to try to solo, but again, not a priority now.

    Level 20 epic quests: This was in progress...until I ran into a red-named with WAY too many HP. See post #31 below.

    I won't be updating this post any more now. I'll still post updates or comments later in the thread.
    Last edited by SirValentine; 03-08-2014 at 04:18 PM.

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    EDIT: Superseded by U21 and later gear. See later posts below.

    Gearing thoughts for level 28, subject to change:

    Quiver: Alacrity
    Trinket: Litany of the Dead
    Armor: Leaves of the Forest
    Main hand: Alchemical with +2 Wisdom, 90 Devotion, and a red slot with Impulse
    Off hand: +Necro DC (I have a +4 lootgen handy; +5 lootgen or Nether Orb when I can find them)
    Off hand SWAP: +5 Transmutation Nether Orb (Swap in, cast Mass Frog, swap back. It has a 60 second cooldown, so I think I can handle the swapping.)
    Wrists: Sage's Cuffs
    Hat: Sage's Skullcap
    Necklace: Sage's Locket
    Goggles: hoping for EE Shadowsight; haven't pulled them yet, making due with +10 Wis lootgen
    Ring 1: EE Ring of Shadows
    Ring 2: Guardian's Band
    Gloves: lootgen Health +10 / False Life +50 (already have this)
    Boots: Sage's Shoes (Swap to EE Surefooted Boots when appropriate, or Anchoring or Firestorm Greaves or whatever.)
    Cloak: Too bad the Tablecloth is nigh useless now, otherwise it would be here. Not sure what will go here. Epic Cloak of Silver Concord is good placeholder. Maybe go for Dragonfriend, just for an extra slot?
    Belt: No idea, honestly. Got something with spell points as a placeholder. Maybe one of the several Gianthold belts that have 2 slots. Seven Ideals, or Arkat's. Hmm...think I already have an EE Arkat's around.

    That covers Necro, Evo, & Conj DCs, and Transmut as a swap.
    Have Devo, Impulse, & Radiance covered also.
    There's enough slots for a Globe, Necro & Evo DCs, and a Master's Gift, with a slot or two to spare.
    Last edited by SirValentine; 07-11-2014 at 09:01 PM.

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    Community Member voodoogroves's Avatar
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    Love the CON and INT.

    I'd really consider a bit more STR initially, personally - if this is last life, and LR out later. That said, I've not done the new cleric SLAs - are you able to mostly use just them?
    Ghallanda - now with fewer alts and more ghostbane

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    Community Member Teh_Troll's Avatar
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    But if you solo all the time . . . how can you hjeal meh?

    66 Necro should be fine but it will not work on all targets. High-fort mobs will require an energy-drain and possibly a bestow Curse before landing.

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    Quote Originally Posted by voodoogroves View Post
    I'd really consider a bit more STR initially, personally - if this is last life, and LR out later. That said, I've not done the new cleric SLAs - are you able to mostly use just them?
    At EllisDee's mention of this approach, I thought I'd try it. Nimbus of Light and Searing Light are OK for picking off casters & archers, but I've still being doing crappy melee to kill most mobs. The issue, compared with, say, Sorc SLAs, is that they are single-target. However, Holy Smite, now at level 6 instead of 7, cheaper, and with free meta-magics, is pretty nice.

    Not really worried about the Str though...lowbie levels are easy whether your Str is 8 or 14. I just hit level 7, so now I have Holy Smite as SLA and as spell. I'll be fine.

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    Quote Originally Posted by Teh_Troll View Post
    But if you solo all the time . . . how can you hjeal meh?
    Soloing as much content as possible, at least one run each, is the goal. Doesn't have to be the only run of that content, or even the first run. (Though for most of the pre-20 levelling content, one run is all I'll need for XP purposes.)

    Quote Originally Posted by Teh_Troll View Post
    66 Necro should be fine but it will not work on all targets. High-fort mobs will require an energy-drain and possibly a bestow Curse before landing.
    Good to hear. I'll also have Enervation & Necrotic Ray available for debuffs.

    Now Turbine just needs to give Clerics back their Earthquake and I'll be a happy camper.

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    Community Member voodoogroves's Avatar
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    Quote Originally Posted by SirValentine View Post
    At EllisDee's mention of this approach, I thought I'd try it. Nimbus of Light and Searing Light are OK for picking off casters & archers, but I've still being doing crappy melee to kill most mobs. The issue, compared with, say, Sorc SLAs, is that they are single-target. However, Holy Smite, now at level 6 instead of 7, cheaper, and with free meta-magics, is pretty nice.

    Not really worried about the Str though...lowbie levels are easy whether your Str is 8 or 14. I just hit level 7, so now I have Holy Smite as SLA and as spell. I'll be fine.
    Not that it is important, as your final heroic life, but I wonder how useful a Moonhowl Axe or similar would be. Still, non-cleaving crappy melee - but I have a few stashed myself.

    Mostly curious as to how this works as I'm about to do either 3 druid or 3 cleric lives on Jenniecide next.
    Ghallanda - now with fewer alts and more ghostbane

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    My only differences would be:

    - Take Empower at level 1 then switch it out later when you actually get necro spells you'll use
    - Max jump, dump haggle

    You're almost up to the point where you have meaningful necro spells now, though, so the first part is moot.

    Not having jump would drive me nuts. For me, jumping is as important as striding in terms of quality of life. My cleric on live has low/mid-30s jump normally, 40+ with a pot as needed. My personal minimum standing jump is 30 because the only high jump checks I know of are 30 even.

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    Quote Originally Posted by EllisDee37 View Post
    My only differences would be:

    - Take Empower at level 1 then switch it out later when you actually get necro spells you'll use
    I did think about doing that, but ended up not bothering.

    Quote Originally Posted by EllisDee37 View Post
    - Max jump, dump haggle
    <snip>
    Not having jump would drive me nuts. For me, jumping is as important as striding in terms of quality of life. My cleric on live has low/mid-30s jump normally, 40+ with a pot as needed.
    Not have some Jump would drive me nuts, too, but not having RANKS in Jump hasn't bothered me at all.

    Between some Str, Completionist, skill tome, Greater Heroism, Good Luck, and Epic levels, I'll be in mid-20s or so without trying. Then I can swap on a +15 (or higher) Jump skill item, and even the Cannith Boots if needed, to reach 40+.

    Though I'll be way above that, really, as long as I can hit 10 Jump, then the House P buff (early) or Amrath clicky (later) gives me 40. More than that doesn't do anything anyway.

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    Quote Originally Posted by voodoogroves View Post
    Not that it is important, as your final heroic life, but I wonder how useful a Moonhowl Axe or similar would be.
    I've actually been sword-and-boarding it.

    Sovereign Host gives long sword proficiency, and I've got a couple nice lowbie long swords: ML 1 BtA Flaming Burst with Festival Icy Burst & Force Ritual; both the old ML 6 and current ML 8 versions of Retribution. And my +1/+2 Wisdom Greensteel is actually a Min2 long sword, too.

    Also a craftable Large Guild Slot shield; Melee Alacrity, and +20% Fort, say, earlier on. To be replaced with Dalorent's Seal very soon now, to cover my Devotion, Radiance, AND Impulse all in one, with some free Sacred.

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    Quote Originally Posted by SirValentine View Post
    Not have some Jump would drive me nuts, too, but not having RANKS in Jump hasn't bothered me at all.

    Between some Str, Completionist, skill tome, Greater Heroism, Good Luck, and Epic levels, I'll be in mid-20s or so without trying. Then I can swap on a +15 (or higher) Jump skill item, and even the Cannith Boots if needed, to reach 40+.

    Though I'll be way above that, really, as long as I can hit 10 Jump, then the House P buff (early) or Amrath clicky (later) gives me 40. More than that doesn't do anything anyway.
    Fair enough, and it was the only nitpick I had in what otherwise is a build plan I absolutely love.

    I do loads of jumping in town on the way to quests, or in wilderness areas. Heck, even on the airship while buffing, such that on my latest wizard it annoys the **** out of me how low his jump is despite being able to cast +30 jump any time I want. Using a clickie or running for a House buff wouldn't work for me, but I concede that that's just me.

    EDIT: Man I loved Dalorent's Seal while leveling my last cleric life. I greatly enjoyed pairing it with a Scepter of Healing.

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    Final life on cleric I didn't put any points in jump or concentration, only umd, balance, spellcraft and hjeal.
    While levelling 2 haste clickies and jump pots are enough, and from lvl 18 jump from Morah has been the first thing with GH clickie in every quest in last 2 years anyway.

    Started with higher charisma and con for full turn goodness but dropped almost everything from RS anyway, it's beyond useless.
    Featwise same as yours but full retard evo, and empower instead compl and no mass frog but forced escape cause no idea where to put Transmutation.

    68 evo but missing Litany and alchemical still. I don't really play anymore so you might be the last casting cleric on the server lol.
    Mostly looking forward to how will you solve the gear puzzle so keep rocking

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    Quote Originally Posted by Encair View Post
    Final life on cleric I didn't put any points in jump or concentration, only umd, balance, spellcraft and hjeal.
    Good minion.

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    Quote Originally Posted by Encair View Post
    no mass frog but forced escape cause no idea where to put Transmutation.
    Swap in every 60 seconds, swap back out. Heck, and even if it's only useful in easy content, it's too fun to skip. And the bypasses-Deathblock property makes it ideal for some things. Killing PMs in the PvP pit, for one. Orange-named mobs for another.

    Quote Originally Posted by Encair View Post
    I don't really play anymore so you might be the last casting cleric on the server lol.
    There's a couple others around, but not many. And a few casting FvS, too.

    Quote Originally Posted by Encair View Post
    Mostly looking forward to how will you solve the gear puzzle so keep rocking
    I was just on a caster FvS life over the summer, but I couldn't remember exactly what I had or I would have posted that as a starting point. Subject to change if/when the supposed new raids come out.

    EDIT: dug around in my memory, my TR cache, and the wiki, and have a semi-coherent gear set up there now, in the 3rd post. Still subject to change, of course.
    Last edited by SirValentine; 01-02-2014 at 06:57 PM.

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    OK, so I've done everything on Elite up to level 16 quests except the Titan raid, almost all of it solo. I've leveled to 19. I thought I'd give a little snapshot of where I'm at while near the top of, but still in, Heroic levels. So, no Epic gear, no Epic Destinies, no capstones, here's where I'm at:

    Assume buffed in-quest unless specified otherwise. Includes ship buffs, GH, etc., but not Yugo pots (since I haven't re-earned that favor yet).

    Budstein, Human Cleric 19:

    Str 28 (enough for Str levers in VoN5, good enough for me!)
    Dex 18
    Con 37
    Int 24
    Wis 48 (don't think I can get more on a pure Cleric at level 19) (EDIT: a tier-2-but-not-tier-3 Alchemical weapon could get you 2 more; I have to wait until level 20 to use mine)
    Cha 27

    HP: 584 (this isn't maxed; I could swap gear to push it a bit higher if I cared)
    SP: 2109 (when shrining; down to 1987 after buffing & switching off an SP item), plus 1300 or so SP worth of SP clickies

    PRR: 45

    Saves:
    Fort: 35
    Ref: 22 (not great; I try to avoid the situations where a failed save means death :-/ )
    Will: 41

    Necro DC: 46
    Evo DC: 48
    Spell Pen: 34
    Spellpower: Force, Light, Fire, Postive, ranging 174-208
    Universal spell crit chance: 15? (5 base, 6 gear, 4 enhancement)

    UMD: 38 typical standing, 51 with gear swaps & skill boost. Mainly for Teleport, Greater Teleport, & Greater Heroism scrolls.

    Enhancements: 39 DD so far (2 more to come), 3 Human, 12 WP, 22 RS (2 more to come)

    When I do take level 20, I'll suddenly be 13 points higher on Wisdom (6 ED, 2 Acute Instincts, 2 capstone, 2 Alchemical, 1 level-up), and another +3 Necro and +2 Evo on top of that, so up to Necro 55, Evo 56.
    Last edited by SirValentine; 02-02-2014 at 10:57 AM.

  17. #17
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    I've been impressed with Divine Healing, BTW. Lasts longer than aura, doesn't care about spellpower, perfect for soloing as a cheap passive heal-over-time. It used to be junk prior to the enhancement pass, but now it's actually quite decent.

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    Quote Originally Posted by SirValentine View Post
    OK, so I've done everything on Elite up to level 16 quests except the Titan raid, almost all of it solo. I've leveled to 19. I thought I'd give a little snapshot of where I'm at while near the top of, but still in, Heroic levels. So, no Epic gear, no Epic Destinies, no capstones, here's where I'm at:

    Assume buffed in-quest unless specified otherwise. Includes ship buffs, GH, etc., but not Yugo pots (since I haven't re-earned that favor yet).

    Budstein, Human Cleric 19:

    Str 28 (enough for Str levers in VoN5, good enough for me!)
    Dex 18
    Con 37
    Int 24
    Wis 48 (don't think I can get more on a pure Cleric at level 19)
    Cha 27

    HP: 584 (this isn't maxed; I could swap gear to push it a bit higher if I cared)
    SP: 2109 (when shrining; down to 1987 after buffing & switching off an SP item), plus 1300 or so SP worth of SP clickies

    PRR: 45

    Saves:
    Fort: 35
    Ref: 22 (not great; I try to avoid the situations where a failed save means death :-/ )
    Will: 41

    Necro DC: 46
    Evo DC: 48
    Spell Pen: 34
    Spellpower: Force, Light, Fire, Postive, ranging 174-208
    Universal spell crit chance: 15? (5 base, 6 gear, 4 enhancement)

    UMD: 38 typical standing, 51 with gear swaps & skill boost. Mainly for Teleport, Greater Teleport, & Greater Heroism scrolls.

    Enhancements: 39 DD so far (2 more to come), 3 Human, 12 WP, 22 RS (2 more to come)

    When I do take level 20, I'll suddenly be 13 points higher on Wisdom (6 ED, 2 Acute Instincts, 2 capstone, 2 Alchemical, 1 level-up), and another +3 Necro and +2 Evo on top of that, so up to Necro 55, Evo 56.
    looks very nice but id like to ask a question if i may.

    you quote 48 wisdom at level 19 and i was wondering
    if posible if you could give me a break down of how you
    got it so high.

    as my final build will be a caster cleric this would be most
    helpful to me.

    thankyou for any help
    your friend sil
    Last edited by silinteresting; 02-02-2014 at 10:37 AM. Reason: puting a y into any :)

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    Quote Originally Posted by silinteresting View Post
    you quote 48 wisdom at level 19 and i was wondering
    if posible if you could give me a break down of how you
    got it so high.
    Sure.

    18 base
    5 tome
    4 level-ups
    2 Completionist

    2 Divine Disciple
    2 Radiant Servant
    1 Warpriest
    1 Human

    7 Heroic Elite (or Heroic Hard) Shadowsight
    2 Insight (Greensteel weapon or ToD ring)
    1 Exceptional (GS weapon or ToD ring [or a couple other possibilities])
    1 Profane, Litany of the Dead

    2 ship buff

    --
    48 total

    But I just realized you can get 2 higher, up to 50, at level 19: a Tier-2-ONLY Alchemical weapon has a Min Level of 18. My Alchemical is fully upgraded to Tier 3, so I can't use it until level 20.

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    Quote Originally Posted by SirValentine View Post
    Sure.

    18 base
    5 tome
    4 level-ups
    2 Completionist

    2 Divine Disciple
    2 Radiant Servant
    1 Warpriest
    1 Human

    7 Heroic Elite (or Heroic Hard) Shadowsight
    2 Insight (Greensteel weapon or ToD ring)
    1 Exceptional (GS weapon or ToD ring [or a couple other possibilities])
    1 Profane, Litany of the Dead

    2 ship buff

    --
    48 total

    But I just realized you can get 2 higher, up to 50, at level 19: a Tier-2-ONLY Alchemical weapon has a Min Level of 18. My Alchemical is fully upgraded to Tier 3, so I can't use it until level 20.
    thankyou very much for the quick reply

    so im missing a litany, a tod ring, and completionist.
    well the middle one i can do, the other 2 will be a bit harder.

    once again thankyou very much for the breakdown
    your friend sil

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