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  1. #21
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    nobody's mentioned it yet but...

    Arche Age. - yes its a korean grinder (yet to be released in the US, EU, Oceania), but it looks pretty darn good and is in line with the persistent world of SWG days.

    Wurm online - a game with destructible terrain and again persistent worlds, not as flash looking as Arche Age but still its in line with the SWG era to.

    Personally I'm looking for a game that allows freedom of leveling (i.e not having to follow a set path of go here, then there etc..) SWG did it but in a not so good way of gaining xp by just killing things at level, so it is possible to do. I'd like a game that allows the freedom to create activities by the players as well, yeah thats my RP side coming out but.

    I had way more fun RP'ing a trader in SWG going out hunting crafting materials and then selling them to crafters in face to face RP transactions than i've had in any game since.

  2. #22
    Hero AZgreentea's Avatar
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    The next gen of MMO's will probably move from the PC and consoles to portable devices, allowing users to play them anywhere. They will probably integrate the real world, allowing you to meet and interact with other players in real life.

    For example, imagine a Google Glass based MMO where you can get together and pew pew pew a clan of orcs with other people in real life in a dungeon overlaid on the rural street of some city.

    All of this tech is currently in its infancy. We already have games where you interact with the real world (treasure hunting ones, and ones where you hunt and kill other players). We also have MMO's you can play on your smart phone or tablet. What is really needed is a combination of tech adoption, a company to put it all together, and user acceptance.
    The problem is never how to get new, innovative thoughts into your mind, but how to get old ones out. Every mind is a building filled with archaic furniture. Clean out a corner of your mind and creativity will instantly fill it.
    Dee Hock

  3. #23
    Community Member LeadHero5's Avatar
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    Default More interaction...

    Using Kinect type technology. A floorpad that controls your character movement, turning, and jumping by how you place your feet. Combat moves are controlled by handheld devices with buttons. It wouldn't be exactly swordplay, but you could control offence, defence, tactics like sunder and trip by hand motions. Spells would be cast by gesture and/or voice. Head movement would control viewpoint. Zerging would be limited by a players condition; and gaming would become good physical conditioning.
    Originally posted by Aeryyn "I don't play this game for xp/min, I play for fun/hour. "

  4. #24
    Community Member Teh_Troll's Avatar
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    Whatever happens the "Holy Trinity" needs to friggin die. It's ********.

    I'm glad it's done in DDO.

  5. #25
    2015 DDO Players Council Seikojin's Avatar
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    http://www.mmorpg.com/

    What I think will be the next big thing? I think bigger groups (parties of 12, raids of 24 or more), affect able worlds (not necessarily terrain deforming), and puzzles of some kind (not like ddo, but specific things for bosses, raids, etc.).

    What I would like to see? A lovechild between DDO and UO. By UO, I mean everything they took out and the stuff they added. Done with D20 3.5 rules, and in a world where there are one time server events that unlock content (like Empires of Istaria), as well as playable dragon races (like Istaria again). Ok, so a three way lovechild of DDO, UO, and Istaria.

  6. #26
    Community Member waryJerry's Avatar
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    I think it may all depend on how the Elder Scrolls Online does. I've been reading that they've spent something like 200 million developing the game and players will have to buy the box as well as a monthly subscription. There's an article at forbes.com predicting that this will be a disaster (and I personally hope the game's lead designer loses his job), but who knows? If the game is really successful the monthly subscription model may make a comeback. A lot of people are guessing that ESO has some sort of contingency plan for easing in something closer to a free-to-play model after initial sales of boxes begins to fail as was the case with Bioware's Star Wars game, but again who knows? I personally think that too many gamers are resistant to the kind of game that Bethesda thinks its making for it to be successful without significant change.

  7. #27
    Community Member Orratti's Avatar
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    The next big game I see coming out so far is Destiny. Its a cooperative fps with a mix of fantasy thrown in. Swords, magic, and guns. Looks to be awesome, problem is so far it's only coming out in console. Otherwise I think the next step will be a martial arts MMO something like Tekken only pve instead of pvp, or a mix. It may already be out there but I haven't seen it yet. Many may think that in game store bought advantages will continue to grow but I think that trend already looks to be diminishing. I believe both players and designers recognize that even though they are used they are viewed as pure cheese and lower the credibility of the game itself. Reviews of games already include the amount of "p2w" as being a downside and not a plus in whether a game is good.

  8. #28
    Community Member Orratti's Avatar
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    As for technology immersion is the next big step to be taken. The Oculus Rift along with the Razer Hydra or Sixense S.T.E.M. system will allow you to feel as if you are truly inside the game and there are already games being designed to use these systems to their potential.

  9. #29
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    next best thing??


    This:

    https://robertsspaceindustries.com

    I already got a small pledge ship. As an old SWG player, this fits me perfectly.



    yup
    ~~ Adrunil - Rogue. Halfling, big guy you can't miss him. ~~
    ~~ Adrunel - Monkcher. (Moncher?) ~~
    Robodoc - FvS Evoker-Healer. Post 19: Ended up LRing into 13/7 forc
    Orien server.

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