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  1. #1
    Community Member sephiroth1084's Avatar
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    Jan 2008
    Staten Island, NY

    Default Include epic CLASS advancement with generic epic levels for major class features

    Quoting from another thread, rather than re-framing my proposal, since I feel it works well as such...
    Quote Originally Posted by bartharok View Post
    Having some heroic abilities lose stem after 20 is no greater a problem than having low level spells lose steam after low levels.
    That's incorrect.

    You're supposed to cycle out spells as new ones become available. In fact, the progression of spell choice is such that, initially, your spells at your highest level typically are reserved for being your go-to spells for dealing with monsters--nukes or heavy CC. Then, as you gain new, better spells for fulfilling those roles, the previous slots can be changed over to be dedicated to utility spells (buffs mostly) or secondary offensive spells used to diversify your repertoire. Additionally, individual spells don't define characters, so obsoleting some isn't all that problematic.

    The same is not true of heroic abilities once you hit epic levels where they aren't replaced by upgrades, but instead simply made useless by no longer growing to match the increasing scale of the epic levels. Some of these abilities are central to a character's concept or role, so when they cease advancing, those characters are left feeling incomplete. A small list of those abilities include: animal companions (druid, artificer, Palemaster), monk finishing moves, Assassin poisons, Turn Undead, and numerous other class- and enhancement-granted abilities that rely on increasing DCs, or scaling benefits, to remain relevant, yet are not advanced by epic levels. This is a major problem with the current epic level/epic destiny system, and something that was pointed out long before MotU went live.

    A possible solution would be to change standard epic level advancement: at each epic level, characters are given a choice from among any of the classes in which they have levels. That epic level is considered to be a level of the selected class for the purposes of advancing class features and class-level-based enhancements. This would include caster level. On top of that, features that have a non-standard progression, such as animal companions, should gain epic-level advancement that comes along with the chosen epic levels.

    Each class should have a few new things coded up for their advancement. At an absolute minimum we could have things like:

    Wizard/sorcerer/cleric/druid/favored soul/artificer/bard/paladin/cleric - +1 caster level. This makes more sense here than in epic destinies, given the design of the ED system to both almost force players into spending a lot of time playing in destinies not associated with their heroic classes/roles, and the trend for many characters to end up in destinies that do not sync with their heroic classes (many arcane casters are in Shiradi, most paladins are in Legendary Dreadnought or Fury of the Wild, etc...).

    Paladin - +1 to paladin level when determining formula for Smite Evil damage and healing from Lay On Hands. Continue progression of Smite Evil uses/rest.

    Druid/Artificer/Palemaster - +1 to level for determining benefits of animal companion (increase HD, HP, attack bonus, saves, damage, and include some epic-level abilities to keep them from being absolutely worthless post-20).

    Rogue - +1 to rogue level for determining DCs for all rogue abilities (poison DCs, Assassinate DC, trap DCs, etc...).

    Monk - +1 to monk level for determining DCs for all monk abilities (Stunning Fist, Quivering Palm, finishing moves, etc...). This one probably also means having to scale back some of the benefits afforded SF and QP made to bring these up to being useful for endgame, either turning off Shatter's bonus applying to QP, or having it only apply at 50%.

    Barbarian - continue progression of Rage uses/rest.
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  2. #2
    The Hatchery
    2014 DDO Players Council
    Dandonk's Avatar
    Join Date
    Dec 2009



    With the level cap going up, this issue is only going to get worse.
    <seemingly offensive Army of Darkness quote>

  3. #3
    Community Member Potatofasf's Avatar
    Join Date
    Oct 2009
    Brazil, RJ



    The game is going in WoW way... farming to next expansion or quit!
    (Sarlona) - Usbing (Unarmed DPS - Past Lifes Fighter X3 / Monk X2 / Paladin) - Valenttina (Monk with Trapproficiency - Past Lifes Monk X2 / Rogue) - Adnanref (Evoker - Past Lifes Wizard X3 / Cleric X2 / Favored Soul / BladeForged) - Sarahaiana (Eldritch Undead - Past Lifes Monk)

  4. #4
    Community Member lyrecono's Avatar
    Join Date
    Jun 2013


    paladin loh gets increased by certain destinies atm, wich make m useless when in off destinies or in a destiny that actualy gives decent dps.

    Barbs need more then just rage/rest, the dr/heal/repair amp/uncany dodge needs improving too.

    All in all, this wouldn't have been needed if they gave us multiclassing regular classes in epics and balanced their epic content to match that.

    nice idea though.
    /signed, for what thats worth on the forum

  5. #5
    Community Member
    Join Date
    Oct 2013


    On second thought, it's a good idea.


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