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  1. #1
    neck deep member Powskier's Avatar
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    Default Wheres the random dungeon generation?

    D&D play has always featured random dungeons/monsters ...so where r they?????(wanna keep players interested ?)
    Mercyful Fate/ King Diamond link{ http://www.kingdiamondcoven.com } /''horror and moral terror are your friends'',Col. Kurtz/King Diamond Coven , lvl 80Ghallanda /51 Sarlona

  2. #2
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    Quote Originally Posted by Powskier View Post
    D&D play has always featured random dungeons/monsters ...so where r they?????(wanna keep players interested ?)
    There may be more but only one really comes to mind - A New Invasion in Amrath is a semi-random dungeon.

  3. #3
    neck deep member Powskier's Avatar
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    Traps can be random..how bout enemies? (hope it isn't to tough for u computer xperts to fig out;hehe)
    Mercyful Fate/ King Diamond link{ http://www.kingdiamondcoven.com } /''horror and moral terror are your friends'',Col. Kurtz/King Diamond Coven , lvl 80Ghallanda /51 Sarlona

  4. #4
    Community Member bartharok's Avatar
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    Quote Originally Posted by Powskier View Post
    Traps can be random..how bout enemies? (hope it isn't to tough for u computer xperts to fig out;hehe)
    Could is one thing, but it might cause bugs galore.
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  5. #5
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    Sorry while it might be nice here dnd has not always featured random dungeons and those are always the poorest kind.

    The ANTI-Realms FANBOI NUKE THE REALMS ITS THE ONLY REAL WAY TO BE SURE

  6. #6

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    Quote Originally Posted by Powskier View Post
    D&D play has always featured random dungeons/monsters ...so where r they?????(wanna keep players interested ?)
    There's plenty of randomness in most DDO quests. Often these involve trap locations, their control boxes, as well as how mobs appear or mini-bosses.

    What you might be describing is outside of DDO quest design since the quests often have specific objectives. It's key that any random occurrences are integrated so that they don't bug the quest and leave it uncompletable.

    Most players vary their interest by (1) playing with different characters with different abilities and gear, (2) at higher difficulties where the strategies often must change, such as Epic Elite (3) or a combination of this and other tactics, such as stealth. You don't have to kill everything in DDO, for instance.
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  7. #7
    Community Member Chai's Avatar
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    They might implement the quest which is supposed to have various types of undead in a horror theme, only to have a bunch of kobolds spawn.
    Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.

  8. #8
    Community Member bartharok's Avatar
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    Quote Originally Posted by Chai View Post
    They might implement the quest which is supposed to have various types of undead in a horror theme, only to have a bunch of kobolds spawn.
    Or have them spawn in ceiling or walls.
    Dystopia = utopia achieved

  9. #9

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    D&D play has always featured random dungeons/monsters
    D&D featured copious amounts of random creature tables, but random dungeons? Uh...no. Never heard of such a thing in any P&P campaign. How would you even do that? Just have the DM make up the next room as they went along? That doesn't sound interesting or fun at all.
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  10. #10
    Community Member bartharok's Avatar
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    Quote Originally Posted by Matuse View Post
    D&D featured copious amounts of random creature tables, but random dungeons? Uh...no. Never heard of such a thing in any P&P campaign. How would you even do that? Just have the DM make up the next room as they went along? That doesn't sound interesting or fun at all.
    In rolemaster/merp you had the mines of moria, which got very random if you stepped from the main halls.
    Dystopia = utopia achieved

  11. #11
    Community Member brian14's Avatar
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    Quote Originally Posted by Matuse View Post
    D&D featured copious amounts of random creature tables, but random dungeons? Uh...no. Never heard of such a thing in any P&P campaign. How would you even do that? Just have the DM make up the next room as they went along? That doesn't sound interesting or fun at all.
    See "Ex Libris" adventure in Dungeon magazine #29. Rooms slide past each other, so the layout is not only different every time, but changes every few minutes. Since not every wall has a door, it is entirely possible to get trapped in a locked room -- or in a suit of 2 or 3 rooms, temporarily isolated from the rest of dungeon.
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  12. #12

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    For random walls, we only have A New Invasion. For random mobs, mostly it's just the challenges.

  13. #13
    Community Member Lanhelin's Avatar
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    Quote Originally Posted by Powskier View Post
    D&D play has always featured random dungeons/monsters ...so where r they?????(wanna keep players interested ?)
    Then u should play NWO (*vomit*). There are quite a few random features in DDO. 1d20 - u know? You'll find it e.v.e.r.y.w.h.e.r.e. If that is not enough, there are a few other similar randoms. Actually I do not want any more random elements. No.

  14. #14
    Community Member Hendrik's Avatar
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    While we do have some random elements to our Dungeons/Quests, the possibility to add more randomness should be looked into.

    And on a side note, Random Encounters in Landscapes are one of THE BEST additions to DDO. Please look into adding more and retrofitting older Landscapes with them.

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  15. #15
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    A dungeon where the layout of the rooms changes each time played could be a fun variation.

    I don't think it should be a regular occurrence but might suit certain types of quests, such as a mad wizard's laboratory, or an illusion-themed quest.

  16. #16
    Community Member eonfreon's Avatar
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    Quote Originally Posted by Matuse View Post
    D&D featured copious amounts of random creature tables, but random dungeons? Uh...no. Never heard of such a thing in any P&P campaign. How would you even do that? Just have the DM make up the next room as they went along? That doesn't sound interesting or fun at all.
    AD&D DMG had tables to make random dungeons. Basically roll on the go as you adventure. It was fun to do every now and then. And of course the DM could discard any random roll that didn't fit the theme he was going for.

  17. #17
    Community Member Ykt's Avatar
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    Quote Originally Posted by Fnordian View Post
    A dungeon where the layout of the rooms changes each time played could be a fun variation.

    I don't think it should be a regular occurrence but might suit certain types of quests, such as a mad wizard's laboratory, or an illusion-themed quest.
    A New Invasion, Bastion of Power have random layouts (maybe others but can't recall).

    Plenty of quests have random elements, starting with Waterworks (Venn's corpse location).

  18. #18
    Community Member Moonsickle's Avatar
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    Quote Originally Posted by Chai View Post
    They might implement the quest which is supposed to have various types of undead in a horror theme, only to have a bunch of kobolds spawn.


    Would be funny when someone walking into the quest all Dirty Ghostbane-like and said "Go ahead, make my... w t f!"
    You know I had been using the Superior Sarcasm font exclusively but it seems in a unannounced hotfix they slipped in the Sovereign Sarcasm font... keep up the good work guys!

  19. #19
    Community Member HatsuharuZ's Avatar
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    I just wish there was some variation in enemies. There is no variation in the locations or numbers of enemies in DDO. And they always use the same tactics: that is, none.

  20. #20
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    Quote Originally Posted by Matuse View Post
    D&D featured copious amounts of random creature tables, but random dungeons? Uh...no. Never heard of such a thing in any P&P campaign. How would you even do that? Just have the DM make up the next room as they went along? That doesn't sound interesting or fun at all.
    The dmg for 1st ed dnd had a random table to generate a random dungeon but the dungeons made with it made little sense we wrote a program for it back in 79 but when I or my friends ran all of our stuff was preplanned except for the rare wandering monster.

    The ANTI-Realms FANBOI NUKE THE REALMS ITS THE ONLY REAL WAY TO BE SURE

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