if it contains 400+ shared ( or not ) inventory/bank slots I'm all for it.
If it's just Guild ships revamped it's not worth the effort and there's better things to be done with Dev time.
On G-Land : Flavilandile, Blacklock, Yaelle, Millishande, Larilandile, Gildalinde, Tenalafel, and many other...
I strongly suspect my husband would only be interested in housing if it adden storage, whether in the form of a chest/closet/whatever similar in layout to the bank tabs, or as a trophy case for named items.
Me, I'd want the storage (and other utilities if they'd exist), but would enjoy the decorating part as well, it'd be a nice change of pace from the hamster wheel.
Our daughter would be SO totally ALL OVER the decorating part, we actually might have to start limiting her computer time :P
So yea, I think turbine would do well indeed to make PC housing a part of the game.
My main toons are collecting dust, they almost don't raid anymore, waiting for more BtC space.
I'm existing customer and I'm not satisfied.
So, I support anything if there is at least a chance of more BtC space
I don't really like player's housing as far as I know about it (a waste of developers time imo, but could be profitable similarly to companions), but if it's the only thing that will increase BtC space then I'll definitely buy it (if the price is not crazy).
More storage is a MUST MUST MUST for DDO!!
Basic Housing (instance 1 room with 2 chests and a scroll rack on hook points) is free to VIP. Buy in DDO if Free play.
Upgrade House size and Hook points = 1500TP
Item Upgrades for all. Large Chests, Armor Racks, Scroll Racks, Weapons Racks, Potions Cabinet, ect = 400-800TP each.
EACH CHARACTER would need a house. To ensure continuous inflow of $$$ to Turbine. They have to make $$$.
I WOULD BUY THAT IN A HEARTBEAT!! 4000TP?? NP!!!
Originally Posted by Towrn
Housing in MMO's is fun, and a time tested way to keep players engaged in the game and logging in. It's a source of income for Turbine. It gives something to veg out and do when you only have a few minutes here and there, much like crafting. More depth and complexity and more living and breathing more social options and settings. Trophy cases to show off your raid loot, mounted monster heads to show off your accomplishments.
As I've said in the past make it simple and give a reason to have other players in it make it a jumping off point for doing quests (allow a party leaders house to have portals that go directly to the selected LFM quest other players enter the leaders house and can look around, get a quick ghalanhanda distillate and regen SP, or repair their gear and then when ready they step through the portal and are at the quest entrance.
Simple, gives houses a useful function, and gives a reason for other players to go inside of players houses.
lets face it, some people prefer playing sims to MMORPG, but apparently there isn't one that's D&D based so they try to turn this MMORPG into sims...
this has nothing to do with playing the game or improving the game, and everything to do with catering to a different player market which is willing to pay $$ in order to have a customizable environment to sit in / show off.
this sort of thing doesn't really appeal to me, but I don't mind, to each his own. I just hope that any developmental effort made towards player housing, if there ever is such a move, will never ever come at the expense of developing and improving the actual game.
for example, bring in a dev that will solely focus on player housing, and hopefully that project would be profitable enough to pay his salary. if it isn't worth a dev's salary, or in other words - isn't worth the development cost, then there really is no reason to go down that road.
just my 2 cents.
If there is to be player housing than it should be anywhere from a cabin in the woods to a house in the city to a castle with a moat. I want to be attacked by enemy armies and have a town that pays me taxes. I want to hire mercenaries and attack your land because I'm greedy. I want dragons attacking my castle. I want to make allies. I don't want a simple house with extra storage, but I don't think Turbine is willing or has the expenses to develop what we really want. Player housing like what I would like to see is a game all of its own and I know what we would get would be cheesy.
Gary Gygax quotes
The essence of a role-playing game is that it is a group, cooperative experience.
There is no winning or losing, but rather the value is in the experience of imagining yourself as a character in whatever genre you are involved in, whether its a fantasy game, the Wild West, secret agents or whatever else. You get to sort of vicariously experience those things.
Role-playing isn't storytelling. If the dungeon master is directing it, its not a game.
When AI approximates Machine Intelligence, than many online and computer run RPGs will move toward actual RPG activity. Nonetheless, that will not replace the experience of "being there" anymore than seeing a theatrical motion picture can replace the stage play.
The secret we should never let the game masters know is that they don't need any rules.
Platyer housing you want exists in a game called Ultima Online. Mind you it is super old and is in 2d...
That said, it would be technically impossible for ddo to do with vulnerable housing without making it an expansion.
What I hope for in housing:
1. more storage
2. Access points to various locations (potentially placeable)
3. Ways to decorate (either mounting for items, or otherwise)
4. Expandable (buy more rooms/space)
5. Crafting stations addable
Trouble is, nowhere have we seen a dev commit to the notion that housing actually will come with any storage.
So it's just as likely to be some cosmetic, cash-cow nonsense/missed opportunity like pets, as it is to be something imaginative which will contribute to the playing experience.
"Implosion: For when you just HAVE to kill every M**********R in the room"-
(Samuel L Jackson)
"Some are insane, and the're in charge"
Sarlona: Mercilless, Maliciouss, Relenttless. Plus others.....
I often do not agree with Turbines priorities for development.
But it appears that they have different teams working on different things for the game.
Whether this makes the most sense or not, I do not know...
But it allows them to development many things at once.
I am fine with player housing... I even want it.
It is just not a priority to me.
I just hope they make it good.
And include storage.. since they keep insisting on BTC, it is the least they can do for us IMO to give us a bunch of storage.
I also hope it includes a lot of customization, and that we can invite others into our homes to see how we have decorated the place.
Would be cool to see all of our cosmetic pets.
A framed document showing I am an honorary member of the Twelve.
Garrison's Pack on a shelf.
But from a functional viewpoint, storage is what I hope to get out of it.
I have been playing since 2010, and in all that time, all that content, all the updates, all the items, the sole update to the banking system has been to add platinum sharing between characters. 6 pages of inventory slots, 5 in the bank, 20 each. 220 locations for specific items, plus whatever you're wearing, maximum. And then whatever is left in your TR cache that you pull out of there right before you TR again. The only way around it? "Mules", storing unbound/BtA items. There are long-term players with numerous (countless?) accounts & mules with the sole function of trying to figure out how to store all their stuff. Leave it alone for almost half a decade, and with the introduction of almost nothing named that isn't BtC, BtCoA, or BtCoE, and now it's painfully behind the rest of the game.
Introducing housing would be a welcome boost to the game's appeal, as well as helping to control the massive influx of new items in the past 4 years. It would be a wide open option for the developers to explore, which, done right, is a very good thing. Personally, I'd love to see all those unused doors & windows in all those public areas be converted into apartments for us, and seeing a cruise-ship sized airship for those who wouldn't mind taking up residency in the sky. They could even add premium features:
-The Teleport Room, with a portal that lets you port to a variety of locations unavailable with the House Teleporter or Teleport scrolls.
-The Omnichest, which lets you grab unbound/BtA items from your other characters without having to log on to them & toss it into the shared bank & then log back on to your previous character.
-The Weapons Locker, no real explanation needed here, probably locked away from other non-account players to avoid any rogues from killing you & taking your stuff. Storage chests for some stuff for all players, premium unlocks walls of weapons & armors you can grab from, or just to hang there & look pretty.
-Hall of Memories, with items you don't necessarily want to use anymore, but still want to hang onto.
-The Menagerie, with all your companions.
-The Workshop, your basement where you can go all Haywire with crafting. Favor could unlock the various altars & perhaps a specialist or two.
Cuyar of Orien
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